I just really cant wait for the movie indiana Jones to come out and since the movie involves a skull anyone here going to be making any Indiana Jones maps? Im really looking forward to forging somthing from the movie so if anyone want to work together with me just message me! gamertag- streetsoccer12
actually my Stunt school 4 map will have a loose sort of indianna jones feel to it, Im working on a few bits round that idea, and have had a few failures with trap ideas but Im still working on it
ive met these ppl who were making one, it wasnt very good, just alot of easy jumping and busting through walls and the same old junk. if u make one, make it take some skill to beat it.
If anyone wants to help me on 'The IndyForge Project', send me a friend req. My gamertag is OnyxHalo.
I had an idea for it, but i never got around to it. Two teams spawn outside a cave ( Neutral Assault ) Both teams have camp outside a pretty big cave. Put some obstacles, jumps, fighting area in there. At the end of the cave put the oddball with some switch on it ( custom powerup ) so that when you pick it up something comes down on you and all these things activate to try and kill you. Just my thoughts
I might work on one if I have no other ideas... something like a race to the oddball, both teams spawn by eachother and have to race in to get the oddball. 1 point wins... something like that.
ok my latest stunt school map is on course complete with new poor quality preview picture to sort of advertise it. So far Ive managed to set up the avalanche you see in the picture, a jump over flames, and an exploding floor, Im yet to test the final pieces but they will be Jones themed too. Picture edited using Xara hence the poor text options
Type in Bungie: Indiana Jones Indigo Caves My brand new infection maze with indiana jones themed obstacles!
ok this is a spolier for anyone who hasnt watched the new indie so dont read on but a skull gametype might not be the best one for the films becuase their trying to get the skull back to the ship and place it on the aliens head so an assualt gametype would proabbly be best for it with the attackers needing to get past obsticals (traps) and the defenders perhaps being the rocks slinging natives!