Shipping Dock

Discussion in 'WIP - Works In Progress' started by Dax, Dec 14, 2012.

  1. Dax

    Dax Mhmm.
    Forge Critic Senior Member

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    A few days ago I was sifting through pictures/layouts of different maps when I noticed this one that intrigued me. If you look at it for more than 5 seconds you can tell that the picture is only showing a small section of a much bigger map, but it gave me some inspiration for a 1v1 design.

    So two nights ago, after getting back from having drinks with some friends, the layout all of a sudden hit me so I jotted it down before I could forget. Woke up yesterday morning, looked over my drunken creation and was actually fairly pleased with it, so I decided to throw it together in forge.

    Mind you, since I want to get the layout finalized before I work on aesthetics, it's a pretty ugly looking map right now. But I wanted to come to you guys first and get any feedback on the design that you're willing to give :)
    I only have overview shots, no close-ups just yet. I'd love to hear any possible qualms you may have with the layout, and if you'd like to get some games on it with me I'd be more than happy. I'll take all the help I can get :D

    Map Layout:
    [​IMG]

    [​IMG]

    Forge Overview Shots:
    [​IMG]

    [​IMG]

    Stuff:
    I managed to get a few games on it last night and I didn't notice a certain area to be too powerful nor too weak. I was worried about top dark red being too OP, but you can only see one side of the map at a time leaving you vulnerable to a flank from the opposite side. I was also worried about players posting up and patroling one of the two orange sides, but when you see an opponent go around the corner where the opposite teleporter is, the possibility that they could teleport in behind you is enough incentive to keep moving.

    But of course, this is only from my point of view and only after a couple games. I would really love to get you guys's feedback and opinions.
     
    #1 Dax, Dec 14, 2012
    Last edited: Dec 14, 2012
  2. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    Looks like a good start to a great design. You're right the aesthetic are lacking. I think if you are calling it Shipping Dock and basing the theme on that, there should be more Shipping Dock type stuff. I see an opportunity for a really nice looking balcony area. Can't wait to see the progress man.
     
  3. Dax

    Dax Mhmm.
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    Thanks PA1NTS. Yea, I've got a pretty good idea of what I want to do for the aesthetics/theme, just haven't gotten to that point yet, haha. I've got around 6000 budget left to work with so I plan on it looking vastly different than it does now, this was just thrown together to get the layout down :)
     
    #3 Dax, Dec 14, 2012
    Last edited: Dec 14, 2012
  4. Waterfall

    Waterfall Forerunner
    Senior Member

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    Looks nice:) can wait to see what work you do on it to make it look good.

    One thing I noticed from just looking at the layout pics above is that the highest area of the map(the brown box) looks like it will be a powerful position because you have height advantage and you seem to have some decent lines of sight up there.
     
  5. Behemoth

    Behemoth The Man With No Face
    Senior Member

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    Fix those damn man cannons.
    Some of the spawning was a bit wonky, but nothing too bad; especially for a first draft.
    Other than that, it flows pretty well. I might suggest a few LoS blockers by the inward lifts, but who knows. :b
    Good lookin' map so far.
     
  6. Kazerra

    Kazerra I Beat the Staff!

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    I love this layout. I think it'd really fit in well with a dock-theme. I already have a few ideas on how you could make this map better aesthetics-wise, but I'd have to see the final version before giving you my suggestions.

    I also especially like your use of teleporters to prevent camping on the orange bit of your map. The sender nodes to the receiver nodes behind the potential camper are out of his LoS - perfect. If you've made just as good of a use of teleporters and man-cannons as you did with Ciela, this will become a fantastic map.

    I'm looking forward to seeing this made. Hurry up so I can play on it!
     
  7. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    The layout is pretty nice, albeit somewhat unoriginal. I feel like it's some odd combination of Countdown, Ivory Tower, and Midship. I suppose you should start inviting me to play some of these maps Ub3rl33t DaXxorz.

    Also, Shipping Dock ~ Cargo Port? Heh.
     
  8. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Now that Duck mentioned it, I'm seeing the Countdown, especially in the lift area.

    The main issue I had with it was the common kill + respawn for cleanup combo. It's so small that we had chains of cleanup kills..

    Also lol @ my shot and your epic hologram detecting skills. And @ daxy slayer.
     
  9. Dax

    Dax Mhmm.
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    Still working on the lifts, they're proving to be a real ***** for some reason. I'm worried about the spawning, Instant Respawn is just killing this map right now. I may have to end up just scaling the map up some. Thoughts on that?

    I'm interested in seeing what ideas you have for the aesthetics. I tried working with it some last night and couldn't get it the way I envisioned it looking in my head. I'll have to invite you soon and get your input :)

    You're right, it is kinda simplistic/unoriginal in terms of layout. I'm thinking that the tele system should add an interesting new element to it though. Most people I've tested it with seem to enjoy the strategy involved with the teleporter system, but I'm still looking to get more opinions. I'd love to invite you to some tests, Duck.


    Edited by merge:


    Yep, definitely agree with you. It needs to be scaled up a little, I'm just not quite sure how to go about doing it. Thoughts?

    And lol @ me seeing you go in the direction of sender node and strategically planting grenades at the reciever node, watching and waiting for you to teleport to your death. #toopredictable
     
    #9 Dax, Dec 16, 2012
    Last edited: Dec 16, 2012

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