Sovereign

Discussion in 'Featured Maps' started by chrstphrbrnnn, Oct 8, 2012.

?

What do you think of this map?

  1. Not my style

    0 vote(s)
    0.0%
  2. Okay

    0 vote(s)
    0.0%
  3. Average

    0 vote(s)
    0.0%
  4. Good

    0 vote(s)
    0.0%
  5. Great

    100.0%
  1. chrstphrbrnnn

    chrstphrbrnnn Guardian
    Senior Member

    Messages:
    4,640
    Likes Received:
    2
    [​IMG]



    Sovereign
    Created by [user]PAINTS 420[/user] & [user]Eww Your Skinny[/user]

    Recommended Players: 2
    Required Gametype: Smackdown



    We're back again with another map you guys should be largely familiar with. Sovereign, our last community map, excels at everyone's favorite symmetry: asymmetry. With two main atriums and a few connected rooms, Sovereign provides a very classical 1v1 experience.

    While Sovereign's layout does allow for players to choose different places to focus their gameplay around, it still pushes those players out into the map to pick up the power weapons. This promotes frequent movement throughout many of the maps more interesting pathways. Employing a myriad of desirable weapons, including a grenade launcher, sniper, shotgun and a custom power-up, players will often be dropping down from the upper, more controllable levels.

    But here at Forge Hub a map isn't a map unless it looks just as good as it plays and Sovereign does not disappoint. The combinations of natural terrain and the seamless usage of piece textures creates a space that is easy on the eyes. As well, a great use of colors keeps the map bright and players informed. It's just too bad the facet had to leave us. All in all PAINTS 420 has crafted us an excellent semi-finals playspace. Thank you Paints.



    [​IMG]

    [​IMG]

    [​IMG]



     
    #1 chrstphrbrnnn, Oct 8, 2012
    Last edited: Oct 11, 2012
  2. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

    Messages:
    1,734
    Likes Received:
    100
    Wow. Just up, huh?

    Gratz @ Paints. I can't recall this being in the nom list, though. Let me go check.

    EDIT: NVM, it was there. Don't know why I thought it wasn't.

    EDIT 2: Is there supposed to be a poll up?
     
    #2 theSpinCycle, Oct 9, 2012
    Last edited: Oct 9, 2012
  3. chrstphrbrnnn

    chrstphrbrnnn Guardian
    Senior Member

    Messages:
    4,640
    Likes Received:
    2
    Sorry guys, I was traveling so this was moved over by another staffer. All fixed up.

    Great map Paints.
     
  4. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    Could've sworn this was a co-forge with Eww it's skinny.
     
  5. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    Not everyone's favourite symmetry... I hate asymm maps and much prefer symmetric lol.

    Gratz though paints!
     
  6. Dax

    Dax Mhmm.
    Forge Critic Senior Member

    Messages:
    689
    Likes Received:
    48
    Superb map. I'm glad it was saved for the last of the community maps, definitely the best out of all the submissions imo. Congrats Paints! Truly well-deserving of the feature.

    Someone needs to front-page this *****.
     
    #6 Dax, Oct 10, 2012
    Last edited: Oct 10, 2012
  7. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    This one I played. A great game ensued here, and I enjoyed the ones we had, paints, for i was not completely pooped upon by your skill. Regardless, I'm glad I could help with that one room where the place was, and I am very pleased to see Sovereign come out as a contest map. Well done on a wonderfully fun map, Paints.
     
  8. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    Yup, it was. I notified Chris about it and he fixed it.

    Sorry, I haven`t made a symmetrical map since... Well I don`t think I`ve ever made one. They seem unrealistic to me in a sense. How often do you see a perfectly mirrored structure, where all the rooms and hallways are also perfectly mirrored. It just doesn`t happen in real life. It does help alot with coodination if the map is symmetrical though. Just not my thing right now.
     
    #8 PA1NTS, Oct 11, 2012
    Last edited: Oct 11, 2012
  9. Dax

    Dax Mhmm.
    Forge Critic Senior Member

    Messages:
    689
    Likes Received:
    48
    You can actually find symmetry in real life fairly easily if you're looking for it. Plenty of buildings, city plans, homes, plazas, ancient architecture (Parthenon) etc. are symmetric. But I do agree, asymmetric maps are a lot more fun to make :)

    Excuse the thread de-railage :p
     

Share This Page