Well, then more would be less, and then people would be unhappy because they didn't get enough specialization options. #beatingdeadhorse #hashtagson4chub
Exactly. Less may be more, but 343 apparently is only applying that doctrine to gametypes and vehicles.
FINALLY!!!! Official forge details. I'm kind of scared though that some of the rumors going around about features being taken out is true.
I don't see how the concept of "less is more" applies to eliminating a vehicle role from the game. There's no aircraft capable of suppressing fire and no heavy fast attack vehicle.
Reach had 2 new vehicles: the falcon and the revenant. If 343 wants to go about making Halo 4 more like halo 3, they're on the right track. Now all they need to do is replace the vehicles, which they will do... oh, it just went gold. Well.
And there hasn't been a flying vehicle since Halo 3 that can transport objective holders... at least the falcon half filled that gap, but now, nothing.
Because Less is more doesn't apply to vehicles in this case, It's not a global saying that works in every case, Because we could have game with only chaingun warthogs. Less=/=More Less is more basically means that simplicity and clarity lead to good design. If anything it should be applied to weapons in this game and the COD loadout system but not vehicles. I don't buy DLC(except sandbox in halo 3 because that map was so awesome) so I hope they don't bring out more vehicles in DLC. (DLC is fine but when its day one or cash grabbing DLC I'm not funding/supporting those kind of ideals)
i think its 343i strictly looking at numbers, not really looking at it from the right perspective in a lot of cases. they removed the grenade launcher for being "underused", to me that was the best weapon addition in reach, and they hardly put it in any of the maps. i was PISSED when it wasn't on sword base like in the beta. the same goes for falcons, i can't think of really any maps that utilized them in reach. and from another angle, vehicles in reach were ****ing made of paper so of course the one that can't take cover wouldnt get used. the same could also go for the gametypes they removed. low numbers are low numbers, nothing more i guess...
i have to agree with TSB on this one. hog, goose, scorpion, wraith, ghost, banshee is a good and well balanced vehicle set. im not a huge fan of the mantis from what i've seen, i don't feel like it would fit very well on most maps. and i definitely wouldnt complain about the return of the chopper, but overall im pretty happy with the vehicles we have.
Just because a set of options is valid doesn't mean that all other options are invalid. I'm sure people could come up with balanced settings with the other vehicles. It's like MLG: They use a really small selection of weapons from Reach, but competitive play features many more.. Why be MLG?
Yeah for competitive play, but at least in customs give us all the options: hog, goose, scorpion, wraith, ghost, banshee, chopper, falcon, hornet, revenant.
If you don't like vehicles that's fine, but they're an important part of BTB and custom games. I don't think many people are looking for the every vehicle we've every seen back, but eliminating the air support and heavy fast attack roles takes away quite a few possibilities. A chopper/revenant type vehicle and a falcon/hornet type aircraft would have been much more appreciated than a pile of forerunner weapons for people playing BTB.
The arguement "at least give us more to play with in forge and customs" isn't really valid if you ask me. they have to draw the line somewhere. one person might say "just give me the falcon for customs, thats all i want." but then if they put the falcon in, the next person says "but i just want the hornet. the falcon is in just for customs, why not the hornet?" and it goes all the way down the line until people are demanding every possible thing they can think of. "bring back the brute plasma rifle, oh just for customs." "let me have access to scarabs, i only want them for customs." they simply don't have the time to meet every player's personal demands, so they put in what they thought was best. no, that's completely different. going from wide to narrow isnt the same as going from narrow to wide.
sure they have to draw a line, but giving us more options is how community favorites like grifball, or race, among many others are formed. if they got rid of the option for zombies to carry other weapons like i suspect, imagine how much potential would be gone right there.
Just stop talking about it. It's useless. They aren't going to put it in, the game is gold. Let's talk about what Halo already is, not what it should be. I'm sick of going on this thread and seeing the same damn argument over and over. Just get over it!
"Halo 4 Discussion". I don't like complaining anymore than you do but you can't dictate to others what they should discuss and what not to discuss.