Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    If there wasn't any fall damage we wouldn't have Spire.
    Think about it.
     
  2. Nutduster

    Nutduster TCOJ
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    Oh **** bro - you just won the debate. Dammit!
     
  3. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    No spire? Get fall damage the **** out of here
     
  4. SilentJacket

    SilentJacket Forerunner
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    If you wanted no fall damage, couldn't you just place a trait zone over the map?
     
    #4864 SilentJacket, Aug 6, 2012
    Last edited: Aug 6, 2012
  5. Nutduster

    Nutduster TCOJ
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    Maybe, maybe not. We don't know how flexible these trait zones will be. If "fall damage" is a trait, then it will work. The demo they showed though was enabling you to survive a super-jump using a trait zone that makes you invulnerable, which is... not so useful.

    Also, again, we're talking about more than just forge here. Trait zones may or may not help your own maps, but they won't affect the matchmaking experience (much).
     
  6. cluckinho

    cluckinho Well Known
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  7. Loscocco

    Loscocco Ancient
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  8. Pegasi

    Pegasi Ancient
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    No more religious extremism than the Covenant themselves
     
  9. Overdoziz

    Overdoziz Untitled
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  10. GRIFFIN XVI

    GRIFFIN XVI Promethean

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    I approve this.






    Could you provide the Reddit article or source?

    [br][/br]
    Edited by merge:


    Wouldn't it make more sense if their communications had been cut off from the rest of the bunch? Seeing as none of the Covies got along without the Prophets shoving bullshit down their throats?
     
    #4871 GRIFFIN XVI, Aug 6, 2012
    Last edited: Aug 6, 2012
  11. Pegasi

    Pegasi Ancient
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    Repeat rate on the Sniper looks fine to me, I'd heard it was slowed down again from Reach but it seems close enough if not the same, so meh.

    Spartan Laser charge time looks a little better than Reach, though I can't really tell. Anyone care to do a precision timing comparison?
     
  12. Sashexander

    Sashexander Promethean
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    Im not sure whether the size of the central circular reticle on the splazer adds accuracy because you can see aim easier or takes away...
     
  13. GRIFFIN XVI

    GRIFFIN XVI Promethean

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    Sniper looks fractionally slower, calling for more careful shots.
    Splaser looks like you'll be blowing up anything in your path in microseconds.
     
  14. DC

    DC Ancient
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    Idk if this was asked earlier in the thread, but does anyone know a rough outline of the plot? i know its 4 years or something after h3, but what is chief actually trying to do in the game?
     
  15. Pegasi

    Pegasi Ancient
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    The validity of this is dependant on the rough kill times of the wider sandbox, particularly the utility weapons. If they're not similarly slowed (which is a whole other issue, a larger one) then it serves to nerf a key power weapon. I agree that the Sniper needs a nerf in comparison to Reach, but I prefer the approach of allowing for the same potential power but making it appropriately hard to get that power out of it, rather than just definitively lowering the cap of how useful it is for both bad and skilled players alike. Decrease the bullet/reticle magnetism and decrease hitbox sizes, that's a much better approach to balancing/nerfing precision weapons in general compared to Reach.
     
    #4877 Pegasi, Aug 6, 2012
    Last edited: Aug 6, 2012
  16. thesilencebroken

    thesilencebroken Jill Sandwich
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    I don't mind the new sound of the laser, but that mother ****er better echo through the hills still.
     
  17. Flameblad3

    Flameblad3 Ancient
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    The new laser sounds fine, but god the sniper sounds terrible.
     
  18. Pegasi

    Pegasi Ancient
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    I really like the new approach they've taken to bullet sounds actually, Sniper included. It's kinda...chunky, just like the other sounds (more fleshy melee sounds and clunky nade bounce sounds etc.). Aside from aesthetic concerns, the only actual gameplay aspect of sound that I can think of is how easy it is to distinguish Sniper sounds from other guns like the DMR, as I use sound pretty heavily in Halo. The echo aspect of past Sniper sounds has really helped it stick out, but this seems like it should still be distinct enough.
     

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