And to think...this was being featured BEFORE you made a thread complaining about the features. Sometimes you just have to be patient SS.
Finally got a game on this and i gotta say.... I see why everyone loves this map haha. The little 1x2s between each room was a great idea i thought. And i liked most of the aesthetics and wall paterns. Good job dude.
I said it in your map thread, but I'll say it again here: Congratulations on the feature, good sir. You really helped take my own Forging and competitive map-design knowledge up a notch (or two) while I was working on Basis. Your advice was reliable and consistent, bringing me from a decent Forger to one with thoroughly dropped balls. For this, I must thank you. It is good to see you get some recognition for Angst, which truly is a work of art when it comes to competitive map design. With this feature you have finally cemented yourself into the Hall-of-Forgehub-Kids-Fame, to be looked upon as a source of creativity and inspiration for budding, newbie Forgehubbers and their ilk. You truly are...wait for it...an Xzample(z) to us all. --------------------------------------------------------------------------------------- Whoah whoah whoah! The GL was moved from the 1x2 Shallow jumps? Say it isn't so.
Haha, thank Nightcock. Your feedback helped me on Angst as well. You really need to buy another Xbox and get onto the hall of forgehub in H4. Believe me, I was reluctant on changing the GL spawn, because I knew it was a defining characteristic of the map, and it would result in a lot of backlash from people who previously played it. But the truth is, I wouldn't have changed it, if it hadn't improved flow and balance. I found that the map played lopsided because people weren't bothering to pick it up. (thanks to Tyrant)
I remember playing this. It had a nice layout, wasn't too grey and played beautifully. Great job for the feature you earned it!
What is your secret to losing to Nibbs? I'm actually a little disappointed in this feature, since now we're going to have to look forward to 4 more months of undeserved features.
A ruckus about the features has already been made. Some ears have been opened. Steps are being taken. Chill. This feature probably has the best poll results in a loooooooooong time.
Darth sorta herped a derp and put the wrong thumbnail up, but that should be fixed shortly. Anyway, happy extra feature to Angst, it deserves it. "Angst" - YouTube
Thanks to everybody for playing Angst. Thanks to Psychoduck for the review. The ending was classic. I want to say that there is no Angst Final. If I ever see a problem that needs to be addressed, I will update it. The version in my FS is later than the one in the video, and I currently have an even more updated version that I will upload later. Don't worry, I'm not trying to change it, they are all minor improvements.
Good map. I like the gameplay, it was smooth, and the forging was clean. Except, I kept failing to jump up the little stubs with the custom powerups, but im not sure if its just me though...
@caughtsword Were you playing on MLG movement settings? @xzamplez Me and Schnitzel played a 2v2 and we noticed that a lot of the action is up by the receiver node - mostly because of its quick access and sightline over spiker room. When you do update the map, perhaps that issue could be addressed? (Perhaps shift the entrance to the node or something like that?)
At this point, that will not be changed. The reason being that others have said that the Snipe Room gets a lot of traffic. So if during you game, the Tele Hall got a lot of traffic, and during another game, Snipe Room got a lot of traffic, it sounds like it all depends on the individuals playing. The only advantage that the Tele Hall has is LoS, and Custom. Sniper, Camo, and GL are all in the lower side's favor, along with the teleporter.
@xzamplez Alright. Makes sense. Never really seen anyone go in the snipe room for anything but the snipe, but I've only played this map 2 or 3 times.. so yeah.
@fat kid Maybe we can get a game on this map I'll camp the receiver node and you camp the sniper room, and we'll see who wins.