Centri

Discussion in 'Reach Competitive Maps' started by SecretSchnitzel, Jul 21, 2012.

  1. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Centri is my first 1v1 map that I designed and built from scratch. Previously I had ported two Unreal 2004 maps to Halo, one to test Highnoon's forge pallet and the other for Forge Hub's Foreign Treasures 2 Contest. This one was built for the Forge Hun 1v1 Contest.


    Centri takes its inspiration from the warm up map Octagon as well and the play style of Quake 1v1 maps. The map is very small and fast paced, based around a single atrium and three small hallway like rooms around the outskirts. The rooms were kept small enough so that well placed nades would be capable of flushing players out, which is further accentuated by the placement of a 1-shot Grenade Launcher in each room. The various GLs in conjunction with the Spiker and Custom that spawn in the middle of the map (spiker top mid, custom bottom), encourages players to keep moving in a circular pattern around the map in order to collect the GLs, as well as being pulled back into the center to grab the dominating power up and/or power weapon. Furthermore, there are a series of jumps available in the center that allow quick thinking players to cut off their opponent as they transition through one of the small rooms circumventing the map.


    In addition to the clockwise flowing movement pattern, there is a teleporter placed on the bottom floor that allows players to break flow and move in a counter-clockwise pattern. With the various movement options available, players must think fast and make sound decisions as a single wrong step can cost them dearly.


    Weapons:
    DMRx3
    GL (1-shot) x3 - 58s*
    Spiker x1 - 88s*
    Plasma Pistol x2 - 30s

    Custom x1 - 2min
    Healthpack x1


    Screenshots


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    This map is fast paced and highly enjoyable. Whether or not it makes the cut for the Contest, you should definitely give it play.
     
    #1 SecretSchnitzel, Jul 21, 2012
    Last edited: Jul 29, 2012
  2. cluckinho

    cluckinho Well Known
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    Everything looks nice, but the main problem I see from the pictures is all of the wraparound pillars. Because of the enhanced radar, players can easily escape death just by circling around them, using their radar to dodge their opponent. Kind of hard to explain.

    Anyways I'll probably get a game on this later and give some more of my thoughts.
     
  3. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Whoa... you were half finished building this two days ago. How the hell is it finished already? I haven't even gotten to play it yet.

    I must say I liked a lot of the design concepts you were building the map around. The map is a rather simple circular shape, but I'd imagine it still plays quite well.

    So Schnitzel, what i'm asking is: you wanna 1v1 me bro?

    Also Cluk, I noticed that in forge and pointed it out to Schnitzel a few days ago. However, while it may be easy to dance around the pillars, it is also easy to cut through the center of them to cut your opponent off.
     
    #3 Psychoduck, Jul 21, 2012
    Last edited: Jul 21, 2012
  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Or to simply ignore the moron on the bottom floor and collect GL and grenades to flush him out... :p

    Yeah Ducky, hop on sometime and we'll game.
     
  5. oVR

    oVR Ancient
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    Map was built in appx 4 hours.

    Simple but effective design.

    There are some really great jumps that you can do moving around the map counter clockwise. The brace piece trim on top of the doorways can be reached from either the middle or from the level above. The lower levels brace pieces can be reached by climbing on the corner wall piece and then doing a very difficult jump.

    The position is advantageous enough that it is worth the risk and is definitely something that requires skill and practice in order to execute consistently.
     
  6. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Map took more than four hours... And it's a design I've been mulling over for months, just never got around to forging it. :p

    Got an alternative version I'm fiddling around with at the moment. Just a change of aesthetic theme really... Will post some screens and let y'all weigh in on which is better.

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    #6 SecretSchnitzel, Jul 23, 2012
    Last edited: Jul 23, 2012
  7. purely fat

    purely fat The Fattest Forger
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    Receiver placement is awkward, maybe putting it in the hall next to it on the top or bottom if you want them to be able to see where it goes.
     
  8. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    How is it awkward though? You know exactly where you're coming out at and have ample room to move upon exiting.
     
  9. purely fat

    purely fat The Fattest Forger
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    The thing is if move in any other direction other than forward coming out you will fall down right next to the sender that took you there is awkward. That doesn't strike you as weird? If you wanted a route there you could have easily put a ramp there. The teleporter feels lazy, and actually the map feels lazy as whole. For the size the map is it looks like lazy forging.
     
  10. Erupt

    Erupt Forerunner
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    Plus, you come out with a wall, like, directly on your right which is kinda disorienting..
     
  11. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Wow, seriously? That is down right insulting. What'd I do to piss you off?

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    Edited by merge:


    Look, you've got one direction to enter the teleporter from. It's not one of those silly massive wall teleporters all you cool kids are so fond of. Coming out of it, there's only one way to move immediately. Plus the map is so damn small that if you don't know where you coming out, you must be a ****ing moron.

    And Erupt, seriously? You're gonna lecture me on teleporters? How many maps have you made with teleporters taking you out onto 1x1 blocks? Hypocrite much?
     
    #11 SecretSchnitzel, Jul 24, 2012
    Last edited: Jul 24, 2012
  12. MacoroniMayorTOFU

    MacoroniMayorTOFU Promethean

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    There are alot of wraparounds, but the map looks very nice and it is clean forging. I will give it a download. Good job :)
     
  13. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    It's not as insulting of a post as it is critical.

    I also consider the teleporter as lazy, let alone unneccessary. Honestly, it's implemented as poorly as the teleporter on zealot was (and that tele is pretty sad), but neither maps need them.

    I don't think your teleporter sucks in terms of orientation, but IMO teleporters are only valuable when they send you to another distinct position of the map (Making or breaking line of sight with your opponent, or else reaching a power position/weapon safely). Considering the map is a small atrium with ascending hallways, the only possibility for a decent teleporter is placing them in the hallways where your opponent will not always see (after the first ramp -> after the highest ramp, for example). It would break the flow, like you're going for, while more likely leaving the opponent unaware while he sits on the top like a champion.

    In consideration of Enhanced radar, it's clearly obvious that the pieces in the middle don't serve as faulting wraparounds. But still, the map is undeniably small, and will give players more trouble trying to get an edge on the opponent upon spawning.

    I'm down to test this with you, since I'm pretty skeptical of the map as well.
     
    #13 Korlash, Jul 25, 2012
    Last edited by a moderator: Jul 25, 2012
  14. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Well Ben, at least your willing to give some actual feed back and make some suggestions, not to mention actually acknowledge the reasoning I have the teleporter set the way it is.
    There's a couple changes I'm mulling over currently, but I'm waiting to hear back from Rorak and a few guys first. After the actually play the map that is...

    Pop into forge with me sometime Ben and we could look over some potential changes, and get a few games as well.
    Thanks dude.
     

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