Reaching satisfaction

Discussion in 'Halo and Forge Discussion' started by Nutduster, Jul 31, 2012.

  1. Pegasi

    Pegasi Ancient
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    Oh god, what?
     
  2. Hulter

    Hulter ^Raindear
    Forge Critic Senior Member

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    finnishing a game, having reached the point limit without any teammate dying as much as once.
     
  3. Pegasi

    Pegasi Ancient
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    I know what you meant, I just want to know how that happened. Quite a few of them must have been AFK, right?
     
  4. WWWilliam

    WWWilliam Forerunner

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    With a full premade team I wouldn't think it would be that hard, I've had a perfection same game as anther random did on my team in a random uncordinated team 2 of 8 people getting perfections.

    I've been on a random team where I was the only one to get any kills against 8 man premade(proximity voice they where all communicating) on spire who shutdown all our vehicles and controlled the powerweapons and the entire map spawn killing us so if i wasn't on the team and was just another random they would of all got perfections except for just one of them(the banshee ***** was the only one I didn't get to kill)
     
  5. Nutduster

    Nutduster TCOJ
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    That is not nearly on the same level of difficulty. You could get a really bad mismatch randomly in slayer, where the two good players are on the same team and everyone else is terrible. Or where a couple people are AFK. Two random perfections in one game isn't the rarest thing ever.

    On the other hand, a full team of 8 beating the other team 100-0 is crazy. Just the fact that it happened means that not that many people must have quit out on the other team - if they had, you'd never get to 100 kills. On top of that, no matter how coordinated and individually good your team is, the other team spawns with their own vehicles, sniper (on most maps), and DMRs. How are you going to prevent all 8 players from dying even one time? I've been in games with randoms where the other team was a bunch of BTB pros who absolutely wrecked us, but even still it was usually 100-30 or something, not 100-0. That's close to impossible unless the victims either aren't playing (like, several of them are just standing there) - or they are literally the worst players of all time, completely unable to use a DMR.
     
  6. WWWilliam

    WWWilliam Forerunner

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    Well this is random matchmaking if your playing with team of 8 skilled players game after game eventually one of them will be all your team getting perfections against a team of crap randoms.

    Like the game of hulter had or the game I was in (where if i wasn't playing and was a random it would of been all perfections, and no one was afk during that game btw, and its BTB so its a lot easier to shutdown a team then 4v4)
     
  7. Overdoziz

    Overdoziz Untitled
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    I've had one 100-0 game. It was BTB Slayer on Hemorrhage and we had all the vehicles. It even made the Reach servers shut down!
     
  8. theSpinCycle

    theSpinCycle Halo Reach Era
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    .............All of them? Did you go around their base in a revenant or something and spawnkill their vehicles? :)
     
  9. Nutduster

    Nutduster TCOJ
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    I don't agree, at all. BTB has a lot more variables in it that are hard to control. A coordinated team of 4 can control a midsized map pretty easily, especially certain maps (e.g. Asylum, where the spawns are predictable and most are in open areas). There are fewer players involved, you play to fewer kills, there are fewer places to spawn, and there are fewer vehicles and power weapons. In other words, if you spawn-trap and team-shoot well, it's not impossible to rack up 50 kills in a hurry before the other team can sneak one in. In BTB, all it takes is one guy getting off one good snipe, or two guys spawning in the right place and team-shooting one of the other team's players, and that 100-0 dream is dead.

    I've never (that I can recall) been in a slayer game where we blanked the other team. But I've been in far more 50-3 type games than 100-6 games in BTB. It's damn hard to do that to anyone except AFKers or mouth-breathing morons who just picked up their first controller.

    BTB may offer more of an opportunity to completely crush the other team if your team is good and coordinated, simply because of all the power weapons and vehicles. If you have a good sniper, a tank and/or banshee, and a few capable cross-mappers with DMRs, you can effectively decimate the other team. But I would argue that playing a perfect game is a different animal than just getting a blowout, and it's a lot harder to pull off in BTB and takes a much higher level of coordination from your entire team. Four good players can run a team slayer game with minimal communication, just by knowing what they're doing on an individual level, and largely ignoring the power weapons (depending on the map) - BTB is not like that at all.
     
    #69 Nutduster, Aug 16, 2012
    Last edited: Aug 16, 2012
  10. Pegasi

    Pegasi Ancient
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    Enter: Paradiso.

    Overall I agree, just thought I'd point that out. I wouldn't be surprised if it was on that map.
     
  11. Nutduster

    Nutduster TCOJ
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    That does seem like a strong contender. Spawns are awful (especially if the other team has an uncontested banshee, or even worse BOTH banshees), a good sniper can completely wreck your ****, and the ol' tank-behind-the-enemy-base gambit is sick in how effective it is. It still seems like it would be hard to get through the initial rush without someone dying at least once, but if the other team was bad enough (or not-playing enough) I could see it.
     
  12. caughtsword4

    caughtsword4 Promethean

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    I like when someone charges at me with a ghost, going like "Yay, free splatter!" But then I activate armor lock at the last second and they blow up.
     
  13. zeppfloydsabbtull

    zeppfloydsabbtull Forerunner

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    As someone who often plays with a full or near full party in BTB, I agree with Nutduster completely as to how extremely unlikely it is. The instances when all players even start playing with the hope of not dying is extremely rare, but that intention is what makes the prospect much less unlikely. I've seen games where at-least-eclipse-but-mostly-higher-ranked full parties get spawnkilled by almost-all-inheritor (6 or 7) full parties until the former team quits out, but I can't say that they would ever go 0-100 against a team with two competent (that is, they will eventually kill a player with 6 DMR shots from any distance) players. You can predict spawns, but you can't predict where a competent player will spawn, and you simply cannot stay close enough to cover all the time to prevent a six shot kill; it's simply a matter of luck as to if they eventually spawn at the right time (right for them) and look at the right player. As mentioned by Nutduster, teamshotting (both starting to fire within a short window) eliminates the chance of escape with 85% bloom. Oddly enough, even though there are competent players who stay to be spawnkilled, it is much more often the competent players who quit, I guess because they have enough experience to know that it's not fun (for most).

    However, with so many matches being played by these players every few days, how long they have been playing, and with how many of these parties there are, it's not unbelievable that it would happen.
     
  14. BasedGod of Grunge

    BasedGod of Grunge Halo Reach Era
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    There was a weekly awhile back called Like Mike where you needed 30 kills.

    I had 29 kills and my team was up 49-25, so I betray my teammate, then grab two kills for the 30
     

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