I think that weapon drops will seem a lot less random once people play the game for a while and get used to the system and start to notice patterns
Even if you can somewhat predict where and when they will end up, the drop being a Needler or a Rocket Launcher could spell victory or defeat, decided by a random number generator. Not cool.
Seems like you where playing it to much like Slayer. You may have been better slayer player but soon as you add more rules been good at slayer becomes less important skill set. Don't blame you though don't know all the rules to figure out the best way to win. Example in reach: Playing headhunter on BTB map the best way to win is to bait people into killing you at your base so your team can pick up your skulls going 0/20 wins you the game. Running into enemy base killing 5 people and dieing gives you a 5/1 K/D but you still lose. All beta testing and pre-release testing is pretty much to perfect the game for casualish play because no one knows the meta game yet.(where everyone's knows how to use everything and knows best builds/tactics) It will get a lot more prevalent when people start min/maxing Which is why I like Reach so much its a more advanced but in same spectrum, You fight against 4 other dudes with L, M, N weapons and 2 grenades. On the map are X, Y and Z power weapons in locations A, B and C. They put TU in reach ruined MM in reach for people who enjoyed it and most people who wanted TU didn't really care because had so much else to complain about. Isn't a good indication that they will try to appeal to the audience that already likes your games instead of trying to increase there demographic. I would enjoy playing HalCoD 4 MM just like I enjoyed Halo wars MM but not for same reason I enjoyed 2,3,Reach MM. (But least in HalCoD 4 we have custom games for that and possibly classic playlist)
Eh, it's relevant discussion, plus it probably comes up every ~10 pages. Also, looking forward to Spartan Ops a lot now. I've read a bit more about it, I'm actually excited about it.
I got to play Halo 4 at the First Look event in Utrecht, The Netherlands. There's a difference though. In Regicide the only way to get points is by getting kills (and assist) while in Headhunter the only way to score points is by collecting skulls. I was getting nearly double the amount of kills as the other people in the game yet I lost. This is because if you're playing very well and you're in the lead you get less points for getting kills. A person in third place or something can get 50 points for finishing off a 1-shot King while the King can only get 10 points for every kill (unless it's a fancy assassination or something). So you're essentially discouraged to actually play well until at the very end. It's a gametype specifically made to make everyone in the match feel like they still have a chance and it can screw the better players in that match over. Regicide is essentially a Slayer gametype where your K/D doesn't matter which I think doesn't work very well. If you're going to troll at least put some effort into it. And yes, ordnance drops can't kill you.
All the colors remained normally in-tact. The dull-pastel colors are only forced upon you for Team Red vs Blue gametypes. I think it looks silly. Fun fact, the beta stages of Halo 3 had pastel colors for Team games too, but last minute they changed it to the very vivid colors we know. So effectively, 343 did the same thing, only backwards.
I personally like the look of the pastel colors. So much crisper, not so muddy. I also think it looks more "realistic"/shows a bit more detail, but hey, that's just me.
Small point to address, but to be fair the Carbine DOES fire physical rounds rather than plasma. Always has. EDIT: Thanks for the rest of the post as well, nice rundown.
Nooooo you didn't confirm or deny my fears of the BR being a 5sk I want to hear it from the lips (fingers) of someone who has played the game (with skill). Also that's not a dig at you cluckin, I'm not sure if you played or just heard from sources it was a five shot. If you played, I'll believe you.
The BR is a five shot so that it has the same kill time as the Carbine and DMR. I believe I last heard that all 3 fastest kill times are 1.6 seconds...
i thought the carbine killed fastest if you hit every shot, even after the nerf. which would make sense
Dude, I admire your eternal optimism, but literally the entire Halo world knows that the BR is a 5 shot by now. EDIT: Nexy's weapon break down. Spoiler His maths has since been called in to question, but the BR being a 5 shot is plain as day.
Why's that? And even if so, a whole shot faster? That'd make all other precision weapons near redundant, even with the spread.
Yeah, I think I'm still just going to stick with the light rifle. It's sounded like the best option thus far.
I'm confused if both DMR and BR both have 5shots,50frames,1.6seconds kill time. If that's at optimal damage does that mean all 3 shots of BR hit every shot? meaning BR would be more unreliable because if you don't hit all 3 your kill time is lower. Or Does that mean BR only has to hit 1 of 3 shots every shot making it a user-friendly/closer range DMR?