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Discussion in 'WIP - Works In Progress' started by Rainb0wD3m0n, Jan 8, 2013.

  1. Rainb0wD3m0n

    Rainb0wD3m0n Promethean

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    Detained

    A classic Halo 3 style Arena map.

    This is my first map that ive posted on forums in several years.

    When i decided to this map i wanted to to create a smaller map that could handle many different types of gametypes. I have always been a fan of the small MLG maps that were on halo 3 for their compact nature but great gameplay. There is a ton of height variations throughout the map but the way it works out is if your on the top you cant really see/shoot others on the bottom making constant movement a must! Thru a ton of testing a 4v4 CTF match is probably the best gametype for this. It also plays very well for a 2v2 map being as its small in nature. Also there are a ton of little jumps to help get quickly around the map. Everything is color coded for easy callouts to help your team. Bases do have a lift in the bottom for easy movement to the top. Ill just let the images do most of the work here though

    Weapons)
    Sniper x1 180 seconds
    Shotgun x1 120 Seconds
    SAW x1 120 Seconds

    The Middle
    [​IMG]

    Overview
    [​IMG]

    Redbase
    [​IMG]

    Green Side
    [​IMG]

    Purple Side
    [​IMG]

    [​IMG]


    Thanks for taking a look! If you want to download the map its in my filehare GT Rainb0w D3m0n
     
  2. DieHardAssassin

    DieHardAssassin Ancient
    Senior Member

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    Heyo not too bad for an arena style map. The only thing I can see that would bug me if I were to play on it is the long sight lines. There doesn't seem to be much blocking off the center of the map except the large middle part. I feel like I wouldn't find myself moving along the outside as much as I would through the middle.
     
  3. Rainb0wD3m0n

    Rainb0wD3m0n Promethean

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    I see what you mean. The only place that you can really see across the map is toward the purple side. The spot though is a very small spot that if your walking you might get shot once. The height variation takes care of most of the LOS.
     
  4. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Food for thought; loose the bottom floor and flesh out the upper level. Think guardian.
     
  5. Rainb0wD3m0n

    Rainb0wD3m0n Promethean

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    What and why? Its not that style of map lol.
     
  6. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    what I think he meant was to consider whether it might be better if there were an area below where you can fall and die... if that's not what you want, then that's fine too.

    while guardian does have deathpits, this one would have too large of ones IMO. besides the fact that you would have to completely move the map because of the fact that you used the existnig floor in that forerunner structure...
     

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