Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Ticky

    Ticky Forerunner
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    SANDBOX. That is all.
     
  2. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I get the feeling it will just be people with their heads stuck to the ceiling like you can do in Reach with 1 way shields. This space is really cool, I hope it was bigger than I was able to see from the video. The only thing I don't like is the prefab building that can't be deleted. Why is that there? A structure that completed should have been a placable part in my opinion, not something that is likely to get in the way when trying to build a map.
     
  3. WWWilliam

    WWWilliam Forerunner

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    Delete all=Except locked pieces is true so that could be a explanation.

    And the gravity has arrows coming out of it so I'm assuming whatever direction its rotated to controls gravity direction.
     
  4. Ticky

    Ticky Forerunner
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    I sort of agree with you. But what if there's a hidden area underneath it?
     
  5. Titmar

    Titmar Le Mar du Teet
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    judging from Relay, i have the impression we have a bit of room to go out into space and make floating space maps. from the rest of the video it seems we just have the two large asteroids to go back and forth from (the other one in the distance, seen at 5:16, and the main one with the building)

    but yea, that is kinda silly that you cannot delete that building. maybe it was set to "lock" and thats why it did not delete when he selected delete all?
     
  6. Skyward Shoe

    Skyward Shoe BTB Legend
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    At 40 seconds when they show the 4 frames the top-right one shows what looks like a cave environment, as I can see brown natural looking walls and light streaming down from above in a certain spot into otherwise dark surroundings. Forge space 3?

    The base could be set to locked. For the sake of terrain based BTB maps I hope that thing can be deleted, I don't want to build around it every time I want to use that area. It would be so cool if that hole led down to some area, but I'm not getting my hopes up.
     
    #7086 Skyward Shoe, Oct 9, 2012
    Last edited: Oct 9, 2012
  7. Titmar

    Titmar Le Mar du Teet
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    #7087 Titmar, Oct 9, 2012
    Last edited: Oct 9, 2012
  8. Loscocco

    Loscocco Ancient
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    What's amazing is that one of the options in trait zones is "fall damage OFF/ON" which means we could just apply that to entire maps if we want classic gameplay (if it isn't already an option in the custom games settings).
     
  9. Skyward Shoe

    Skyward Shoe BTB Legend
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    A cave area of ravine would be great as well.
     
  10. Overdoziz

    Overdoziz Untitled
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    White is the new gray.
     
  11. Titmar

    Titmar Le Mar du Teet
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    if this is true... and our orientation is actually rotated based on gravity... the possibilities are truly astounding... anyone remember that game Prey ?
    look at 19:52 in this video
    Prey Gameplay Xbox 360 - YouTube
    there was also other parts where you'd enter a room and suddenly gravity is on the wall and you flip
     
  12. Zero Point

    Zero Point Promethean
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    Add Recharge Shield Wait to that as well spotted at 8:02.
     
  13. Nutduster

    Nutduster TCOJ
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    Not liking the sound of "each map has its own palette with SOME unique and custom pieces." Watching the whole video now, but that line early on makes me think that the palettes are going to be more the same than they are different.
     
  14. cluckinho

    cluckinho Well Known
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    That dynamic lighting from the windows looks awesome.
     
  15. Titmar

    Titmar Le Mar du Teet
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    yea... i noticed that too =\

    you can see some familiar pieces throughout the video,
    pieces that we've already seen on ravine and in reach...

    but i did also notice many new pieces as well
     
  16. cluckinho

    cluckinho Well Known
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    Forge looks loads better, but damn that forge map they made looks bad.

    I'm excited to see what the community can do.

    So we have a human theme and a forerunner theme.. You guys think the last will be covenant?
     
    #7096 cluckinho, Oct 9, 2012
    Last edited: Oct 9, 2012
  17. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    Thanks Titmar. I came lol
     
  18. SpartanPeter

    SpartanPeter Around the Block

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    Man.. Grass, and now an amazing space map. This is awesome, especially for building a ship, with the view on space. Please, please make the last one either snow or sand. Then for me, everything would be perfect as it is.
     
  19. Nutduster

    Nutduster TCOJ
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    Well. Lighting looks great. It'll be nice to have a little more diversity in environments, and the trait and grav zones look fun for minigames. But basically this seemed like a 10 minute introduction to forge for people who don't forge. Lots of focus on the already-showcased new features like magnetism, duplication and locking that are more helpful to beginners anyway; no focus at all on the stuff this site really cares about, like the diversity of the object palette, lighting/FX and whether they're useful now, and framerate (not that I expected any mention of that little skeleton in the closet - we won't know until we start forging, more than likely). Or even the really basic stuff like "how much space is there to forge in?" and "are there any new giant objects so I'm not staring at coliseum walls for the next two or three years?"

    I really hope someone who knows forge inside and out gets a copy of this game early. I'm dying to hear details from someone who is capable of really putting this through its paces.
     
    #7099 Nutduster, Oct 9, 2012
    Last edited: Oct 9, 2012
  20. Ticky

    Ticky Forerunner
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    Ok so let's see:
    Ravine - Forerunner themed
    Impact - UNSC themed

    The last one must be Covenant themed. Hopefully a ship or covenant base.
     
    #7100 Ticky, Oct 9, 2012
    Last edited: Oct 9, 2012

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