Space time

Discussion in 'Halo and Forge Discussion' started by Landderp, Dec 16, 2012.

  1. Landderp

    Landderp Forerunner
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    Ok so I'm making a 1v1 map pack consisting of maps made on each of the forge palates. Retallos will be on ravine, it is currently in testing phase. Spawns and such lol. Metabolism which is on erosion, is in the building process but I'd like ideas for the one on impact.if anyone has any good ideas let me know, you can even suggest the name. Of course if I use your name or ideas I will give you credit as such is due.
     
  2. Dax

    Dax Mhmm.
    Forge Critic Senior Member

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    Gimme some picssssssss.

    I want to test the two maps on Ravine/Erosion Landderp. Add me on live.

    As for the one on Impact. Any preferences as to what style of map you want it to be? Symmetric/Asymm?
     
    #2 Dax, Dec 16, 2012
    Last edited: Dec 16, 2012
  3. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    name it basketcake, please.

    As for ideas, you should definately try to present a theme. You know, something that will make it stand out from other maps of the category. Perhaps some kind of space station like Orbital or something from Star Wars. During the latter part of Reach's life, a problem with 1v1s was simply how similar they all looked to one another, hahaha. Although more room for creativity in Halo 4, I feel like were going to reach the same outcome pretty soon.

    As for the type of map, room based is always a fun experience.
     
  4. Landderp

    Landderp Forerunner
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    Yea I can't make asymm maps at all. So symm if possible and I added you lol your gt is its fax right?

    [br][/br]
    Edited by merge:


    Lol okie ill keep the name in mind. As for the room experience I think you will love the one I'm doing on metabolism, it's got plenty of that **** lol.
     
    #4 Landderp, Dec 16, 2012
    Last edited: Dec 16, 2012
  5. Narfidy444

    Narfidy444 Promethean
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    Try a vertical map and see how it goes. I would like to see a big open chamber in the center with one of the traitzones in the center to jump up to the levels
     
  6. Landderp

    Landderp Forerunner
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    That there is an interesting idea. Ill run some trials and see.
     
  7. Dax

    Dax Mhmm.
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    Haha, not quite. itsDaxx

    You have to keep in mind with this though, there needs to be more ways to travel between the different levels than just the central traitzone lift. You'll need hard routes up and down in addition to the lift. Otherwise it would have extremely one-dimensional gameplay.

    It's a neat concept, it just needs to be planned out well.
     
  8. Landderp

    Landderp Forerunner
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    I had put itsDaxx but my iPad thought fax was betters lmao. And it really will need lots of planning for a vertical map.
     

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