I'm sure this has been noted, but I didn't see any mention of it...I was watching the video again more closely and noticed a section in the structures tab called "Ravine," which could either be a simple header telling you that all the items below are Ravine specific, or it could be it's own section with pieces that are unique to the Ravine. The latter would make the most sense, which sort of leads me to believe that each of the 3 maps will have their own unique section, but that the rest of the objects will be inherent throughout all of them. I hope I'm wrong and that each map will have it's own completely unique palate, but I kinda doubt it. The other thing I noticed was that there doesn't appear to be a "fast expand" for sizing your "hills", or at least not yet.
I hope they create placable automatic turrets - not enough to earn a significant amount of kills on it's own, but for fun and especially on objective gametypes like CTF. They would be destroyable and would have a long spawn time. Or perhaps an objective where your team has to take over the other teams fort? Like Halo Wars, except smaller. [br][/br]Edited by merge: I hope they create placable automatic turrets - not enough to earn a significant amount of kills on it's own, but for fun and especially on objective gametypes like CTF. They would be destroyable and would have a long spawn time. Or perhaps an objective where your team has to take over the other teams fort? Like Halo Wars, except smaller.
They did. It's an AA. E3 2012: Official Halo 4 Abilities, Loadouts & Packages - All the Details - YouTube
So If what im getting out of it is that if they specifically said "shipping with disk" that probably means DLC forge canvas's. And if one were to pro-order the L edition, then some of us would have forge maps that others didnt.... The forge area seamed very small aswell, rather pathetic. People are saying that the others will probably be desert or tundra, that would mean this is the only grass map. Also: The disk ships with ten maps, one being a forge remake...are these included? But that couldnt really make any sense seing as you cant have a forge blank canvas that counts as a multiplayer maps?????? [br][/br]Edited by merge: The shotgun is consistently the best looking gun in the game, my old fav
You don't get exclusive maps for buying the limited edition. They just are free for you and cost money for others.
Already posted, good sir. Thanks anyways. Also, the shotgun looks sexy as ****. Auto-sentries and the new attribute zones means I'll be trying my hand at a TF2 gametype for sure. We just need broken-off turrets as start weapons in customs for the heavies.
Yeah but i thought they said they were map packs that you get early so they are time exclusive. [br][/br]Edited by merge: Also my post sounded arrogant...not intentional
Huh, that sounds really interesting. I was thinking with more of an invasion gametype though, where one team is fortified in their stronghold, and turrets (much like Halo Wars) would stand as a defense system - and perhaps skillful individuals would be able to help upgrade them as well. But I already have some ideas for my loadouts lol
I think that with FR issues, we're pretty much going to be in the same boat as Reach. 343i wouldn't have given us a budget that we can't fully use, nor would they have introduced dynamic lighting if the engine couldn't handle it. However, we'll probably have to be careful when it comes to object usage and map design, just to a lesser extent than in Reach.
This is the same logic that says that Bungie wouldn't have given us a budget we couldn't fully exploit in Reach, or certain objects that by themselves cause observable framerate drop. I don't mean to be overly pessimistic, but framerate remains my primary concern and the fact that the environment and objects look about the same, PLUS they added dynamic lighting (giving the engine more things to render) doesn't exactly fill me with hopefulness. Worse, 343 is unlikely to address this head-on because most Halo players don't know or care about it. Hell, most forgers don't. So we probably won't know anything until the game ships. This is pure speculation. But I hope you're right, and I hope it's a much lesser extent. I'm not saying we should be able to pile 400 objects in one area and expect the engine not to groan, but I'd like to be able to build ambitious maps with a few open lines of sight and not break the game.
You can tell that from a low-quality video that shows just a few objects out of many dozens? I can't.
Disagree. In terms of what we have, item dupe seems only semi useful, as basically it saves you the time of orienting an object the same as one you have spawned. The main use for this which occurs to me will be when putting objects in a line, where magnet seems like it would be more useful anyway. Moving groups of objects would be amazingly useful when you have to make adjustments to a map's design. Moving entire structures even just a few spaces, rather than having to move each piece individually, would save lots of time. But the best thing would be item grouping in the biggest sense. Being able to group items then group dupe them, then group move them, surely I don't need to explain how easy that'd make symmetrical maps, or just any map with repeating complex (or even semi complex) structures.
umm inflation is a real world concept, it doesnt necessarily have to apply to a video game as well. in the video, it looked like the objects were priced 100 or 150, so a 1000000 budget would yield considerably more available objects.
low-fi textures should hopefully be less of a hinderance on fps when placed en masse. And if a static light+shadow model loads with the map, it's not really dynamic. Not to say that there isn't dynamic lighting too, but it's akin to Halo 3, affecting players, vehicles and crates. Pretty disappointing that they thought 'Forge World' was still the best concept for a creative environment. I would have thought a handful of smaller locations would be much more successful, in variation and resource requirement.
We're getting multiple, distinct environments (3 I think?) of which this is just one, so yeah. EDIT: Also, the fact that they only showed us the least impressive one (in the sense that it's most like what we have already) could mean that they have another forge specific reveal planned, so what else are they keeping back for that? On the other hand, they could just be holding the other 2 forge maps back for when they do a map mass reveal. Idk, let's hope.