you could make the argument that 4 has 13 maps as well though. Just three of them are useless for Matchmaking at least for a while.
Don't forget Asylum, Hemmorhage, Paradiso, Pinnacle, and The Cage that shipped with Reach as "real maps"
If you wanted Assault, you should have proved you wanted it by playing it in Reach (even though assault was bad in Reach). Same with Grenade launcher. If you wanted it so badly, you should have used it some more on Sword Base and Powerhouse (you know before they took it off Sword base, and after they added it back in).
I do. But I'm not in the business of spoiling anything for myself or others. And neither is this site.
Hahahaha. Yes, by mentioning that Assault isn't in Halo 4, Pegasi is spoiling the game by talking about the things it doesn't include. Way to screw up Pegasi. You're ruining the anticipation players will feel when they find out about the absent gametypes.
Because Forgeworld had no prefab buildings and less intrusive map geometry and all on one map. Meaning we had choice to build whatever we wanted and have plenty of places to choose from to suit our desires because the map geometry was very basic to build upon in a lot of ways. (Like there intention was here is a blank slate do what you want) Instead of very specific maps with very specific prefab buildings and map geometry that is forced to be built around. (Like there intention is here is some cool stuff/rock formations/buildings we put into map build some cool stuff around it to make it even cooler) Just look at erosion's prefab buildings and floors. Imagine if all forgeworlds maps where individual maps (like they originally where meant to be) and if half the structures on each map where prefab. (like paradiso buildings/rocks where undeletable) Not to mention it segregates maps (horrible for downloads/finding/organizing) You could make a jenga tower map on any of 3 maps but which one do I wanna download which one was the best one which map did i download it on etc etc etc.
the point was that reach shipped with 5 multiplayer maps that were forge maps, so really there were only like 6 actual unique maps. but i also disagree about forge world being better
I believe he meant no custom gametypes, but I've only heard that in hearsay so I don't know if that's confirmed or not.
Shuman, I have to say I actually really liked Assault on Zealot and Asylum. Both had good bases for frantic attempts to stop plants. Good times. Infrequent, but good.
Well.. i dont think territories will come back, im actually pretty sure. They made dominion, and in their opinion thats pretty much territories but better. I cant see assault coming back either unfortunatly. The gametypes i have seen are : - Infinity Slayer - Big Team Infinity Slayer - Flood - Capture the Flag - Regicide - Dominion - Oddball - King of the Hill - Team slayer Pro Thats all.
No skull hunting? My life is meaningless now .. But seriously. What ever happened to the fun of finding skulls? I thought it was the funnest thing to do in the campaign. Anyways i'm guessing they'll still have skulls in the campaign wither ways. just not for achievements.. Edit 3: grifball doesnt equal assault?