Ensnare

Discussion in 'Reach Competitive Maps' started by Robert Jonez, Jul 17, 2012.

  1. Robert Jonez

    Robert Jonez Forerunner
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    Hello fellow forgers! I made this map a while back, but couldn't post it do to the fileshare system being shut down. I then stumbled across this map, while looking through all of my maps. I then fixed some minor issues, and here we are.

    This map is located on the Quarry area. It is meant for a 4v4, but can support a 5v5, or even a 2v2. It is inverse symmetrical.

    Before the weapons, and pictures, I would like to thank xAudienceofone for the help!

    Weapons list-

    8x DMR
    4x Needle Rifle
    2x Plasma Repeater
    2x Needle Rifle
    2x Grenade Launcher
    1x Sniper
    2x Needlers
    4x Plasma Grenade

    UPDATE-

    -Fixed all of the gaps in floors

    -Added more cover in the grass area

    -Replaced Plasma Turret with Plasma Grenades

    -Increased spawn time on the Needler

    -Increased Spawn time on the Plasma Grenades

    Now, here are the pictures-

    [​IMG]

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    [​IMG]

    Enjoy!
     
    #1 Robert Jonez, Jul 17, 2012
    Last edited: Jul 18, 2012
  2. RoboArtist

    RoboArtist Forerunner
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    No comments yet? This map looks great. And it looks pretty balanced based on the pics. And it being on the grass and outdoors makes the map seem bigger and not as claustrophobic. But Id remove the covi crates if I were you. Sometimes they're necessary, but not on this map. And you also need to color mark the areas better. There are alot of 2x2 steeps (as walls) that need it. And maybe add some rocks as a jump up to the plasma canon. And maybe replace plasma canon with plasmas/frags? It just doesnt seem right.

    EDIT: Just took a look at the map. The grass areas are way too open and there are a couple gaps in the floor :/
     
    #2 RoboArtist, Jul 17, 2012
    Last edited: Jul 17, 2012
  3. Robert Jonez

    Robert Jonez Forerunner
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    Where are the gaps in the floor? :(

    And, from testing, the grass seemed to be fine. But I can add rocks/cover if needed!

    Thanks for the feedback!
     
  4. Shik

    Shik Forerunner

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    Hey, invite me for testingd, my gamertag is Shikarex. This really looks cool, and I'd love to play it.
     
  5. wpcubs

    wpcubs Forerunner

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    I tend to comment on maps that I think are really great and I think this map is really great. It looks very balanced and looks like it would play great. My only thing is to work on the aesthetics in the bases, I think some rock designs would be cool.
     
  6. Robert Jonez

    Robert Jonez Forerunner
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    I will, I'm going to be testing on Thursday!

    Thanks, man.

    I'll try to put more aesthetics, but budget is pretty tight.
     
  7. II6clique jxIxj

    II6clique jxIxj Ancient
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    Wow man, great map. You've been working on this thing forever! I like all the changes you've made over the year. It looks good. Not to big of tele porters as they cause lag, but I'm sure you've tested and tweaked out a good deal of it. I'll go ahead and download it
     
  8. Robert Jonez

    Robert Jonez Forerunner
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    Yeah, I've tested it so many times, and I'm glad it's now done! (I'll be holding more testing lobbies later)

    Thanks for your input!
     
  9. RoboArtist

    RoboArtist Forerunner
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  10. Robert Jonez

    Robert Jonez Forerunner
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    Oh my! I can't believe I missed those! I am going to fix those right way!

    [br][/br]
    Edited by merge:


    UPDATE-

    -Fixed all of the gaps in floors

    -Added more cover in the grass area

    -Replaced Plasma Turret with Plasma Grenades

    -Increased spawn time on the Needler

    -Increased Spawn time on the Plasma Grenades
     
    #10 Robert Jonez, Jul 18, 2012
    Last edited: Jul 18, 2012
  11. Audienceofone

    Audienceofone Forerunner
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    I cannot beleive I missed this map too! I sort of got sick of Halo recently but all of these great mps are coming out and I didnt help test many!

    I only forged with you here, so I cannot say much for gameplay, but this seems to have turned out very nicely. Im happy to see you found my LoS blocking pillars useful- or I assume you did seeing as you kept them.

    I hope to play this one day, should I ever return to Halo Reach again (which I am sure I will at some point).
     
  12. Robert Jonez

    Robert Jonez Forerunner
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    Thanks!

    You were a huge help in completing this map. Those structures work very well, and improve the game extremely!

    I don't think I'll be holding any more testing sessions, but, hey, who knows?
     

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