Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I never enjoyed drama in space/ sic-fi setting shows. I prefer more sic-fi focus and less stupid humans and their problems. I see enough of that in real life. Stargate Universe made me sad.
     
  2. Matty

    Matty Ancient
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    Sci fi is about exploring the human condition from alternate perspectives.
     
  3. Spicy Forges

    Spicy Forges Ancient
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    Needs more explosions, body parts and aliens... Nah but seriously this Forward Unto Dawn looks like its gonna be good. Looking forward to the next episodes.
     
  4. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    We've seen the Falcon.
     
  5. zeppfloydsabbtull

    zeppfloydsabbtull Promethean

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    That's funny, the answers were the things that struck me as shallow. If someone had more time, I would expect more specific follow-up questions about each AA and perk, but it makes sense to ask the most general question first, because that's at least what the interviewee should be prepared for. He, like other halo interviewees, threw around words like dynamic, tactic, and strategy, but he didn't actually give an example. He just listed the AAs. He still decided to mention the obvious, universal sprint, without saying anything about if the map seemed crowded, faster paced, or less standoffish because of it. These would be intuitive and concise ways to convey important aspects of gameplay.

    He said that it helped players avoid long range fights (even though you supposedly slow down when getting shot), which was really something that was never a problem with Valhalla. Sure, you could keep enemies pinned in the shotgun tunnel from the laser spawn if no other enemy distracted (I guess preoccupied is a better word, because mancannon jumpers would be a legitimate threat) you, but the cover (or LOS, two sides of the same coin) ensured that you could fight your way (especially with friendly covering fire) into longish-mid ranges before you would inevitably have to fight to the death to proceed. This is less true on the bubble/turret side.

    What I didn't think about until now (probably because I have seen only one short instance of active camo usage) was how active camo has much less of a downside on BTB maps (where the radar jammer didn't give away your position) once you don't have to trade it off with (what is now universal) sprint. Even the base movement speed is higher in Reach, so players will no longer feel like their movement is inhibited with AC on large maps.

    AC and AL were the only non-movement enhancing AAs (besides hologram). Without extremely vertical maps like Boneyard, paradiso, or even spire (hopefully valhalla's tall mountain like rocks will remain slippery, as opposed to those of spire), there won't be as much jetpack usage in BTB. The jetpack itself has gotten a nerf, along with AL's conversion to hardlight shield. I don't know the range of PV, but it is now short in duration.

    Let's hope, then, that AC has gotten a considerable nerf in duration, so that you can't just wait in AC for someone to move far away enough from cover before you start firing, when enemies couldn't have provided covering fire, and your target doesn't immediately (within a full second) have an idea of where to fire back. Perhaps long enough to just get the first shot when peeking around a corner in the case that you already know the location of an enemy. You and an enemy see each other, you pop behind cover and crouch-peek out invisible from a slightly different spot, such as the other side of a rock or a bit to the side on a ridge, when both of you know the general area that each other will be at the time you peek out.

    A long AC would be plain frustrating.
    Predominantly used non-frustrating AA: fine
    Occasionally chosen frustrating AA: fine
    Occasionally chosen non-frustrating AA: power it up
    Often used frustrating AA: not fine

    You may think that all AAs are frustrating to play against. It's a somewhat subjective preference, and how frustrating it is depends partly on what Halos you've played before (what you would expect from halo), but I think that we can all agree that when usable for ten (or was it fifteen when staying still?) seconds with a ten (fifteen?) second charge time, it will be frustrating. PV, if it does see AC players at a distance, will be too relatively short to be helpful if AC is not shortened.
     
  6. That Scorch Guy

    That Scorch Guy Forerunner

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    If I was in charge of camo, I would make it something like this (numbers in parenthesis are just estimates, obviously there could be balance problems so the numbers aren't completely solid, just there to give an idea):

    -Change usage time from 15 seconds to (3) seconds.
    -Change cooldown time from 15 seconds to (10) seconds.
    -Camo can no longer be activated in parts, the entire bar is used up by activating camo and the effect lasts for the entire usage duration unless the user is killed.
    -Radar Jammer centerpoint is static; staying at the spot where the user engaged camo. Radius increased from 25m to (30m).
    -Camo effect is only reduced by (10%) when at full movespeed and (20%) when sprinting.
    -Camo effect is slightly stronger.
    -Activating camo triggers a distinct noise to alert enemies and teammates to the activation. No extra sound is made when the ability expires.
    -Camo takes (0.3) seconds to prime. This is not counted in the (3) seconds of usage time, but during this period the user slowly gains the camo effect. At the end of this (0.3) seconds, the Radar Jammer activates, the sound is made, and camo is at full effect.
    -Damaging a player during camo time decreases effect by (30%). This stacks with moving at full speed or sprinting.


    Contrary to current camo, which is more in the style of "sit still, wait, grab a first shot on someone or wait for an assassination", this would promote quick thinking, timed stealth and displacement, evading snipers and other long-range detection as well as some sick plays to ambush players when used properly (i.e. time it so that the priming time does not give away position until camo is ready and ambushing players about 2-3 seconds into the camo usage to hit them after moving).

    The Radar Jammer served to give the position of the camo user away too frequently, calling for nade spam and stagnant fights. By making sure it stays at the point of activation, the user is actually free to roam anywhere for the duration of camo without being tracked by the (approximate) center of the jammer. A skilled player could still track the most likely dot of the actual camo user, but it will not be as self-defeating as keeping the center on the player at all times. To counter this, players get a time to interrupt and kill a camo user before they can attack if they plan poorly, the camo activation is clearly audible by all players, and the duration time and availability is sharply reduced.

    It would be very different from current camo for sure, but I think it would be more interesting gameplay. Camo would be harder to use, but fun to use correctly to evade an ambush and counter-attack unwary players through quick thinking and navigation. Hasn't Halo always been a combination of reflex, ability and thinking? I feel this would be a much better representation of that quick and smart gameplay. What do you all think? Once again, numbers could be tweaked, but it's more the idea of a viable quick burst of great camo that I'm interested in getting response on. Personally, I've always seen this as a much nicer prospect than what was given as an ability in Reach.
     
  7. Waylander

    Waylander Ancient
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    Anyone other than me planning on marathoning through Halo 1,2 and 3 before the go to pick up their copy of 4?
     
  8. SilentJacket

    SilentJacket Forerunner
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    I liked the CE camo system the best. It was annoying at times, but it balanced out by having people watch their radar more.

    >camo is a single use CP
    >no movement penalty (with the exception of sprint (70%))
    >Can only be triggered once, in full length (once you activate it, the whole thing will run its course no matter what)
    >sound made by player reduced to 75%
    >you still show up on radar (at all times)
    >shooting will reveal yourself (20%), and make the camo short out faster
    >getting shot at reveals you (25%), no time penalty
    >melee reveals you as foggy outline (90%)
    >camo primes .5s after activation
    >lasts 15 seconds
     
  9. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Noope..hate those games man..no Arm0r Abilities. Will play the Reach campaign 3 times though, to make up for them.
     
  10. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
    Senior Member

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    The high-expectations Asian father bit made me rofl so hard.
     
  11. Waylander

    Waylander Ancient
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    lol. Thought about doing a Wars, Reach, CEA, 2, ODST, 3 run but then I was like Nah.



    EDIT: btw check my sig and be slightly not jealous.
     
    #6931 Waylander, Oct 5, 2012
    Last edited: Oct 5, 2012
  12. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    I loved Wars but I've always been meh on the RTS campaign.

    Also FuD was actually pretty solid..is it one episode a week?
     
  13. Waylander

    Waylander Ancient
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    yea I just suck at RTSs can't even get through star craft without cheats that for some reason I still remember.
     
  14. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    blacksheepwall?
     
  15. Waylander

    Waylander Ancient
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    blacksheepwall
    poweroverwhelming
    showmethemoney
    foodforthought
    and I think there was one involving no cow level or something like that.
     
  16. That Scorch Guy

    That Scorch Guy Forerunner

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    Lolhalowars.

    You make Warthogs, and I'll go 2 Scarab Engie.

    That game had very little strategic depth IMO. It's just hard to make a good RTS on console, I don't blame them.
     
  17. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

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    You just took me back like 12 years. Holy ****.

    Anyways, I'll probably blast through 3.
     
  18. Waylander

    Waylander Ancient
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    I even have Star craft on my desktop. shame it's overheating like a ***** at the moment.


    Anyway, enough off topic. Has anyone found anything about forge yet?
     
  19. Transhuman Plus

    Transhuman Plus Ancient
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    Having watched a few seconds of Halo 4: Forward Unto Dawn, I feel like my Limited Edition is worth less than it was only moments ago.
     
  20. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
    Senior Member

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    I'm sad to say that I never finished 2 or 3. Halo has always been about the MP for me. But I have decided to finish them. I'm playing 2 right now.
     

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