If the person shooting at you isn't the person you're looking at, it's disadvantageous. The time it would take to manually zoom out is probably enough time for them to shoot you one more time before you spin to see them, that's usually enough to weigh a confrontation heavily in their favor. But we'll see. There's shitloads of small details that will determine how useful certain specializations are, and if people think they skew things too mightily, they'll probably get nerfed. Promethean vision and sprint will annoy me more than snipers, I think. Mr. Roboto- Styx - YouTube
Floppy drive/ Virtual Boy.... I just want to throw another one out there and say VHS deck. outdated ugly ass tech lol. If it were not for the attachment... thinking of which maybe that is an attachment instead of the whole helmet.
This is also my favorite so far as well. What I don't understand from a design point of view though is why they chose to take the skin tight suit underneath and paint the upper arms the color of the armor and gradient downward. It looks silly. I preferred the all black undersuit which allowed the armor to speak for itself.
No like TSB said, with a darker body suit underneath the armour. Plus you have just overlayed the colour. Use darken or something so you don't make the greys turn pink.
Water vehicles were brought up before and shot down by the majority of the people hear. Though I doubt it will happen myself, I would like to know why it would be such a bad thing? They could put it on one default map that has water just for an alternate movement option (just like a unique big team situation i guess) and then we could have it to forge with and make both cool competitive and mini game maps
I have wanted true water vehicles ever since the dingy on Longshore. I'm honestly surprised they haven't been added in some form yet.
Re: water vehicles - I'd rather have a Promethian chopper. And I'm pretty sure Falcons count as water vehicles.. Spoiler Navy Helicopter stunt on Lake Tahoe - YouTube