Buffs and nerfs and bears, oh my!

Discussion in 'Halo and Forge Discussion' started by Nutduster, Nov 27, 2012.

  1. cluckinho

    cluckinho Well Known
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    Give camo a buff?!?! Hell no, we just need to get rid of it.
     
  2. Ryker61

    Ryker61 Promethean

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    One of the things I'd like to see get changed is the Binary Rifle. While it's a cool sniper rifle, I hate to say it's overpowered. It's a long range, one shot one kill weapon. Loath as I am to say it, it should get nerfed to the level of the UNSC Sniper Rifle and the Covenant Beam Rifle. It's magazine needs a buff though, from two to four would be good. Also, when you use the scope on it, it projects a red beam across the map, essentially telling your opponents where you are and where they need to shoot, effectivly negating it's usage as a sniper rifle. That needs to go.
     
  3. cluckinho

    cluckinho Well Known
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    So you just want a UNSC sniper with a Promethean skin? What would be the point? They just need to make it so the ammo perk doesn't affect it.
     
  4. Ryker61

    Ryker61 Promethean

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    Get rid of camo? No, I don't think so. In certain situations, the Active Camo is very effective, like if your using it in combination with a Sniper rifle. In other situations, it's just a cheap tactic, like if your using it in combination with a shotgun and your hiding around a corner. If anything, I'd say give Promethean Vision a buff, like a longer usage time. The usage time it has right now is too short. Most definitely nerf the Bolt Shot, I've already had four encounters with it( after the first time I absolutely hated it) and I hate it with a severe passion.
     
  5. Pegasi

    Pegasi Ancient
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    Camo Sniping is a cheaper tactic than Shotty camping if you ask me. At least when someone is in Shotty range you have a slight chance of seeing them. Camo snipers are, for all intents and purposes, fully hidden and have as long as they like to line up any shot. Hated it in Reach, hate it now.
     
  6. theSpinCycle

    theSpinCycle Halo Reach Era
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    Exactly. The Binary is relatively unique as a sniper, and it possesses its own pros and cons.

    I'd like to point out the shotgun function of the Binary as well. This in addition to the body shot kill is pretty OP.

    Say I'm hiding around a corner. Try to round the corner in front of me? Shotgunned. Try to carefully come around, too far for shotgunning? Sniped.

    Binary shotgunning also doesn't broadcast your location to the enemies.. The only glaring weakness to it is the two shot + reload versus the Scattershot's five and the Shotgun's six.
     
  7. Ryker61

    Ryker61 Promethean

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    Isn't that what the Beam Rifle is, a Sniper Rifle with a Covenant skin? When you put the Forerunner Binary Rifle next to the UNSC Sniper Rifle and the Covenant Beam Rifle, the Binary Rifle is more power full than those, one shot, one kill, and it doesn't matter where on the Spartan's body either. With the other two, if you get a headshot, then it's a one shot, one kill deal. Anywhere else requires two shots, one to take down the shields, the other to make the kill.

    As for the ammo perk, that's not what I'm talking about. The ammo perk determines how much spare ammo you have for that weapon, not how many rounds that are in the magazine presently loaded into the weapon. For the Binary Rifle, each magazine has TWO rounds in it. I'm just suggesting that the number of rounds per mag for the Binary Rifle should be increased from two to four.
     
  8. theSpinCycle

    theSpinCycle Halo Reach Era
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    Oh god no. That and the obvious trail of light are the only things keeping the Binary from being the best weapon in the game. One could argue that it already is.

    The Beam Rifle has 10 ammo total (I'm not sure, check please?) but doesn't need to be reloaded.
     
  9. cluckinho

    cluckinho Well Known
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    @Ryker, That just proves my point even more. Why would you want to add to the redundancy by having three snipers that all act essentially the same? Not every power weapon is supposed to be exactly on par with the other, they're supposed to fill unique roles.

    And yes I know that the ammo perk only modifies total ammo count. I'm just saying that the binary becomes OP when the ammo perk comes into play (as with many other weapons.)
     
  10. Ryker61

    Ryker61 Promethean

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    If the person is Camo sniping camping, then it's a cheap tactic. If the person is camo sniping but changing location then it's an effective method. I do camo sniping from time to time. The difference is that after I take my shot, I move to another location. I do agree with you that it is a cheap tactic, but only if the person stays in the same spot. The purpose of sniping is to take your shot, not be seen, and relocate before your opponent can identify where the shots are coming from. The Binary rifle isn't good even in that regard. When you use the scope on the BR(abbreviation for Binary Rifle), it projects a red beam across the map, which essentially gives away your position.
     
  11. WWWilliam

    WWWilliam Forerunner

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    Nades in general feel weaker to me, Like i can throw plasma's under someones feet and they just go one shot. (maybe they kill with explosive perk thing idk)

    PP isn't only thing ruining BTB for me, Sprint+PP+Plasma nades=gg vehicles.

    I'm still low level so i can still get 10~ kills in ghost/warthog before dieing and few more in a tank/mantis before dieing dodging obvious PP/plasma baits. But I'm putting that down to my enemy's been crap. Because I can still insta kill any vehicle (because in reach I never relied on PP tracking because vehicles usually out of range to track) and PP projectile seems to move faster making it easier to hit.
    Banshee is slow as anything=dead, Mantis is huge target=dead,Tank can't shoot when EMP'd=dead(in reach it couldn't move but still shoot if i remember right), Ghost has to be close range or attempting to splatter=dead. And there dead because 1-2 PP is enough time to sprint to any vehicle, board/plasma grenade/scare them out.

    In a tank on exile try and survive a 8 man spread out rush when all they have is sprint? Nope, How about if they lost sprint and only had PP's? Nope, How about if they only had plasma grenades? Maybe depending on there aim. But instant respawn so nope.
    I was killing vehicles with personal ordnance/sprint pretty easily before unlocked PP/plasma, Now its just overkill.
     
  12. Ryker61

    Ryker61 Promethean

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    The Beam Rifle has a power pack that is 100% charged when you first get it. Each shot uses 10% of that full charge. You would completely drain the Beam Rifle in 10 shots.
     
  13. theSpinCycle

    theSpinCycle Halo Reach Era
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    That's an argument for why the Binary Rifle is good. No camo sniping.

    BR = Battle Rifle.

    Binary = Binary Rifle.

    EDIT: Mega ninja'd.
     
    #33 theSpinCycle, Nov 27, 2012
    Last edited: Nov 27, 2012
  14. Ryker61

    Ryker61 Promethean

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    I'm not going to get into an argument with you, nor start one, about the Binary. All that does is start an unnecessary argument that derails the point of this thread. I posted my opinion about what should be changed about the Binary, that's all. Whether that actually happens or not I don't know. I've said all I'm going to say about the Binary.
     
  15. theSpinCycle

    theSpinCycle Halo Reach Era
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    No need for an argument. Just curiosity as to why you would implement four shots per clip.
     
  16. Ryker61

    Ryker61 Promethean

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    Because two shots isn't enough. With the Sniper Rifle, you get two more chances if you miss on the first two. With the Beam Rifle, you get eight more chances, and that's just on one fully charged rifle alone. After that, the Beam Rifle is useless.

    One other thing that I think should be changed. Correct me if I'm wrong, but didn't 343 say at some point during H4's development that there would be no power weapons on the maps. Yet now when a match starts, power weapons appear on the maps. They are randomized yes, but sometimes that isn't always so, like the Sniper Rifle in the Red and Blue bases on Ragnarok.
     
  17. Nutduster

    Nutduster TCOJ
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    I like how you say that as if camo sniping isn't the cheapest, dirtiest, most cowardly tactic in the entire game. "I WILL BE INVISIBLE AND STAY MILES OUTSIDE OF ANYONE'S EFFECTIVE RANGE EXCEPT MY OWN, SIMULTANEOUSLY! I WILL STRIKE WITH THE INVISIBLE HAND OF AN ANGRY GOD AND ALL SHALL FEAR ME!"
     
  18. theSpinCycle

    theSpinCycle Halo Reach Era
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    Don't think I ever heard this, but where did you get this from? Did someone say it, was it in a bulletin/interview/etc?
     
  19. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Boltshot nerfed a bit, and Promethean vision, too.

    I don't like PV, personally, but I don't think there's much they can do but nerf it.
     
  20. Ryker61

    Ryker61 Promethean

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    I honestly don't remember where I heard it, but I know that I heard it somewhere. It might have been during an interview during or in the early stages of H4's development. 343's plan was to remove power weapons from MP maps because it was a problem in Reach. On the Reach MP maps, people knew automatically where a certain power weapon was on a given map so they would run for that weapon immediately, and camp in that same spot so they would have an, almost, unlimited amount of ammo. Here's an example in Halo 4: On the Ragnarok map, at both bases you have a Sniper Rifle spawn inside the base, and outside the base is a Plasma Grenade drop and a Railgun. Over on one side of the map, you have a Rocket Launcher, then later on an Incineration Cannon. Later in the match, a Shotgun spawns near the crashed Pelican. In the middle of the map you have a Spartan Laser. Later in the match you have a Binary Rifle spawn near the stone arch near Red base, and A SAW spawns at the end of the creek near Blue base and a SAW spawns on the other side of the small hill in front of Red base. This was the reason for the Ordnance drops. The power weapons were to be removed from MP maps so that people wouldn't be able to memorize where the weapons were going to be at the start of the match.
     

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