Name: H4Tourney6 WIP Gamertag: d3ad connection Players: 4-8? (need to test) Gametypes: Team Slayer, CTF, KOTH Hello all, I am new to the forums and a first-time forger. I've been working on a level for a little more than a week and I feel it's close to completion. (I just need to test it out with full games) It's inspired by the Quake III Arena level Q3Tourney6. I tried my best to push detailing, however I ran into the "light-derping" problem and had to limit. The level is optimized for up to two teams, has 5 hill locations spread across the landing pads with one in front of the Mantis, uses both initial and random ordinance drops. The WIP version is on my file share right now if you want to give it a shot. (Note: The teleporter pad here has been removed)
it seems the mancannons don't work. most of them will just kill you. or maybe I don't know how to use them
They kill you? they work just fine for me from any angle, though if you don't go at them straight you might end up bouncing off to your death. Are you playing on a custom gametype or something?
I can't reproduce that at all @_@ I even redownloaded the map from my file share. Try loading it in regular infinity slayer.
I noticed this even back in the halo 3 days with forge. Man cannons have always been inconsistent. The distance they launch you in forge may not always be the same as in custom games. And some people's distance may differ from others. It always annoyed me.
I did walk around and for me, the man cannon to the incineration cannon worked fine. The man cannon that launches you to the other side, however, did not launch me far enough and I got stuck being launched back and forth with no way to stop myself. It's still a cool map. I'd like to see something a little bit more creative in the 2 outside areas other than 6 2x2 tall blocks... but it gets the job done as a space filler I suppose.
This ruined a man cannon map I made in Halo 3. I can't believe this man cannon-breaking bug still exists.
interesting, it still didn't work in forge, but results were different this time. in custom game, everything worked perfect.
I swear there must be more issues with Forge that we don't know about. Man-cannons sometimes mess up for me in Forge, too, but in a proper custom game they're always consistent. Regarding the map - I like the aesthetics. What you've done with the bases and all of the Impact-specific pieces is rather creative. My main worry is that Mantis. With 4 players, wouldn't it be possible for one team to dominate if they gain control of it? Have you playtested this? I recommend replacing it with a Ghost.
Thanks for the comments guys, I had no idea about the man-cannon bug, I would have thought twice about building an entire map around them Regarding the 2x2 blocks, I was just trying to replicate the same blocks from the original map, I find they might be a little too big so I am considering swapping them out for something else. I can see how the Mantis might seem overpowered but the incineration cannon and random power weapon drops will definitely help against it, I found usually only 1 blast from the incineration cannon takes that beast down I will be playtesting this with friends soon.