Based on the speed that guy may have been using the spec that give you increased speed while carrying turrets which may also increase the accuracy.
It does just say increased speed, but it could include other things. I'm just trying to hope that the turret isn't that powerful because if the accuracy is higher while mounted it would be pretty devastating to infantry.
its not the power that bugs me, its the accuracy... old turret seemed to have a wider spread where the **** is our weekly update
BSAngel said it was coming today because I think it contains a list of forge pieces and she was missing some yesterday?
Very true. Still, it makes me sad. Also, jeez is that turret a beast. And that hog sounds like one of those kiddie buggy car things. Now I loved them, but I don't want the good ol' Hog to sound like one of em. IMO, it should be nice and rough. After all, it has tusks.
I think Vortex looks like the worst map in the game, IMO. It just looks way too focused on the center structure, almost akin to Spire.
That award goes to Complex. Giganto 4v4 with way too much deadspace on the outside and single player framerate.
TLR on the bulletin: (editing in so it doesn't end up that far away from the original post) Note: Only includes stuff that isn't widely known. Plus is an added item, minus is removed. +Weak Anti zones -Soft safes and Soft kills +Dominion category (mostly gametype/objective-related, some aesthetic and a couple building-sounding pieces as well as vehicle pads) +Heavy Gravity lift -Vehicle lift +Jersey barrier and a ton more crates and sandbag types, plus pallets Exclusive pieces: Spoiler Structure - Impact Station, Console Station, Core Station, Corridor Station, Ramp Station, 90 Station, 45 Station, 4 Way Lrg Cap Station, 4 Way Lrg Station, 4 Way Station, T Station, Airlock Station, Transistion Station, Door Jam Station, Door Jam 2 Station, Airlock, SML UNSC Tower UNSC 2 Story UNSC 1 Story Silo 1 Silo 2 Silo 2, Closed Silo 3 Central Floor Cap Nature - Impact Rock, Small Rock, Flat Rock, Medium 1 Rock, Medium 2 Rock, Spire 1 Rock, Spire 2 Rock, Seastack Structure - Ravine Artifact Base Base 1 Base 2, Left Base 2, Right Bridge Wall Catwalk 1 Catwalk Lip Nature - Ravine Rock 1 Rock 2 Rock 3 Rock 4 Structure - Erosion Pipe, 1x2 Pipe, 45 Pipe, Cross Pipe, Curved Pipe, End Pipe, Slanted Pipe, Y Nature - Erosion Rock, Flat Rock, Medium 1 Rock, Medium 2 Rock, Seastack Rock, Small Rock, Spire 1 Rock, Spire 2 Impact is the only one that looks really promising. Ravine offers unique rocks, but mostly prefab buildings (exceptions: Bridge Wall, Catwalk 1 -- where are the other numbered catwalks?--, Catwalk Lip). Erosion has only pipes as exclusive pieces - doesn't match up to Impact. -Platform XX Large +Cylinder, Large (Yay, a solid cylinder?), Y Cross, Y Cross Large (replacements for Platform Y and Platform Y, Large?) I did not notice any changes in the other structure categories. Please inform me if I need to add something. What sticks out most to me is the lack of soft kills or soft safes. Will we have to do this with damaging trait zones?
So here's my ranking of all the maps, from my favorite to my least. All just speculation from just gameplay videos and such. Spoiler 1)Meltdown 2)Exile 3)Haven 4)Longbow 5)Abandon 6)Solace 7)Ragnarok 8)Adrift 9)Complex 10)Vortex
So grave volume sizes are preset? Kinda lame. Also why give us an inverted version? Can't we just turn the normal one upside down?