I think sprint and other mobility AAs were part of the problem with some objective gametypes. It allowed for players to reach areas and battles for objectives such as flags or hills too quickly compared to the slow speed of the flag carrier or person holding the hill and the likes. Because the flag carrier had slower movement and no mobility AA and the chasers had both a 25% speed boost AND sprint or jetpack or (for a time) evade at their disposal, it was too difficult to get the flag away, and it made stationary objectives a mosh pit. It doesn't help that they purposely made efforts to remove flag juggling either. Caps became a lot slower and therefore easier to stop, especially when you were traversing maps designed for 100% speed and sprint-friendly areas with 75% speed and no ability to ease the passage. Catching up to the carrier/hill was no problem. Not even the 10 second spawn advantage was enough in a good number of circumstances. I don't think that does wonders for strategy. I just don't like how sprint and mobility enhancing AAs work with objectives. I think Countdown CTF and Zealot CTF are fine and dandy with MLG settings. Setting up means something and there are some decent and fast flag routes. I think even Reflection and Powerhouse play good 1-flag when the carrier can actually move. It seems to me like the base game just made good objective maps hard to make.
I'm with cluck, Powerhouse and Boardwalk are great 1flag maps, Powerhouse more so, and both are good maps overall. For larger 1flag, Breakneck is really fun IMO. And I think that Sanc, Zealot and Ridge line are all great for 2 sided obj.
Boardwalk is alright for 1-flag. The problem is the red flag location - it's in the middle of a wide open area with multiple nooks and crannies for defenders to hide in. Makes the flag location on Reflection seem like a cakewalk. You basically have to slaughter the entire defense to have any hope of getting a flag run started. But once one gets going, it's a good map for flag-running. Powerhouse is better, I think. Arguably Reach's best 1-flag map. I agree with Scorch that sprint and evade made 1-flag very problematic. Evade is worse of the two, but sprint just emphasizes the disparity in speed between the flag carrier and everyone else. Looks like H4 will be more of the same, so hopefully they'll protect the flag carrier a little better, either with different settings (maybe more speed for the flag guy) or different map design & flag location, or both.
Powerhouse is terrible with one-flag because of sprint and the fact that you can on the opponent's half of the map. And the flag and capture locations just don't make sense.
Disagree. I think the main issue with it is that there's one clear route, but that only becomes apparent after you learn the spawns and think about LoS so it's no worse than any other 1 flag map. And sorry but the locations make perfect sense, after the beta layout I can totally see why they moved them to where they are. Nutduster, agreed about the flag spawn on boardwalk, its a real issue, that and the fact that the whole planter side of the map is only used for spawning. Still reasonably fun though. Reflection is just an awful map.
Yeah really. Stop talking about Reach! Longbow looks awesome IMO and the new warthog seems more sturdy and less "flippy". Vehicles in general seem to behave better based on that gameplay. I'm wondering why the Needler has bloom? Maybe they amped up the power on that little bastard. While everyone's complaining about how the Sniper looks, I think it's fine. It's better that the look changed.
I'll truly miss Powerhouse when we move to Halo 4. It'll be one of a very very short list. I seriously hope there are some new "this map is going to be a long time classic" when 4 drops, cause Reach blew it with maps.
We're discussing past maps and their styles, saying that we hope Halo 4 maps are either like certain ones, or unlike certain ones. There's really no reason not to be discussing any of this.
The majority of this page is posts regarding objective game types and what reach maps sucked or were good for them. People can talk about whatever they want, I was just pointing out what was starting to trend and it wasn't halo 4 discussion.
Is it just me or does it look like all they did was take a motorcross helmet and modify it? They could have done a much better job on that...
I always think Halo stuff looks really tacky in real life, I'm hoping they spruce it up a bit with some digital editing or something. Also, if Chiefy is involved, i'm wondering where exactly this fits into canon. (Not that canon has mattered since Reach, but w/e)
The trailer for Forward Into Dawn will be released soon. https://mobile.twitter.com/Machinima_ETC/status/223522573969928192 [br][/br]Edited by merge: Also another picture:
I get what y'all are saying, I agree. Everything in the Behind the Scenes video looked really tacky and fake. However, the actual footage looks a lot better.
Found this online... could be new map? or part of campaign? I dunno though, it could be old news too. Its just the first time i've seen it