Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. mazdak26

    mazdak26 Promethean

    Messages:
    431
    Likes Received:
    1
    conquest or rocket race or normal race. Those are my bets
     
  2. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    Conquest wasn't too big in Reach, and I doubt it was big enough in Halo 3 for 343 to notice it.
     
  3. mazdak26

    mazdak26 Promethean

    Messages:
    431
    Likes Received:
    1
    actually, now that I think about it, it's definitely race.
     
  4. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    All of forge world infection with power weapons for the spartans, invisible zombies, and everybody at 300% speed/jump.
    ^worst-case scenario lol

    It has a cult following - my little brother can scratch up a 16 player lobby for it any time he wants. And they do it for hours. I can't even begin to fathom it though.
     
  5. Waylander

    Waylander Ancient
    Senior Member

    Messages:
    2,649
    Likes Received:
    1
    Race is in Reach.

    it's probably just another grifball.
     
  6. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    Somebody brought that into one of our weekly lobbies one time, except the zombies didn't have camo. It was horrible.
     
  7. That Scorch Guy

    That Scorch Guy Forerunner

    Messages:
    580
    Likes Received:
    0
    I think they may be talking about Grifball enhancements. Throwing the Oddball may be hint to throwing the bomb around. If they add some other stuff, probably a new Forerunner Melee weapon to replace the Hammer or something that makes it more interesting I wouldn't be surprised if that was the gametype they were alluding too. Plus, they put the jackpot in Grifball the weekend after that bulletin. Most likely nothing, but it's what gave me that idea.

    Race could be a contender as well, but I don't think it got big enough or popular enough in Reach for them to invest that much time in it.
     
  8. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    Any theories on why? I mean, I asked my brother why he plays it all the time, and he tells me it's just what everybody wants to do, apparently. I mean, I've played some pretty lame mini-games, but they're usually more exciting than the average fishing trip..
     
  9. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    I have no idea. That game was so boring and bad that it killed our lobby - half the participants quit out rather than suffer through the whole game.
     
  10. GRIFFIN XVI

    GRIFFIN XVI Promethean

    Messages:
    56
    Likes Received:
    0
    Race is definitely in big enough in Reach. It's all people flippin' vote for in Multi Team. Which, while I'm on the subject, should go back to teams of two.
     
  11. Pegasi

    Pegasi Ancient
    Senior Member

    Messages:
    5,423
    Likes Received:
    22
    Yeah I hate how people gravitate to hog race in multi team. I kinda agree about it returning to To2, but there's a part of me that likes having something stupid to play when I have 2 guests.
     
  12. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    I don't feel like they do any more, though maybe it's just the games I randomly end up in. But I play quite a bit of multi-team (it's my go-to goofing-off playlist when I'm by myself) and it seems like the vast majority of the games I get are king of the hill or slayer. 343 seems to have demoted hog race - it usually doesn't come up until last position on the second round of voting, and then it's not even voted for that often in my experience. Months ago, you could count on playing it like every third game, but not lately.
     
  13. Pegasi

    Pegasi Ancient
    Senior Member

    Messages:
    5,423
    Likes Received:
    22
    Huh, fair enough. I haven't actually played MT much in the last month or two, so my perspective is somewhat outdated. Glad to hear that, though.
     
  14. That Scorch Guy

    That Scorch Guy Forerunner

    Messages:
    580
    Likes Received:
    0
    This. I play Multi-Team for the same reasons, and I don't see RR nearly as much as I used to, hence I said I don't think it has a big enough following anymore. Meanwhile, Grifball usually has more players than Super Slayer and MLG...same with Living Dead...

    My money would be on one of those two. Probably Grifball.

    Aha! Someone else found something a little more solid to support this over on Waypoint. Personally, I never cared much for Grifball after my 5th game of it in Reach. Although if it gets some depth in H4, I may try it again.
     
    #4954 That Scorch Guy, Aug 10, 2012
    Last edited: Aug 10, 2012
  15. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

    Messages:
    1,716
    Likes Received:
    3,051
    I'm sorry, but after experiencing this, the Halo Railgun will always feel inferior. This is the most skillful weapon I've ever used in any game. No charge time, no aim assist.

    quake 3 rail gun skillz - YouTube
     
  16. Spicy Forges

    Spicy Forges Ancient
    Senior Member

    Messages:
    2,885
    Likes Received:
    37
    Playing grifball for depth is like listening to Nicki Minaj for meaning.
     
  17. zeppfloydsabbtull

    zeppfloydsabbtull Forerunner

    Messages:
    224
    Likes Received:
    0
    With depth or without, the thing that keeps it from being fun or competitive is the fact that the winner of each hammer duel seems to be entirely dependent on who has the better connection. Even swinging a millisecond early against players who usually win gives you only a chance of winning, because the other player gets more accurate information on their screen. Based on what I've heard (or maybe read?) a while ago, there was a similar problem with melees in halo 2, which is why they had both a noticeable lunge and and a longer melee time in H3.

    I couldn't find any pattern to what causes partial damage to be inflicted in Reach grifball, but if it was simply the outer portion of the field of damage, it could possibly work well (I haven't spent much time thinking about it though).

    I remember that in H3 the hammer blast and the sword lunge were close enough that a hammer user could lose if the sword user was just out of range and countered in time. H3 also had aerial grifball, (I won't bother explaining it, but it added depth) and elevated goal posts. Reach had jetpack grifball, which didn't seem to be to popular, and evade grifball (under different names). If all of these gametypes (and possibly more) were in one game, I think it could be fairly interesting. Throwing the bomb should be exactly what's needed to complete grifball's resemblance (in terms of gameplay mechanics) to a sport. I don't consider grifball a "cult following", especially not since Reach, where it seems to be mor of a goofing-around playlist, as opposed to H3, where there were parties of high exp ranks in the weekend playlist.
     
  18. That Scorch Guy

    That Scorch Guy Forerunner

    Messages:
    580
    Likes Received:
    0
    I said if it gets depth. As in add throw mechanic, fix the low ping=flawless victory, stop it from being boring and repetitive and add shiny things the player can control and utilize to make strategic decisions. As is, it's shallow, obviously. That doesn't mean it has to stay that way.
     
  19. Wood Wonk

    Wood Wonk Ancient
    Senior Member

    Messages:
    2,329
    Likes Received:
    0
    I adored grifball in halo 3, on foundry.

    hated it in reach
     
  20. Loscocco

    Loscocco Ancient
    Senior Member

    Messages:
    2,196
    Likes Received:
    11
    If grifball wasn't run by the host and ruined by stat-whores, it might have been somewhat fun, IMO.
     

Share This Page