So here's how to make all of your randomly colored boxes, not so random. For Cosmically oriented Ricardo: This can only be done AFTER you have completed your map. 1. AFTER finishing up your map, with the intent to never move any of the boxes again, save and quit. 2. Go back into your map with Forge. 3. The colors the boxes are NOW will be their permanent colors, UNLESS you grab them again. 4. If a box is not the color you desire, grab it real quick. Save and Quit. And go back in. 5. When you have the color desired, you cannot grab it again without the possibility (2/3) of changing it's color. 6. Repeat steps with all of the boxes you would like to be a specific color. 7. After everything is the color you would like it to be, save and quit. 8. Load up your map in a custom game, and voila! Remember: -Grabbing your box in forge after it has been set to the color you want, has the potential to change it's color. -Grabbing a merged/interlocked box will probably mess up the merging/interlocking, so you will want to setup some reinforcements around it first.
I was wondering how to do this! I was making a map and when I went back they're all different. Thank you, although I probably won't use this unless it's necessary, i'm just too lazy...
I knew that you could get the colours you wanted through trial and error. Your technique is ok, but it wont work if you have merged the item. Also for Mallets map, it would take a very long time to get every box re-coloured.
It WILL work, you just have to build a structure around your box, so when you grab it, it stays in place.
I've had boxes on those maps change colors on me after I had moved them, so it may work there too. I just never needed/cared if they were all the same color for those maps. Great find, Devinish.
I think a way around this would be to just make the surrounding boxes "Place at Start" to no, then just grab and Save/Quit. I'm not sure if that would work, but sounds better than having to build a structure around the box.
The reason you'd have to build a structure around it is because, as I'm sure you know, when you grab something it always shoots towards you. It only makes sense to have something to keep it from moving around when you grab it. Teleporter nodes work really well.
Devinish was referring to when it was merged with the geometry. It would require you to build around the box, then grab and let go, wait for it to settle then save and quit. If the box wasnt merged, it would obviously be alot easier. But i dont use the boxes on avalanche unless they are merged, which would make it tricky...
Problem with bracing the item when its merged is that its likely to just sink into the map geometry, as it'll have nowhere else to go if it can't escape on its other sides...
Yeah, you have to pull it towards you with the monitor. But if you want 1337 H4X boxes, you'll do it.