Halo 4: Creating Invasion

Discussion in 'Halo and Forge Discussion' started by KingGuerilla55, Oct 19, 2012.

  1. KingGuerilla55

    KingGuerilla55 Promethean

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    While we know that invasion will not be a gametype in Halo 4 [sad face], I have been thinking:

    Would it be possible to create a pseudo Invasion game using Dominion? Or perhaps using one-sided assault?

    Regardless of feasibility, I am very certain of the loadouts that would recreate the 'Elite' side of the match:

    Starting Loadouts:

    Warrior
    AA = Thruster Pack [a suitable replacement for Roll]
    Primary = Storm Rifle
    Secondary = Plasma pistol
    Tactical = Shield Package
    Support = Dexterity

    Assassin
    AA = Active Camo
    Primary = Needler
    Secondary = None
    Tactical = AA Efficiency
    Support = Wetworks

    2nd Wave Loadouts

    Zealot
    AA = Thruster Pack
    Primary = Carbine
    Secondary = Plasma Pistol
    Tactical = Grenadier
    Support = Dexterity

    Dark Assassin
    AA = Active Camo
    Primary = Needler
    Secondary = Plasma Pistol
    Tactical = AA Efficiency
    Support = Wetworks

    3rd Wave Loadouts

    Ranger
    AA = Jet Pack
    Primary = Storm Rifle
    Secondary = Plasma Pistol
    Tactical = AA Efficiency
    Support = Stability

    Royal Zealot
    AA = Thruster Pack
    Primary = Carbine
    Secondary = Storm Rifle
    Tactical = Fire Power
    Support = Dexterity

    Gladiator
    AA = Hologram
    Primary = Energy Sword
    Secondary = Plasma Pistol
    Tactical = AA Efficiency
    Support = Sensor

    Master Assassin
    AA = Active Camo
    Primary = Concussion Rifle
    Secondary = Plasma Pistol
    Tactical = Mobility
    Support = Wetworks

    Spartan Loadouts

    Starting:

    Scout
    AA = None
    Primary = Assault Rifle
    Secondary = Magnum
    Tactical = Shield Package
    Support = Dexterity

    2nd Wave Loadouts

    Recon
    AA = Thruster Pack
    Primary = DMR
    Secondary = Magnum
    Tactical = Mobility Package
    Support = Dexterity

    Guard
    AA = Hard Light Shield
    Primary = Battle Rifle
    Secondary = Assualt Rifle
    Tactical = Firepower Package
    Support = Explosives

    3rd Wave Loadouts

    Marksman
    AA = Hologram
    Primary = DMR
    Secondary = Battle Rifle
    Tactical = Firepower Package
    Support = Stability

    Airborne
    AA = Jet Pack
    Primary = Assault Rifle
    Secondary = Magnum
    Tactical = AA Efficiency
    Support = Ammo

    Operator
    AA = Hard Light Shield
    Primary = Shotgum
    Secondary = Magnum
    Tactical = AA Efficiency
    Support = Ammo

    Grenadier
    AA = Regeneration Field
    Primary = Sticky Detonator
    Secondary = Assault Rifle
    Tactical = Firepower Package
    Support = Explosives

    I've not included the Auto-Sentry or Promethean Vision AA in the loadouts entirely as I feel they would be too OP for either side to have.
     
    #1 KingGuerilla55, Oct 19, 2012
    Last edited: Oct 29, 2012
  2. pyro

    pyro The Joker
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    They removed that too. People are more interested in making assault from dominion.

    What made invasion different from three separate one sided objective games was the fireteams which won't be possible to recreate.
     
  3. KingGuerilla55

    KingGuerilla55 Promethean

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    One sided assault removed? Jeez. What next one-sided CTF removed?
     
  4. Wood Wonk

    Wood Wonk Ancient
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    no, assault removed altogether.
     
  5. KingGuerilla55

    KingGuerilla55 Promethean

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    I can't seem to find a complete list of gametypes for War Games, anyone have a link?

    I count:

    Slayer/Team Slayer
    Oddball
    Juggernaut
    Dominion
    King of the Hill
    CTF
    SWAT
    GrifBall
    Flood [Infection]

    Couldn't you create an assault gametype using some modified Grifball settings? I would think that would be fairly easy.
     
  6. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Forgot Extraction. Has not been detailed but it's basically confirmed.

    Just have to ask, how many people played assault? I was always under the opinion that it was fairly sub-par in matchmaking and in most custom maps.
     
  7. pyro

    pyro The Joker
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    Pretty much, shoe. It was still a fun gametype and one of those I thought was an important part of Halo. A lot of people will miss it.
     
  8. KingGuerilla55

    KingGuerilla55 Promethean

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    I have always thought it was the inverse of CTF and served as an alternate gametype when you wanted a change from vanilla CTF. It's such a simple mode to have too. I have to believe it could be created using modified Grif settings.

    I'm guessing Territories is gone as well? It's never been very popular.
     
  9. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Territories has been replaced by Dominion, though I am desperately looking for a replacement for Asymmetric Territories. Loved that game. Hoping Extraction will deliver this.
     
  10. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Is there any information at all about Extraction?
     
  11. REMkings

    REMkings BIOC
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    Bit off topic, but will the Insane gametype actually be there?
    If not, **** me, because I delayed a few interesting projects in Reach that utilize that gamemode because Halo 4 is so close to release.
     
  12. KingGuerilla55

    KingGuerilla55 Promethean

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    I've never been quite sure what people mean by Insane gametypes, are you referring to Chess, Power Slayer, and other Action Sack gametypes?

    I haven't heard or seen anything that would indicate that those are coming back.
     
  13. Skyward Shoe

    Skyward Shoe BTB Legend
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    They were added late to Reach, could be added again for Halo 4. Remember that what we get off launch is not necessarily what we will have in a few months.
     
  14. Ticky

    Ticky Forerunner
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    Here's the thing with Assault, people only miss it when it's gone. It's like toys in a toy box, you never play with that one toy, but when daddy or mommy takes it out, you suddenly want it back, and you then think of all the reasons why you want it back.

    If it's more of a "why not?" scenario, then ask yourself this, Why should it be in?
     
    #14 Ticky, Oct 19, 2012
    Last edited: Oct 19, 2012
  15. Skyward Shoe

    Skyward Shoe BTB Legend
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    I agree mostly with this, but all in all I don't understand the idea of removing customization in customs. In MM they can change things to fit a certain play style, but in customs I don't see why they don't keep them all.

    Nonetheless, Assault was still one of the least played custom games I've seen. It's passing shall not be mourned.
     
    #15 Skyward Shoe, Oct 19, 2012
    Last edited: Oct 19, 2012
  16. KingGuerilla55

    KingGuerilla55 Promethean

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    So without the Fire team style spawning and without any real analog to Invasion in base gametype settings I guess the only makeshift custom to create would be some kind of Invasion Slayer variant. Hopefully you can create capture areas that reward a team with an ordinance drop.

    But will we be able to dictate what loadouts are accessible when certain criteria are met?
     
  17. Oli The G

    Oli The G Forerunner
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    Woh wait, they got rid of assault?

    That was my favourite gametype on valhalla! FUUUUUUU! 16 player neutral bomb. Stunningly good laugh n fun.
     
  18. Narfidy444

    Narfidy444 Promethean
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    I cant remember what video exactly but in an ign map walk through they hinted at teamsnipers when they talked about (solace maybe)
     
  19. Alpine Drift v

    Alpine Drift v Promethean

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    So, anything different for invasion?

    EDIT: Fuuuu- didn't see the start, Very Sad Face.
     
  20. PinkishObject

    PinkishObject Forerunner

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    I am sure there is a setting, that once captured the base stays locked kinda like 3-plots in halo 3
     

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