Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    I'm happy with Valhalla I guess...though DMR will likely ruin the map but w/e

    Better than Sandtrap.
     
  2. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    Longbow
    Exile
    Valhalla

    I'm set. Bring out the hog and let's get this started.
     
  3. Zero Point

    Zero Point Promethean
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    It was under the premise that 343i would not provide the option to not play as the flood or allow the infected to equip other weapons especially considering well... they have a habit of changing things for the sake of change, weather good or bad. Like for instance, changing the difficulty emblem. But as it stands, I was corrected and the case may very well be that the hand really is a reskinned sword specific to the Flood gametype and we may be able to equip other weapons to the zombie as provided by the screenshot a few posts back. But that's going a bit far for now.
     
    #6443 Zero Point, Sep 26, 2012
    Last edited: Sep 26, 2012
  4. Nutduster

    Nutduster TCOJ
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    VALHAAALLLLLAAAAA!

    So happy right now. I don't know why everyone has mass-decided the DMR will ruin the map - I think it's still going to slaughter every BTB map from Reach combined.
     
  5. Waylander

    Waylander Ancient
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    Where did that picture of Valhala come from? Fairly certain the broken trees are not actually there.
     
  6. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    Well thats good news. I'm happy with Valhalla.
     
  7. Skisma

    Skisma Creative Force
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    Look so now we have 3 small-mid size slayer maps (Haven, Adrift, Solace) and 4 large BTB maps ( Longbow, Exile, Complex, Valhalla). Only 3 maps left, let's hope at least 2 of the 3 are smaller maps.
     
  8. Waylander

    Waylander Ancient
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    are you not including the forge maps? As in 10 maps plus the three forge canvases?
     
  9. Skyward Shoe

    Skyward Shoe BTB Legend
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    Complex looked like a 4 v. 4 to 6 v. 6 at most. Hoping it has vehicles but we shall see.
     
  10. Zero Point

    Zero Point Promethean
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    You might be in luck as I have heard it, (I think cluck said it a page or 2 back) that it can support at least ghosts. I'd classify that as a medium sized map. So 3 small-medium, 1 medium, 3 BTB and 3 forge environments. So 8 revealed out of 13.

    Here we go: http://m.neogaf.com/showpost.php?p=42497016
     
    #6450 Zero Point, Sep 26, 2012
    Last edited: Sep 26, 2012
  11. SilentJacket

    SilentJacket Forerunner
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    [​IMG]

    I'm going to laugh if once we kill an infected, we get to run around with dismembered flood limbs.
     
  12. Dax

    Dax Mhmm.
    Forge Critic Senior Member

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    Do the forge environments really count as 3 of the 10 multiplayer maps? I hope not, 7 true maps isn't enough.
     
  13. Zero Point

    Zero Point Promethean
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    No, they don't. They are their own separate maps. So 3 more awesome matchmaking maps yet to be revealed along with 2 more forge environments.
     
  14. Overdoziz

    Overdoziz Untitled
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    That's the beta (or even older?) version of the map that still had the broken trees.
     
  15. Alpine Drift v

    Alpine Drift v Promethean

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    Got this on Ragnorak:
    [​IMG]
     
  16. cluckinho

    cluckinho Well Known
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    I'm very pleased with the map selection so far. The only map that doesn't look very good is adrift, but even then it is probably better than most reach maps. I do however hope that the unrevealed maps are on the smaller side.
     
    #6456 cluckinho, Sep 26, 2012
    Last edited: Sep 26, 2012
  17. Wood Wonk

    Wood Wonk Ancient
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    im kind of hoping for an actual full BTB size map, like sandtrap or avalanche size. Longbow looked fairly small for a BTB map, and exile looked even smaller. and even valhalla is capable of 4v4 without being too open.
     
  18. cluckinho

    cluckinho Well Known
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    Tonight's bulletin will be over weapons, so I'm gonna guess Promethean weapons trailer.
     
  19. Nutduster

    Nutduster TCOJ
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    Oh snap. I just had an interesting idea for floodfection. Instead of a standard respawn system, they should have it work where you can only be temporarily killed (I seem to recall that the flood would do that sometimes), and after 5 or 10 seconds you rise back up to attack again. Like you've regenerated or something. It would promote movement because the humans would be endangering themselves if they keep putting down flood closer and closer to where they are camping. And the game could have failsafes - like if you fall off the map you get a regular respawn, or same thing after you are "killed" 2-3 times (basically to prevent someone from shotgunning you and then just camping your corpse and blasting you as you rise up again). Or they could give you a few seconds of temporary health boost after you rise up, which would force the humans to run like hell any time they kill a few flood in the same general area.
     
  20. neverendinghalo

    neverendinghalo Forerunner
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    yesss. Complex and Valhalla! I might play BTB for once and dem flood, I could see some nice creepy gametypes come out with those flood.
     

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