Landing Bay is a symmetrical 4v4 MLG map. There are three levels. The top level includes the Pelican and the two bases. The middle level is the area with the bridges, receiver room, and a dropdown. The bottom level has a teleporter to the receiver room and gravlifts that bring you to the top of the bases. Every area has its own advantages and disadvantages. The GL spawn has a lot of cover but you can only shot at players on the bottom level. The sniper spawns have a high spawn but have limited lines of sight and they are next to two plasma batteries. There is a jump up below the dropdown to get yourself back up and there are jumpups at each teams building. These jump ups will only work with the MLG settings WEAPONS/POWERUPS -overshield, 150 sec (on top of the pelican) -evade, 120 sec (in front of receiver room) -4 health packs, 85 sec -2 snipers, 1 spare clip, MLG spawn time (on top of each team's building) -grenade launcher, 5 spare clips, MLG spawn time (bottom level, below receiver room) -4 frag grenades, 45 sec -2 plasma grenades, 5o sec -2 plasma pistols, 50 sec -6 DMRs, 60 sec, 1 spare clips View of Blue base View from Red base Gold Health (GL spawn is to the left) Backside view of map Frontside view of Pelican This is the finished version of my map after dozens of revisions but I will continue to edit with feedback. Please tell me what you think and give it a download! This isn't the only map I have. I have a bunch of other maps on the way including a BTB one. If you like this map and want to help me playtest some of my other maps message my gamertag HissingWings. SPECIAL THANKS Princej1017 He gave me most of my suggestions Anyone who actually accepted my game invites after BTB games and helped test my maps
I know it looks like that but the only place that is really open is the back ramps and the back part of the middle level. Most other places there are LoS blockers
Its that middle level under the pelican tho. you need some sort of fancy looking thing in the middle of that place.
I like the idea of the map. I'd say it needs a little more work though because A) It just feels like a large room with three balconies/levels. B) The Pelican honestly needs some work. If you don't care about Aesthetics that's fine, but I'd reccomend putting a little more detail and effort into that Pelican. Other than that, looks fairly solid.
I do wish I could do more about the pelican but 1) I'm not a great aesthetic forger and 2) I don't have a lot of budget left and if I do have to use it then I would rather use it to make gameplay better
I personally think the pelican looks nice. But as Narfidy mentioned, there are LoS (Lines of Sight) problems. To save budget, you could remove expensive pieces from the pelican and replace them with blocks. It wouldn't look as nice, but you would have more budget to work with, to fix gameplay problems.
I Have recently made a few changes, nothing huge but I've added more cover to the back area of the middle level. I know the LoS seems like a problem but what I noticed about the gameplay is that player move in a circular motion at round the more covered areas of the map occasionally going into the more open areas to reach power weapons. I appreciate your feedback