Hang Em High

Discussion in 'WIP - Works In Progress' started by AussieForger, Dec 31, 2012.

  1. UberAURORA

    UberAURORA Promethean

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    You were not trying to help because you don't have your facts straight. People don't implement replacements for certain aspects of maps without thinking about how and what they will use. The fact is that the substitutes that you mentioned aren't suitable because they are too large and take up too much space.
     
  2. UberGERKEN

    UberGERKEN Promethean

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    #22 UberGERKEN, Jan 2, 2013
    Last edited: Jan 25, 2013
  3. s0uldier

    s0uldier Promethean

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    why not just use natural rocks?
     
  4. UberGERKEN

    UberGERKEN Promethean

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    #24 UberGERKEN, Jan 2, 2013
    Last edited: Jan 25, 2013
  5. s0uldier

    s0uldier Promethean

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    also, I wanted to ask you how the coliseum walls as floors ended up working out for you. I can never seem to get mine to stay aligned and level when i use a whole floor of them.
     
  6. UberGERKEN

    UberGERKEN Promethean

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    #26 UberGERKEN, Jan 2, 2013
    Last edited: Jan 25, 2013
  7. xSharpshooter94

    xSharpshooter94 Ancient
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    All of you need to stop now. I'm handing out infractions now, and I will lock this thread if this continues.
     
  8. CaptnSTFU

    CaptnSTFU Ancient
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    To reiterate my stand im sorry i didn't seem more helpful i know in other posts (and you can ask alot of members new and old) that my input was useful i let it slip here and for that i apologize, my only regard to it is that it looks off putting to me.

    I understand that given what we have to use this is the most logical and cost conscious piece to use atm, i just don't like the way it looks is all. I love tombstone a little bit more than hang em high due to the fact that halo 2 was my game i was too young to be there for all the halo ce action. The map does look great, very clean good use of pieces plus i love it being just more stark white erosion is way to dark and i think ugly to forge this on (no offense to the one remade on that pallet)

    So i'll leave my peace on the fact that no i haven't had time to run any 4v4's on this iv been way too busy at work, but it does look really good if gameplay wise the ramps work and provide you ample cover but like Aussie said make grenading a new experience i'll let it be, once again i just don't like the look of it is all.

    Also if ya'll would like im off today friday and sunday so i'll be down to play this or any other maps you got going on that needs any testing. I honestly have lost alot of forging friends from halo 3 and wasn't really here for reach so id love to get together with some of the guys from the forum and work on testing or just general playing of maps.
     
    #28 CaptnSTFU, Jan 2, 2013
    Last edited: Jan 2, 2013
  9. AussieForger

    AussieForger Promethean

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    sweet we have some maps too to test if u are up for it?
     
  10. Lone Heretic

    Lone Heretic Forerunner

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    That's not at all the point I was trying to make and I feel you know it, I was simply saying enough the arguments, they are USELESS and ANNOYING and simply get in the way of this websites true purpose, I wasn't at all trying to prevent the one that you were instigating, consciously or unconsciously.
     
  11. CaptnSTFU

    CaptnSTFU Ancient
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    now thats a good idea but how much is the natural count on this pallet? i know Ravine stiffs you hard core on rocks.

    @ Aussie im game, im going to start workin on some new gametypes and themed maps but im down to help you or anyone if you need some extra testers etc.
     
  12. FTG Insanity

    FTG Insanity Forerunner
    Senior Member

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    This map needs some work.

    First off, your floor is bumpy in multiple areas(I'm guessing with you forging with another person, your pieces realigned by themselves.)

    I recommend forging by yourself to prevent pieces moving on their own.

    Secondly, one of your shotgun trenches has a gap where you can nade into space.

    Thirdly there's gaps by your enclosed ramps that you can nade through.

    Fourthly, I would avoid using upside down bridges for floors as well as using them for tunnels. (It's way dark and upside down bridges are bumpy in Halo 4).

    Your tombstone concept is actually a great idea but the rest of the map needs to be reworked.

    Hope you keep at it.
     
  13. AussieForger

    AussieForger Promethean

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    Hey yea i was awear of these minor problems and they have since been fixed, floor is smooth and no gaps same with ramps, sucks when you co forge you have to re adjust every single piece because it moves on the yaw axis by 1 degree, so stupid. but you should check it out with the updated version
     

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