I Extremly Miss This :(

Discussion in 'Halo and Forge Discussion' started by Poolio, Nov 6, 2012.

  1. Poolio

    Poolio Forerunner
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    In Halo Reach, you used to be able to press down the Left Stick, and it would move the piecese slower. It doesn't work however in Halo 4 :(
     
  2. theSpinCycle

    theSpinCycle Halo Reach Era
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    What you're talking about is precision editing. I will miss it too :(
     
  3. Titmar

    Titmar Le Mar du Teet
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    we should have a funeral service for the missing things.
     
  4. Poolio

    Poolio Forerunner
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    It must just be baecause LS is sprint.
     
  5. Titmar

    Titmar Le Mar du Teet
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    yea but... the guilty spark does not sprint


    something else ive noticed is there is often detail on an object, and it looks like you can jump on the ledge of it, but its actually an invisible barrier. this i noticed on the SILO 3 piece on impact, and also on some of the rocks in valhalla. wtf.
     
  6. SpartanPeter

    SpartanPeter Around the Block

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    We will all miss this, they probally thought it was no use anymore because they added magnets. WELL GUESS WHAT 343?
    Oh and titmar, what do you mean by Guilty Spark? Its just an monitor :p
     
  7. Titmar

    Titmar Le Mar du Teet
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    i like calling it the guilty spark

    and yea, no... magnets are pretty useful, but also kinda awkward.
    gonna take some getting used to thats for sure.
     
  8. Spicy Forges

    Spicy Forges Ancient
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    Yeah these magnets have been both extremely useful and ****ing annoying. Its to line up objects at awkward angles to other objects seamlesly now.
     
  9. Titmar

    Titmar Le Mar du Teet
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    something i noticed about the magnets that i really like is this:

    previously in reach, if we lined up two blocks next to each other, but not just barely interlocked, there would be a tiny tiny tiny gap in between each object that grenades could fall thru.

    this problem is no longer there, the magnet lines them up exactly perfect
     
  10. Zigywig

    Zigywig Forerunner

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    And that is why I think 343i got rid of precision movement. I saw somewhere that you can change the strength of the magnets, from small to large. Not a huge deal. But yes, may precision movement rest in peace.
     
  11. theSpinCycle

    theSpinCycle Halo Reach Era
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    What difference does the magnet strength make? I don't understand this concept..
     
  12. Eightball

    Eightball Forerunner
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    That's actually a really good question.

    It would be useless to have a weak magnet, right?
     
  13. Audienceofone

    Audienceofone Forerunner
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    I would assume magnet strength entails the radius in which they attract.

    As for the precise editing, meh. It doesn't bother me much that it's gone, I rarely ever used it.
     
  14. Poolio

    Poolio Forerunner
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    It is so when You are regularly editing, you dont automatically snap to theclosest magnet. I would agree, somewhat useless, but whatever.
     
  15. tyggerr

    tyggerr Forerunner

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    Precision editing is gone? Noooo...

    And what about the dark/purple special effect. No more night map and so much infection maps that will never be as good as they used to be...
     
  16. SilentJacket

    SilentJacket Forerunner
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    magnets are hard to work with, but good for aligning blocks

    but that's about it.
     
  17. UnfrozenLynx

    UnfrozenLynx Promethean

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    Good lord, how did you ever get anything done without it? After using coordinates to get objects in the more-or-less correct spot, I nudged each and every one to get seamless transitions. On top of that, the nudge allowed you to get rid of z-fighting while maintaining smooth walls/floors/aesthetics; this is more of an issue when moving an objective on its Y-axis than X or Z however. Without nudge, objects moved up/down too much with bumper taps. I'm going to miss it dearly.
     
  18. REMkings

    REMkings BIOC
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    You probably did more often than you might think. It was a great way to counter Z-fighting amongst two crossing objects, as Unfrozenlynx mentioned already in the post above.

    I just hope they'll bring it back in their first patch, because it's extremely useful to have and extremely useless to be removed. If 343i wants to gain some more believeability and show their motivation to make something of Forge, they better put it back in. Same for zooming in in Editor mode.
     
    #18 REMkings, Nov 7, 2012
    Last edited: Nov 7, 2012
  19. Titmar

    Titmar Le Mar du Teet
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    bumper-tap version of nudging still works fine.
    its just not as good.

    the fact that there arent tiny gaps everywhere really helps
     
  20. Audienceofone

    Audienceofone Forerunner
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    I did this. Also black magic, but that's no big deal. I don't know, I just never felt a need to zoom in often. I did, when manipulating a piece, move closer to it physically and I'm sad that's gone, but it's the only thing I can say I miss.
     

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