Pendant

Discussion in 'WIP - Works In Progress' started by Eightball, Aug 11, 2012.

  1. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Object color, Erupt.

    I will be putting a DL link in my Fileshare tonight most likely. I have to put spawns and tweak weapons.
     
  2. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

    Messages:
    1,734
    Likes Received:
    100
    Your forging is very pleasing to the eye and the CPU spawn was quite nice :p

    Maybe show us a picture of where the teleporter leads? It's kind of hard to get a feel for the map without seeing the pathing outside of that one central room.
     
  3. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Thanks, bro.

    How about instead of pics, I give you a download link for the map? ;)


    Pendant is now in my fileshare.

    Feedback would be appreciated.
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

    Messages:
    1,734
    Likes Received:
    100
    Ah.. thanks. Downloading right now. Will get back to you.
     
  5. The Muppet King

    The Muppet King Ancient
    Senior Member

    Messages:
    237
    Likes Received:
    27
    Okay, so I checked out the map and, first thing I noticed, is you need to move that camo. This map is suffering for the same reason your recent maps have been suffering. You make this beautiful atrium but then the map falls apart in the surrounding rooms. I don't mean to belittle your map but if you want to get more in-depth about this, get on and invite me sometime.
     
  6. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Godfuckingdamnit, alright.

    I thought the connections/ rooms were decent, too.

    I'll send you an inv tonight if you're on.
     
  7. The Muppet King

    The Muppet King Ancient
    Senior Member

    Messages:
    237
    Likes Received:
    27
    It's really not a problem. Really, it's the sniper side that comes short. You can leave the camo side untouched except for the camo itself.
     
  8. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

    Messages:
    3,552
    Likes Received:
    2,842
    I noticed that too. The connections on the sniper side of the map are alright, but the placement of the sniper is awful. It's so out of the way for anyone who hasn't just come through the teleporter.
     
  9. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Oh, lol. Really?

    Damn, I thought I was going to have to redesign the entire map. Alright, thanks for the feedback.

    Any suggestions on a good sniper placement?
     
    #29 Eightball, Aug 13, 2012
    Last edited: Aug 13, 2012
  10. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    1. Agree with what's been said about snipeside.
    2. Camoside feels sorta cramped.
    3. There are two really shallow deathpits that bother me. The one under camo is especially bad, it looks playable..
     
  11. The Muppet King

    The Muppet King Ancient
    Senior Member

    Messages:
    237
    Likes Received:
    27
    Agreed.

    As for a better sniper spawn, I would suggest swapping camo and sniper. At least you wouldn't be grabbing camo right after custom. Sniper may be near a lift to the top but not without the audible cue of the lift. The highest place in the map is not even overpowering so it shouldn't be a problem. However, camo is still in a bad spot. You may have to come up with a different design for the current sniper spawn but nothing to drastic. Hope that helps and I really want to see another map from you posted.
     
  12. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Alright then, what I'll do is, I'll try to add a bit more dancefloor to camo side, redesign the sniper spawn and switch up the camo and snipe. and make the deathpit a bit lower by the lift.

    Thanks for the feedback.


    Oh, did you find any flaws in the layout?
     
    #32 Eightball, Aug 14, 2012
    Last edited: Aug 14, 2012
  13. The Muppet King

    The Muppet King Ancient
    Senior Member

    Messages:
    237
    Likes Received:
    27
    (Note: the following is on the assumption that you will go with the recommended weapon layout I suggested.)

    In addition to the weapon layout changes I recommended, move the GL to the staircase next to current sniper spawn. If you don't, sniper and GL would be too close. Also, moving GL to that area would encourage the already established clockwise movement so it shouldn't change much of the intended gameplay you were going for. This also means both custom and camo are tethered to sniper and GL: Custom and sniper, Camo and GL.

    As for layout, I feel the spiker room connection takes away from the rest of the map. Fret not for the current, and my recommended, weapon layout give enough of an incentive to traverse the map rather than going straight to the top. My only pet peeve is that since the map is small, there is little consequence when choosing the wrong strategy. For example, going to custom spawn in it's absence may deter most, but a teleporter will bring you to top that, in turn, bleeds into the rest of the map. This could also be a brilliant way of giving areas multiple purposes, it depends on how you look at it. That is, however, only an issue of preference and you shouldn't care much for it.
     
  14. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Okay, I am going to make the changes you have suggested.

    I have already moved sniper. Removed the lift area and put a ramp there instead and made more dancefloor so it in't cramped at all now. It actually looks much better.

    Was that a good idea, though? To remove the lift and death-pit area and just make a ramp system with more dancefloor?
     
  15. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    It's not just lack of dancefloor that makes camoside feel cramped for me. The lift room just feels awkward. It feels like you want people to drop down to camo, but it's such an awkward drop because of the height and the size of the ledge. The entire room just feels to small.
     
  16. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    It has been completely re-designed. :p
     
    #36 Eightball, Aug 14, 2012
    Last edited: Aug 14, 2012

Share This Page