Inspiron [v1.1] - Inspiron is a mid-sized symmetrical map designed for team-oriented competative gametypes. As always, I tried to keep the layout of my maps simple in order to quickly orient and immerse new players. Unfortunately, I haven't had a chance to implement objective based gametypes (KOTH, CTF, etc...); however, I believe the map will support these gametypes effortlessly. So for now I hope you can enjoy some basic Slayer gametypes... Weapons on Map: 2x DMR [1 spare clip/45 sec] 2x Needler Rifles [1 spare clip/45sec] 2x Magnum[30sec] 1x Sniper Rifle [1 spare clip/120sec] 2x Spikers [45sec] 2x Shotguns [1 spare clip/90sec] 2x Plasma Pistol [45sec] 2x Grenade Launcher [1 spare clips/90sec] 2x Frag Grenades [45sec] 2x Plasma Grenade [45sec] Map Overview View of Red Base from the Bridge. View of the Bridge from Red Base. Upper Walkway Lower Walkway View of the right hand side of Red Base (When facing the Bridge) View of cross-walk on the Bridge (Grenade Launcher spawns top/Shotgun spawns below). View of the map's center. This is Inspiron, which is likely my final forge on Reach (Less than a month to wait!!!). Hope you enjoy! -Hydrolysis
This looks like a really cool map. The only thing I could see being a problem is sightlines. There is a lot of long ones. I haven't played the map so it might be what's best for it but I'm not sure. It has a really cool MLG vibe to it (if that makes any sense)
Thanks for the feedback! I did my best to reduce any unintentional LoS. While there are some mid-long range LoS, all of the LoS are intentional (and in each case adequate there is ample cover provided). I've tested the map and haven't found the LoS to be a problem, but if you play test the map and find any problems with it let me know. -Hydrolysis