Dive

Discussion in 'WIP - Works In Progress' started by Benji, Jul 8, 2012.

  1. Benji

    Benji Ancient
    Senior Member

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    Dive is a symmetric 1v1 version of my map Whirlpool, tailored for the upcoming Smackdown tournament.

    Loadout cam, featuring the Sniper spawn(one at each base, zero clips, 180s respawn), health pack, as well as the spawn for the player,
    [​IMG]


    Central River featuring a Concussion Rifle(Place at Start no, zero clips, 120s respawn). One of the two way nodes to the top floor is in the distance.
    [​IMG]

    A closer look at the blue side's teleporter
    [​IMG]

    The top floor, with the two sticky grenades, as well as one of the two top floor two way teleporters
    [​IMG]

    The shotgun hallway, (150s respawn, zero clips). The outside of it can be seen in the second picture
    [​IMG]

    Any suggestions?

    Download Link: File Browser Halo Official Site
    Whirlpool thread: http://www.forgehub.com/forum/reach-competitive-maps/139456-whirlpool.html
     
    #1 Benji, Jul 8, 2012
    Last edited: Jul 8, 2012
  2. MacoroniMayorTOFU

    MacoroniMayorTOFU Promethean

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    Is it called dive because of the water in the middle?
     
  3. Dax

    Dax Mhmm.
    Forge Critic Senior Member

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    I'm worried about those ramps you added, the ones in the Landing Pad Room look a little steep and there also looks to be a potential camping spot underneath. Also, the ramps you added in the Central Area kind of ruin that wrapound feel to get to the shotgun that I think you were going for, which I really liked when testing. I still think if you just added some way from the shotgun hallway entrances up to the Landing Pad Room (and vice versa), it would really open up the map in terms of player movement and the Landing Pad Room wouldn't feel too closed off, yet you wouldn't change the overall feel of your map. Hopefully that makes sense?

    Add me on Live if we aren't friends already. I wanna check some stuff out
     
  4. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    'Tis a fun map, I like the concussion rifle much more than the rocket launcher. I still think you should put a power weapon at the top though. Also, I was thinking the same thing as Dax. I believe removing the ramps, but keeping those parts of the bridge open would be good. However, the ramps on the top are iffy. They add more connections from the upper level, but they just look funky, haha.
     
  5. luckiesnipes

    luckiesnipes Ancient
    Senior Member

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    Are you just naming these after TMs and HMs? If so I have an idea of the next map name *cough surf or waterfall cough*
     
  6. Benji

    Benji Ancient
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    I don't think the top level needs a power weapon to attract attention to it. In previous incarnations of Dive/Whirlpool I had a power weapon at the top, and all the action stayed at the top. Also, I removed the bridges from the shotgun to the river, but kept it open.


    The previous version was pretty randomly named Whirlpool, so this is just a natural extension.
     
  7. WhackyGordon

    WhackyGordon Forerunner

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    Hey - played a match on the latest version last night. Concussion rifle worked nice. I liked most of the changes. The teleporter ledges are a bit overpowered. You can see someone approaching the teleporter on your radar, so it's really easy to camp. Also more routes would be nice. Drop-downs from top might help. Lastly, I think there are too many power weapons. It just feels crammed with them. Maybe swap something for CP? The CR location would work nice for that.
     

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