Halo 4 Forge Tutorials

Discussion in 'Halo and Forge Discussion' started by Psychoduck, Nov 7, 2012.

  1. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    There's a lot of new stuff in Halo 4 forge, so we're putting out videos to cover all of it.

    Spawning and Ordnance Drops:

    Tips and Tricks:

    Gametype Tutorials:

    Aesthetic Tutorials:

    Map Overviews:

    Other recommended threads:
    A Guide to Dynamic Lighting
    How to set up One Flag CTF
    Light-Derping

    I'll keep posting these in here, but hopefully these will help some of you out.
     
    #1 Psychoduck, Nov 7, 2012
    Last edited: Dec 10, 2012
  2. Nutduster

    Nutduster TCOJ
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    You're doing God's work, ducky!
     
  3. Dreaddraco2

    Dreaddraco2 Ancient
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    If you put 2 rocket launchers and a sniper rifle in the random drop slots, would it be twice as likely to drop a rocket launcher?
     
  4. mazdak26

    mazdak26 Forerunner

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    there would be a 2/3 chance of rockets and 1/3 chance of sniper, so yes.
     
  5. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    CertainAffinity Forging Video Tutorials on Youtube. They are methodical step by step and cover all the details. The videos thus far cover the various game types and the latest one is in response to questions we have asked (e.g., DOM_UPGRADE).


    Regarding what we now know about Spawning in H4, Respawn Zones do not lock players into their team specific zones for respawning as they did in Reach. In Reach, given two respawn points far apart, one in a respawn zone and another not, the spawning player would always spawn in the respawn zone even when an opponent was right there next to the respawn point. In H4, this is no longer the case. The best information we have thus far is from one of the Community Cartographers who says that the weights have been significantly changed (e.g., the ranking of which influence is dominate has changed).

    Also, the Anti Respawn Zone does not prevent players from spawning in those zones as the THFE video suggests.

    I have verified that the LOS bug is still present and appears to behave as it does in Reach.

    CertainAffinity told us that they would be coming out with an extensive tutorial on spawning after the holidays, so we may learn quite a bit officially.
     
    #5 MrGreenWithAGun, Nov 7, 2012
    Last edited: Nov 24, 2012
  6. Skisma

    Skisma Creative Force
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    Stuck. Good stuff Duck.
     
  7. ZServ

    ZServ Ancient
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    Anyone else try playing around with the core on Impact after seeing these? Zanzibar might not be a pipedream anymore.
     
  8. Dizzyman572

    Dizzyman572 Forerunner

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    I saw all of these videos and thought they were very informative. Nice work. :)
    Are you guys going to do the Extraction gametype soon?
     
  9. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    We'll be rolling an Extraction video out very soon.
     
  10. DOCT0R CHAOS

    DOCT0R CHAOS Promethean

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    Just wondering if there is a fix for the mysterious moving pieces issue. Everything looks fine, I save and when I come back later a large majority of the structural pieces have skewed and or moved slightly. I used edit coordinates for all the pieces and locked everything before saving. I am at a loss. Any help would be awesome! Thanks!
     
  11. Titmar

    Titmar Le Mar du Teet
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    from my limited experience so far, i've only noticed this problem being a huge issue on Erosion... the map i am working on on Ravine has not had this problem. besides that, i cant really say much. if it is unfixable, that basically ruins Erosion for everyone.
     
  12. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I've heard a lot of complaints from people regarding this issue, although I haven't actually experienced it myself (I've only really forged on Impact so far). I don't think there's really a way to avoid the issue currently (although if we find one, we'll certainly make a video about it), but if the issue was bad enough to get 343i to remove their forge maps from matchmaking I would expect them to be working to fix it.
     
  13. DOCT0R CHAOS

    DOCT0R CHAOS Promethean

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    With a little further investigation and asking some friends, It seems as though if someone joins your forge match and/or they save your map, it will cause this issue. It is the only time this seems to be happening. This is not a positive but rather the best explanation so far. Quite a few people have reported this as the culprit on Waypoint and 343 forums.
     
  14. theSpinCycle

    theSpinCycle Halo Reach Era
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    So does this mean that the default matchmaking forge maps are OK? (343i coforges?)
     
  15. Audienceofone

    Audienceofone Forerunner
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    Thanks for the videos, that weapon drop guide was wonderfully helpful. Also, what's this about forge objects moving out of place?
     
  16. BoondockSaintCM

    BoondockSaintCM Forerunner
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  17. NOKYARD

    NOKYARD GrifballHub
    Cartographer Forge Critic Senior Member

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    This is not new to Halo 4. It is a Host issue and was present in both Halo 3 and Reach.

    The shifting issue has been well documented here and elsewhere and can best be described as a "rounding error".

    The short answer is: If an item is not placed in it's original spawning orientation it will shift after a save. It will shift in either 2, 4, or 8 different positions based on the complexity of it's set position, but these positions are constant, not random.

    I proved this point by making a seamless floor out of Coliseum Walls on Forgeworld. I turned the walls 90 degrees to make a floor, then turned them 45 degrees. The floor pieces would shift in one of 8 different positions. Then i determined which of the positions i wanted based on which was flattest. From there i marked the good ones and turned the others on a 45 degree snap to get a fresh set of coordinates, then saved. Eventually all 16 pieces were shifted in exactly the same position and i manually positioned them with snap turned off.

    This is the result: An intersection of 4 Coliseum Walls.
    [​IMG]

    The best advice i can give is to reposition your item, save'n quit, reload from the map browser list (not memory) until the item is in the least offensive position, then manually adjust with snap turned off. Sometimes, but not always, you can use the host glitch in your favour since the items will shift without requiring you to save.n quit.
     
  18. Berb

    Berb Ancient
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    That was easy to do in Reach, but 4 sacrificed advanced precision movement for casual-aiding magnets that don't help much.
     
  19. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    I think the coli floor tutorial presented for Reach might help here. But I think you will need two monitors, one to make the slight change in angles and another one to be close up to view the changes as they take place.
     
    #19 MrGreenWithAGun, Nov 9, 2012
    Last edited: Nov 9, 2012
  20. WAR

    WAR Cartographer
    The Creator Forge Critic

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    In response to TIPS and TRICKS: Gravity Volumes

    You can create a moving train in Halo 4. Double stack Grav zones on a 45 degree angle in a continuous line and place "large open containers" within a trench. Its kinda fun to ride but the containers dissappear when they are neglected and far away from you. So it's inconsistent. If you walk near the Large container as it's moving, it won't disappear.
     
    #20 WAR, Nov 9, 2012
    Last edited: Nov 9, 2012

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