ARMA 2- DayZ Mod

Discussion in 'Off Topic' started by Rifte, Jun 14, 2012.

  1. RightSideTheory

    RightSideTheory Legendary
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    So, after I take damage I'll continue to slowly bleed out for the rest of my life. I bandaged myself three times, ate a bunch of food, and got a blood transfusion, and I'm still losing blood at a rate of about 3 per second.

    Any fix for this? Is it a glitch? Or am I just bleeding through my bandages.
     
  2. cluckinho

    cluckinho Well Known
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    You think this mod could run on my Mac mini?
     
  3. Matty

    Matty Ancient
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    The game is scalable, but why you would pay for a game that is on par with BF3, just so you can play a free mod in low graphics with 1000m draw distance is beyond me.
     
  4. cluckinho

    cluckinho Well Known
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    Well I'm not too knowledgeable when it comes to computers, I just thought this looked fun.
     
  5. RightSideTheory

    RightSideTheory Legendary
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    Nevermind on my question. Apparently I have an infection (Probably from dropping my temperature [which is bullshit because that's not how viruses work]) and it's slowly killing me. Oh well, guess I'm off to find Antibiotics in a hospital.
     
  6. RightSideTheory

    RightSideTheory Legendary
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  7. Rifte

    Rifte Ancient
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    It's been a while since I last played, assuming the servers are a lot fuller now than they were a month ago? I'll prolly play again once I get a new headset, DayZ just isn't the same without friends.
     
  8. Vicious Vice

    Vicious Vice Ghosts of Onyx
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    While playing with the GoO ive lost and gained so many weapons. with the recent crowd of hackers we gain and lose guns more then ever. [Imagine 8 people playing together and one dieing from a sniper and the hilarity that ensues of 8 people talking over each other lol] The game is really cool with the huge cost of death the more you gear up. I currently have a Camo SVD thanks to the boys and enough food to survive in the wild alone for a few days. I solely rely on my friends to get me food because I don't step into a town and I don't shoot unless its a head shot. The game is so tense everytime you play it especially with a 25 days character.

    The Russian PSO Scope on the SVD Camo is very interesting and it quite hard to range a player with it but its so rewarding and its our group only means of ranging a target [NO ragefinder]

    I await the day I will say goodbye to my friend because i know its only a matter of time... maybe one day ill find it again. Don't play this game if you get butthurt about losing everything like hardcore diablo with pvp always turned on in the superman 64 engine :)
     
    #69 Vicious Vice, Jul 25, 2012
    Last edited: Jul 25, 2012
  9. Matty

    Matty Ancient
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    You can't adjust range on that SVD right? At least you can't on the default SVD camo in the game. Maybe that's a modded one. But anyway, range finder is pretty overrated, you can judge distance in the game easily by eye, because all the objects in the game are equal in size wherever you go (cars, trees, buildings, telegraph poles). That's why with the ACE mod they added a wind gauge too.
     
  10. A Legit Taco

    A Legit Taco Ancient
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    I hate having to combat-log zombies, because they glitch and don't die. I currently am just riding around in my UAZ, running over survivors. My setup right now is the Remington with flashlight, an SVD Camo, an M1911, and the ghillie suit. I am using the Alice pack right now, as the coyote backpack is super rare.
     
  11. stickmanmeyhem

    stickmanmeyhem Ancient
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    Mehhhhhhh... I'm not much a fan of the Camo SVD. Sure, it's nifty, but it doesn't have zeroing and if I'm gonna have to use mildots, I'd rather have my DMR. I also have an L85 with Thermal/NV that I stole from someone's tent... Which I blew up afterwards...
     
  12. Vicious Vice

    Vicious Vice Ghosts of Onyx
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    SVD It doesnt have a rangefinder its scope helps you range by using height as a distance and there are chevrons at 200,400,600,800m for me to use when i know the range. there is no zeroing or adjusting just skill and making a good estimate. Estimating range without a point of reference is near impossible, for me atleast, without a svd or a rangefinder your just guessing.

    edit: you can also estimate range with a scope the features Mildots like a DMR. :p
     
    #73 Vicious Vice, Jul 25, 2012
    Last edited: Jul 26, 2012
  13. stickmanmeyhem

    stickmanmeyhem Ancient
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    Height of target (In Mildots) divided by 1800 = Target Distance

    The centre crosshairs are zeroed at 300m, with each mildot below being roughly another 100m.

    Simple ****.

    So long as you're not attempting to make all your shots headshots, chances are this method won't fail you.
     
    #74 stickmanmeyhem, Jul 25, 2012
    Last edited: Jul 25, 2012
  14. RightSideTheory

    RightSideTheory Legendary
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    Anybody interested in joining me in my pursuit to kill join random servers and kill tons of bandits? It's a ton of fun, especially since I've discovered I can crowbar/axe people pretty easily even if they have high end gear.
     
  15. Carter1234

    Carter1234 Forerunner
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    I'd rather wait for the DayZ mod creators to get some ****ing wits and recreate the stuff on another game engine, and sell it. Obviously everyone likes it.
     
  16. rusty eagle

    rusty eagle Ancient
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    ...

    Yea...I really don't think you understand the amount of time and energy it takes to create a game. I think you should get some perspective.

    Now I'm basing this off pretty much nothing, but I think it's most probable and hypocrytical but definately a better response than YOUR **** SUCKS MAKE IT BETTER.

    First, the creator probably loves ARMA II. With that in mind step into their shoes. They probably invested a significant amount of time into the game. It most likely wasn't the case that they outright chose ARMA II, rather they were already familiar with it.

    So he sits there thinking one day, may this game is more realistic than that cod bullshit, has an aesethitic that I like, and hell I think the game needs zombies in an epic sprawling map. So he does it, probably not intending for it to blow up the way it did. He's a one man crew though, working in an engine where he pretty much just has to level edit, code in zombies, etc. is really practical.

    Second. Engine. What open-source engine did you have in mind? More specifically, one that would match the level of realism and aesthetic of ARMA. It takes a team to create an engine, and once you do, you're confined to the aesthetic of it. Unreal is open for development, but it's hard to make one game look different from the next.

    Once you've made the engine, then you have to create all of the assets associated with it. It'd basically be like re-creating ARMA II, just less buggy...except that if you wanted a source, reach, quality engine it'd require a publishing powerhouse. That's not going to happen because there isn't as much money as you think. DayZ is for the super hardcore gamer, not to much money to be had there.

    So the long and short of it is that it will get better over time. It's an alpha mod on a somewhat buggy game. It will fade out it in the next couple of months because well, tbh I don't get why people enjoy it so much. I get the realism factor, but that's also a detriment to any sort of fun. The majority of people's experience will be spent running around for a good hour then get shot in the back. A similar experience can be had playing minecraft on hardcore. It's not a lot of fun, pretty much as close to being raped digitally as you can get.

    I think the most likely case is that rather than go back and play something fun like LFD2 people fall prey to graphics.
     
  17. R Richard P26

    R Richard P26 Ancient
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    I wish my computer could run this game, I'd love to run around and be an ax murderer.
     
    #78 R Richard P26, Jul 26, 2012
    Last edited: Jul 26, 2012
  18. RightSideTheory

    RightSideTheory Legendary
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    No no no, we only kill Bandits. Murderers. We protect the weak with our axes. We live in the shadows to serve the light.
     
  19. Carter1234

    Carter1234 Forerunner
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    I think a Mod takes a while as well, and I know how long a game takes. But I think the time it takes outweighs the reward. People like it so much that they decide to buy a game just to download a mod. Why wouldn't the DayZ developers take the time to build a survival multiplayer zombie FPS in a game engine such as Unity or Unreal and sell it themselves?
     

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