With as much as they are showing that gigantic six-wheeled vehicle, it better be drivable, and it better be on a multiplayer map, and it better be cool as ****
Well, I just had spent probably the longest time I've ever spent on a FH post going over my thoughts on every armor mod, but my computer had to restart, sending me to the "you are not logged in page", after which I got the "you cannot submit... because you have not been previously logged in at time of submission" message. I guess you guys will have to fill the void with analyses of the amount and type of balance of these mods, and how the "depth" that these mods offer is manifested- dynamic choices, an obvious set playstyle from the start, some useless while others always useful, as well as which specializations will be chosen first, etc. But I have to say in short that the mod that deserves the letters "OP" is Rogue-Stability, not Operator.
The campaign looks like it is going to be amazing. Definitely reason enough to try out the game, even if you don't like how the multiplayer is turning out.
Yeah, I'm really excited for the campaign. I like the new enemies (and the lack of flood/brutes), and the graphics they're using. Plus, all the new guns look at least interesting to use in the campaign.
Yep, regardless of what you may think of multiplayer, the campaign looks stunning. I'm just hoping it doesn't do a Halo 3 and take a left turn at bat-****-crazy avenue.
Even with the mechs and everything, the video gave me a huge sense of nostalgia for some reason. Campaign seems HUGE. To me, anyway.
What are you referring to as "bat-****-crazy" in Halo 3? While not exactly surprising or brilliantly written, I felt that the plot was easily follow-able and enjoyable.
I think Halo 2 did that more when they introduced the gravemind. That scene is what every critic brings up when discussing how complicated and potentially confusing Halo's story is.
I honestly don't understand how any part of Halo's story is confusing. There are a few small points, like the gravemind being able to "teleport" people that seem to just be macguffins, sure, but other than that it's not really that complicated.
yeah, halo does have quite a large expanded universe, but the actually story involving master chief has been about as simple as it gets without being boring, so far at least.
Tbh, so did I, I just thought some of it was a bit ridiculous in places. I think Halo 3 just got a little bit too epic for its own good. I'm hoping Halo 4 stays a little bit grounded, like in CE and Reach. Personally, I'd prefer that to teleporting into deserts and flood dispersal pods.
Read this on the recent Halo Bulletin under the Pioneer specialization. Not sure if this applies to all the specializations, but it sounds like utilizing one will cost you a primary upgrade slot. If this holds true for all specializations, I think some of our concerns regarding them being over-powered can be alleviated a tiny bit.
The active effects of these specialisations are just armour mods, which is what they meant by primary slot. Specialisations aren't the effects themselves, just seems like the way you unlock them.
IGN have a complete list of all the armor mods here, which is quite a useful reference for how they all stack up against each other.
Well on that note, Waypoint put their own up on Wednesday too. The Halo Bulletin: 8.15.12 Thought for sure someone would've linked it by now lol.