Strongside

Discussion in 'WIP - Works In Progress' started by Fenix Hulk, Dec 15, 2012.

  1. Fenix Hulk

    Fenix Hulk Ancient
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    [​IMG]

    Version 2 here: http://www.forgehub.com/forum/halo-4-forge-discussion/142975-baptism-fire.html

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

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    For more screenshots of different areas of the map, go here

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    Here's a list of fixes for final release:


    -Delete turrets (60% chance these will be deleted but more testing needs to be done)
    -Route in back of base that connects tunnel route to ground floor or higher.
    -A high bunker's color needs to be changed to orange
    -Neutral Spawns need to be added
    -KotH support
    -Crates & Barriers added in Tunnel
    -Small Ladder to pad below sniper tower needs to be a little more powerful
    -More ordinance drops
    -Change location of ordinance drops in center (to hard to get to)
    -Z texture fighting on each side "UNSC Base 2 floor" (or w/e)
     
    #1 Fenix Hulk, Dec 15, 2012
    Last edited: Jan 10, 2013
  2. darkprince909

    darkprince909 Talented
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    Wow this map looks incredible! Can't wait to get some customs on this.
     
  3. SpartanPeter

    SpartanPeter Around the Block

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    Holy hell! I dont only find the map awesome, but you definitly put some work into the editing too. I can see that the banshee would work very well here, but also warthog gameplay. And the aesthetics around the hammer, are also pretty awesome and good for gameplay too. I will just download this, take an look, and come back on that.
    But from what i can see, pretty beast map.
     
  4. Tycho

    Tycho Forerunner
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    No railings on a floaty map as big as this?
     
  5. Zombievillan

    Zombievillan Ancient
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    At first I wanted to genericly complain about the use of prefab buildings & bases & such but then I noticed how awesome this map is and I ceased to care about that. It all blended together very well & makes it look like you had to forge the prefabs, lol. I would love to game on this beast cuz if it plays as good as it looks then youve got something great going here.
     
  6. cluckinho

    cluckinho Well Known
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    You've got some HUGE lines of sight on the outside channels.
     
  7. ♥ Sky

    ♥ Sky I Beat the old Staff!
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    Are those ladders on the sides of the sniper towers/bases? If so, how did you make them?

    Also, your overview images with the details on them are a little confusing and small, could you provide a more top-down view of the map please?

    Also x2, your map name isn't very imaginative, you could have come up with loads of other puns or the like for this, "Strongside" is a heavily used term and isn't very original and so it doesn't fit such a nice looking map such as yours.
     
    #7 ♥ Sky, Dec 15, 2012
    Last edited: Dec 15, 2012
  8. Waterfall

    Waterfall Promethean
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    Wow! This looks really great! Aesthetics flow nicely and looks like gameplay will too.
    I only have 2 gripes.

    -you have some long sight lines going around the vehicle path. That is never good for a competitive map.

    -the snipe towers I can see are going to be extremely overpowered. You have some long sight lines from them, you have a HUGE height advantage AND you have lots of cover. If I were you I would save a new variant of the map without the towers,test them both extensively then get feedback on them both and see what works better. :)

    Seriously nice map you have here but I think if the things stated above are fixed it will be a beautiful map.
     
  9. FinalEndeavor

    FinalEndeavor Ancient
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    Alot of work has gone into this map!!! Please take a look at it and hope to test it out with you guys!!!
     
  10. Fenix Hulk

    Fenix Hulk Ancient
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    Intended, so it gives a disadvantage to the hog. Plus there are barriers on the edge of the road all perfectly placed for turns. There doesn't need to be railings on the straights, just doesn't make sense to me to have a floating map with no chances to fall off.


    I originally had custom made bases but they didn't look nearly as clean as what I have now. I wanted functionality as well as a very clean map.

    Intended, you ever play halo 3's Rat Race, it's designed to replicate that. However there is a dip in the middle the evade sight temporary or just drive into the center and switch sides or approach the base from underneath. To make the Hogs effective, their "play areas" need to be pretty open.

    Yes and working, each one is designed a little different with different trait zones, grav edits, and 1-way shields. Sorry for the small images but thats a website thing, all you have to do is click above the image to see the full size. ;) Sorry you feel that way about the map name but strong maps don't have "crazy imaginitive" names... the easier simpler names stick with people better and they're not saying, "oh let's play that one map, I forget its' name." It's titled "Strongside" for a reason, and that's because each base has a strong side and weak side. The strong side being the sniper tower of course, but the sniper tower is useless to the other side.


    1. Intended, you ever play halo 3's Rat Race, it's designed to replicate that. However there is a dip in the middle the evade sight temporary or just drive into the center and switch sides or approach the base from underneath. To make the Hogs effective, their "play areas" need to be pretty open.

    2. The sniper towers were planned from the very beginning. Hence the name "strongside" because each base has a strong side and weak side. The sniper tower being the strong side. The sniper tower provides a way to cover your team assaulting on the strongside, but can not cover the weak side. The tower does not have a ton of cover, simply one concealment brace and a low roof.

    The tower is not very roomy and that was intended as well so it will be easy to absorb blasts from grenades, rockets, etc. Really the only escape from explosive weapons is to jump out. It's actually easier to snipe someone in the tower than vice versa because there is just so much cover in the map. All Infantry waging battle in the center is very well protected from the sniper and there is only 2 ordinance drops with a sniper weapon and those are at 20%.

    If I were to remove the single concealment brace, the tower would be useless no way to defend yourself from a LOT of incoming fire, for you know it will be focused target for the other team.
     
  11. Minion

    Minion Forerunner
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    Holy ****! This is the best looking forge map and thread I have ever seen. And I've seen a lot of them. This actually looks better than most maps I've seen on the disk. I will definitely download this asap. I can't wait to see what you come up with in the future! :O
     
  12. Fenix Hulk

    Fenix Hulk Ancient
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    Thanks much for the support! I appreciate the comment you made. Would you be interested in testing this map in some 5v5 CTF. I will be running matches almost everyday for a few weeks.
     
  13. Minion

    Minion Forerunner
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    Yeah, I would love to help test it. I'm only 13, but I'm not one of those "squeaky trolls" that people assume all 13 year old kids are XD. I'm one of the staff for the largest group on this site (BIOC) and have lots of background in testing. However, I normally test infection, but I think I could still give some good feedback. Just send me a friend request if you want some help! My gt is Beybok. :)
     
  14. Fenix Hulk

    Fenix Hulk Ancient
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    Added and will message you soon about testing times. Thanks for the help ahead of time.
     
  15. cluckinho

    cluckinho Well Known
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    Yeah I understand that warthog paths need to be open, but there are still some ways that you can block LoS without obstructing vehicles.

    And Rat's Nest didn't have a DMR. If this game only had a br I'd be fine with that sight line.
     
  16. Fenix Hulk

    Fenix Hulk Ancient
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    I didn't mean open areas for movement, I meant to be able to have enough time to engage and kill the target. The 'Hog moves fast on this map and it does take some time along with steady aim to effectively kill targets with the warthog. If you block line of sight, this actually hurts the hog because it reduces its' time on target, which is already short enough. Halo 3 had rockets and a sniper rifle on Rat's Nest and still worked awesome, as will this map. Engaging a hog with a DMR isn't very effective when its' coming right at you. I will have to strongly disagree with you on this man.

    Think if Ragnarok was scattered with walls... how effective would the hog be then, not very.
     
  17. Fauch

    Fauch Ancient
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    I don't get it? if you have such line of sights, why not introducing precision weapons? it's not like the map is totally open. I suppose there are alternate paths with enough covers.
     
  18. Fenix Hulk

    Fenix Hulk Ancient
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    The map does have random ordinance drops, two of them include a sniper rifle at 20% chance. You also get personal ordinance drops which will allow more precision weapons. Adding any more will be too much.
     
    #18 Fenix Hulk, Dec 15, 2012
    Last edited: Dec 15, 2012
  19. cluckinho

    cluckinho Well Known
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    Note how shitty Valhalla plays with the DMR...Constant, cross-map pinging. This is how I feel like your map will play out, mainly around the outskirts. Ray's Nest played (fairly) well because a player could easily take cover behind crates, barriers, etc. scattered throughout the circuit. With your map, players look like they are screwed from the get-go.

    Just trying to help you out dude. No need to act like a ****.

    Your thread looks nice btw.
     
  20. Fauch

    Fauch Ancient
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    no, I was talking to cluckinho10.
     

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