Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. SilentJacket

    SilentJacket Forerunner
    Senior Member

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    can anyone figure out how to depixelate the image in the bulletin?
     
  2. WhackyGordon

    WhackyGordon Forerunner

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    Looks like a warthog sitting in a canyon. Possibly below the area we saw in the Forge demo, judging by the basic layout and color scheme. It looks like there is some structural/vehicular object in the foreground (or a rock), and the grey spot on that hill to the right in the background could be rocks, but it's looks metallic in color, and I can almost make out some lines that might indicate that it's a structure.
    Probably the map they're demoing at PAX.

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    Sort of. This is the best my wife and I can do, without putting a lot of time into it.
    [​IMG]
     
    #5422 WhackyGordon, Aug 30, 2012
    Last edited: Aug 30, 2012
  3. Loscocco

    Loscocco Ancient
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    The new multiplayer map, perhaps?
     
  4. Flameblad3

    Flameblad3 Ancient
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    They've changed the controls a bit.

    [​IMG]

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    Bumper Jumper has been improved a lot, thankfully.
     
    #5424 Flameblad3, Aug 30, 2012
    Last edited: Aug 30, 2012
  5. Security

    Security Ancient
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    So you're saying it shouldn't be a playlist because you didn't like it? Infection is one of the most played playlists, if that isn't reason enough to keep it I don't know what is.
     
  6. Elite Warrior5

    Elite Warrior5 Forerunner
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    Fishstick for the win!
     
  7. mazdak26

    mazdak26 Promethean

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    you just made it worse.
     
  8. Pegasi

    Pegasi Ancient
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    I've always thought it would perform rather well, it was the one map I really wanted to see remade in Reach. I feel that Sprint would come in to play most with the routes from base to top mid, whilst still hopefully keeping the benefit vs. risk speed-route of the cannons, and also the routes from base side doors to the respective corridors/rocks. It'd be kinda nice to have a little help in breaking out of base against a top mid setup or Banshee pro.

    Oh hell yeah. Bumper Jumper now looks totally awesome. I'm not sure if I'd prefer having AA on right bumper and melee on a face button, but that's not too large a quibble since right now I'm more drawn to single push AAs rather than press-and-hold ones like JP or Hard Light Shield. That is, of course, assuming that Pro Vision is a toggle on/off deal rather than press-and-hold. I seriously hope it's the former.

    However, I still don't get why we can't have custom controls. If there's actually a good reason, tell us so we're not just wondering why we're being left out in the cold.

    Not sure if lacking eyes...or brain....
     
  9. mazdak26

    mazdak26 Promethean

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    well, it went from pixelated to pixelated and blurry. And I'm not even sure that relates to the game. I bet it's just fan art or something.
     
  10. Pegasi

    Pegasi Ancient
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    The blurring is supposed to make it easier to see the overall picture by smoothing the difference between the pixels. It doesn't make it clear, but imo it definitely makes it somewhat clearer. I'd guess it's concept art rather than fan art. Why would they pixelate fan art and put it in an update? And if it's fan art, why hasn't the original surfaced? They're not going to pixelate something when the original, unmodified version is already in the community domain, that'd be stupid.
     
  11. Nutduster

    Nutduster TCOJ
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    Not sure what that means. Rocket hog race on Hemorrhage is a pretty decent game, and it has one significant advantage over rocket race in H3 - teleporting back to your hog prevents the non-stop griefing that ruined so many rocket race matches. The one big problem with rocket hog race is it really only works on Hemorrhage (and is meh on Breakpoint, I guess) - you need a lot of wide-open real estate for the gametype to make any sense. Rocket hog race on The Spire or Paradiso is just stupid.

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    I've speculated before, and I think 343 actually confirmed this recently, that the main reason is to avoid BXR-type glitches. They have to test the crap out of every controller config to avoid those problems, and if they give us custom controls then such thorough testing becomes impossible. Now maybe better programming in response to the controls (regardless of which buttons they're issuing from) would help, but if they miss one or two things, it could really affect any kind of competitive play of the game, or worse.
     
    #5431 Nutduster, Aug 30, 2012
    Last edited: Aug 30, 2012
  12. mazdak26

    mazdak26 Promethean

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    no, it's like a mosaic

    Halo is back in the mlg pro circuit
     
  13. Nutduster

    Nutduster TCOJ
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    And 343 should definitely listen to you, because you and the four other guys who play MLG all day will definitely give them three hundred whole dollars for your copies of Halo 4.

    (Sarcasm!)
     
  14. Waterfall

    Waterfall Promethean
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    I personally think it is much easier to tell what it is in his picture...
     
  15. neverendinghalo

    neverendinghalo Forerunner
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    [​IMG]
    I so want that, its super sick. I'm glad they finally changed the Bumper Jumper controls (it used to be X to melee and LT to use the amour ablity in the E3 Build) still wondering what that picture is of tho...
     
    #5435 neverendinghalo, Aug 30, 2012
    Last edited: Aug 30, 2012
  16. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Okay then, guess we'll get about two dozen playlists in Halo 4 again just like in Reach.
     
  17. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
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    So i think that blurred picture is Valhalla. on the enclosed side, not the ocean side. It has a hill going upwards on the right hand side, and then it looks like a cave in the background, where the rocks were falling over over the river.
     
  18. Waterfall

    Waterfall Promethean
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    I see what you mean Cheeze.
     
  19. That Scorch Guy

    That Scorch Guy Forerunner

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    I agree with Peg, Bumper Jumper looks pretty darn awesome again. I'll definitely be using that.

    I would bet you that the image at the end was just put into Photoshop and given the Mosaic filter, probably with all of the default settings. You can't get the original from it; it's taking the averaged color from each shape and applying it to the whole shape.

    I'm guessing that the image is a map that we would be familiar with, given that it must be an area that we would recognize if the area was not filtered. Otherwise, there would be no need to obscure the image.

    If I had to say, I would agree with Cheeze that it looks like it could be Valhalla, or maybe even Blood Gulch (view from in front of cliffside cave to cliffside base; I don't remember which color that was in Reach). Though I really hope the Gulch isn't coming back again...it just doesn't work anymore.

    It could also be a map that had a texture set that was snowy or sandy originally, but I can't think of any other big maps like that which would fit this picture.
     
  20. Loscocco

    Loscocco Ancient
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    I really hope BJ is compatible with AAs like Jetpack unlike Reach; perhaps make all AAs toggle-able?
     

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