Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    6 v. 6 man. As it is the (sort of) replacement for Invasion I would expect it to play 6 v. 6 well. Besides, Longbow looks like a good map for 6 v. 6 matches. Even Exile doesn't look bad for that count.
     
  2. Titmar

    Titmar Le Mar du Teet
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    im guessin the answer is "no"
    but does anyone know if they've mentioned if those (longbow/exile) are our BTB maps,
    or if we're getting something bigger? obviously i hope there are bigger maps since i am a fan of BTB.

    however i gotta say i hope there is no blood gulch variant at all.
    just totally tired of it and all of its forms
     
  3. Wood Wonk

    Wood Wonk Ancient
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    even a pretty unique variant? (valhalla)
     
  4. cluckinho

    cluckinho Well Known
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    Please tell me why killcams are a bad thing. Just because they are associated with cod doesn't make them an issue.
     
  5. Titmar

    Titmar Le Mar du Teet
    Senior Member

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    ehhh i guess i would take valhalla.
    i mean, they are all fun and ****, but im just tired of them visually
     
  6. That Scorch Guy

    That Scorch Guy Forerunner

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    They aren't necessary at all. Not to mention they can give away a sniper's position, how much ammo a person has, what weapons they have and if you can see service tags then where their teammates are. It can be a decent amount of information, given upon completion of the difficult task of dying. This is different from scouting your body out in third person, being that anything you take away from those few seconds has to be eyed out yourself, from your point of death and not the view of someone else. You can hide things from a dead guy. You can't hide from a recording of the last 5 seconds.

    But that's not even why I really don't like em. I just don't see the point. I don't care what cool skin he has. I know he shot me, and I died. It seems pointless, and it's obviously another example of being like every other 'competitive' FPS on the console market.

    Why are they a good thing? Change for the sake of change isn't necessarily a good thing.

    Also, I lol'ed at how a guy from 343 justified the CTF changes in one of the videos: "We wanted the flag carrier to not be as vulnerable" (or something to that effect). Right. Because not being able to use a decent weapon, getting a marker over your head and not being able to move as fast as everyone else (sprint) isn't more vulnerable or anything.

    And Flyingshoe: Thanks, that sounds like it could work. Let's hope it's interesting enough to replace Invasion. That being said, I hope it doesn't go the same way MM Invasion went in Reach...
     
    #6266 That Scorch Guy, Sep 21, 2012
    Last edited: Sep 21, 2012
  7. WWWilliam

    WWWilliam Forerunner

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    I can see it been used to create a makeshift invasion if you can make it incredibly one sided in forge and if you can make it 2 rounds and have it swap teams each round.

    And saving my kill cam rage for when its confirmed you can't skip them.
    -Kill cams in COD work in COD because you don't know how you died.
    -In halo you know how you died and don't want to lose the ability to view my death screen because it helps scout the ongoing battle and it works in Halo.

    Please tell me why kill cams are a good enough thing to lose the ability to scout battle predeath.
    (idc that if anything is stolen from COD as long as it works in Halo and I don't see reason for it in Halo)
     
    #6267 WWWilliam, Sep 21, 2012
    Last edited: Sep 21, 2012
  8. Skyward Shoe

    Skyward Shoe BTB Legend
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    Agreed, the gulch has gotten way old. I believe that the remake will be a Big Team map, or at least 6. v. 6 compatible. Even so we have 2 more dedicated, non forged BTB maps than we did at the launch of Reach (Spire and Boneyard Invasion maps, Hemorrhage forged, Paradiso lolwut?)
     
  9. Shanon

    Shanon Loves His Sex Fruits
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    Please just give me Containment.

    I want get my ghost and ride around on the mountains again.
     
  10. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Dominion is the gametype that has nothing to do with that 5 minute video (no idea why it's titled that way lol). Solace Flag is what was being played.

    Things I loved: Incinerator cannon has only 1 shot per clip, which means it could be a great 1v1 power weapon.

    Things I Lold at: Solace is medium-small? Man..the map is pretty spacious. Sprint is ruining map design :(

    Things I hated: Defence of not being able to drop the flag and the admittance that flag was changed for casual players to have an easier time. You know, for that one week they play the game before dropping it for CoD.
     
  11. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    I don't know how they're going to fit into Halo 4, but kill cams worked up until CoD:WaW.

    On good maps, it promoted movement since you couldn't camp in the same spot the entire time lest you get **** on by someone looking for revenge. You had to shift wherever you were, no matter what class you were using, get a kill, get out.

    But every subsequent CoD had shitty maps with long lines-of-sight that they thought promoted sniper warfare (and as a sniper, I ****ing HATED these maps). The brilliance of CoD2 and 4 is there were usually one or two obvious sniping spots, but if you got creative you almost never got killed (but still had to move around). Personally, I subscribed to what I called "through the fence" sniping, which was looking through one tiny slit somewhere so I was completely concealed, but also couldn't see anything else. The advantage was in my favor though, because it was always facing one particular spot I knew someone would run down at some point or another. It took forever, but I usually ended the games clean, with no deaths, low kills (which was what I'd rather have than a single death). Also, before Peg rants and rants, this was my team playstyle, when playing solo I was a hunter.

    And again, with kill cams, I had to get the **** out after one or two kills because people would get wise and come after me (which usually ended up being said second kill).

    In essence, on well-designed maps that don't cater to one style or another, kill cams help improve map flow. On shitty maps, it just becomes an utterly unenjoyable experience.

    That being said though, Halo has always been a game of movement (and certainly not this "stop, wait, 1 kill, move" type either) so I'm not entirely sure kill cams will work in general. However, it does seem to be integrated into one specific gametype, one that requires stationary players (defense) so I guess I can see their reasoning.
     
  12. PacMonster1

    PacMonster1 Senior Member
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  13. Spicy Forges

    Spicy Forges Ancient
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    "Some game modes". Its alright. We can still teabag else where.
     
  14. Elite Warrior5

    Elite Warrior5 Forerunner
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    @pac, look at 3:01 in that vid. Is that a different shotgun or just a different textured Scattershot?
     
    #6274 Elite Warrior5, Sep 21, 2012
    Last edited: Sep 21, 2012
  15. Spicy Forges

    Spicy Forges Ancient
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    No thats just a reskinned shotgun Im pretty sure.
     
  16. Nutduster

    Nutduster TCOJ
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    OK, flood infection is a great idea. That actually sorta makes me want to play some infection - normally my most-hated popular variant. They just need to rethink the gametype a little bit, IMO. 1SK with any headshot weapon is always problematic - I don't mind a 1SK shottie as much because at least it requires you to be close enough to the enemy to be in danger. And the maps used in that playlist need to be thoughtfully designed, with none of the cheap-ass little camping corners that ruin infection games - or they need to find some other way to promote movement, other than safe havens (which was a botched idea).

    They should think about giving the flood players some extra capabilities to help them out, too. The two most frustrating aspects of infection, when playing as a zombie, are dying way too fast and way too often, and the repetitive nature of spawn/charge/jump/die - there's not a lot of strategy involved until there's a bunch of you, and even then it's just a generic team strategy where the one guy that flanks or charges last gets the kill. How about letting the flood players (or one designated guy, maybe) create those little infectious floodlets to do some damage and force the humans to move around?
     
    #6276 Nutduster, Sep 21, 2012
    Last edited: Sep 21, 2012
  17. caughtsword4

    caughtsword4 Promethean

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    They DO need a way to promote movement, and people just camp in places where I have no idea how they get there. Infection is nowadays about getting kills, not surviving. Have you ever done boardwalk, and then a human gets to the flag pole top? Or when you go to Asylum and someone climbs the rocks in the corners? Its really annoying.
     
  18. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    I wish they'd like, invite me over for a week to tell them what to do with infection, or anyone else who knows what they're saying for that matter.

    All that being said, as long as we finally get "headshots only" and the use of weapons in customs, I will be happy. (I mean assuming all else is equal).

    The gametypes themselves were horrible, but were fixable with well-designed maps, unfortunately infection isn't as big a thing as it is for say, Treyarch, so they don't have a dedicated team of people looking at it and designing for it. Just repurposing maps made for slayer and the like just doesn't cut it.

    What they do need, and I don't know if they changed it in the odd year since I last played MM infection, is the ability to pick up weapons, so humans can refill their ammo. I think they tried to circumvent camping (and thus exceedingly long games) by limiting ammo so much that just the act of surviving ends up killing you in the long run. It was really unfortunate they thought so linearly.

    As for movement, that's also primarly an issue with the map, like you implied. I got around having to use the default gametype by making a circular map with a traversable death zone(/spawn area for infected) in the center. Of course there were minor things factored in as well, but that was the main one. Never had an issue with camping.
     
  19. That Scorch Guy

    That Scorch Guy Forerunner

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    Chrs, I know that wasn't a Dom video, but I was just commenting on the entire news release in general really. After seeing that it's 6v6, I'm more open to seeing how it plays. I always find 4v4 gametypes based around simultaneously controlling multiple areas on a big map to be too spacious and find that it really spreads players thin.

    Although I have to say I am kind of iffy on auto-turrets (those in Dom and the AA) in Halo MM...mah Matchmaking should be about me, my blue dude buddies and the red dudes over on the other side saying bad things about my mother. I want to fight and subsequently teabag squeakers, not AI.
     
  20. SpartanPeter

    SpartanPeter Around the Block

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    The mech is only playable, in campaign.


    Edited by merge:


    I have an video, thats shows amazing pictures about the campaign, the covenant, it doesnt spoil anything IMO.
    I hope we can still "Tweak" the flood, movement, hits to take down, can they equip weapons like in H3 or HE etc. BUT, i think all of you guys want to see this video, it contains lots of info and images. If you listen closely, you hear that there are 2 new vehicles in multiplayer, driveable. Now that the mantis is excluded from that, the pelican might be the one. (Imagine flying the pelican with your team, in custom games. Or driving the mammoth, that would be crazy! :D)
    Just take an look.

    Halo 4 News - 50+ Images, Solace, Gameplay, Vehicles, Campaign & Spartan Ops! - YouTube
     
    #6280 SpartanPeter, Sep 22, 2012
    Last edited: Sep 22, 2012

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