Middle Ground

Discussion in 'Halo 3 Competitive Maps' started by BJFPoyver, May 21, 2008.

  1. BJFPoyver

    BJFPoyver Ancient
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    Middle Ground is the first map created by BJFDragon and Poyver, and is best played with Team Slayer.

    Middle Ground is a fairly large map that can be played with around 4-12 players. There's a fairly large amount of weapons, grenades, and equipment.

    Basically, the idea of Middle Ground was to have a quick way to get to the middle part (the man-cannons on each side) and also a long way (the tunnels that eventually meet in the middle). As well, battles could also occur on the outsides of the map and at the back. Although Middle Ground has many places to hide, it actually plays suprisingly wide-open. We also tried to make Middle Ground as symmetrical as possible.

    Weapons:
    BR x14
    Sniper Rifle x2 (1 spare clip in each)
    Shotgun x2 (no spare clips)
    Magnum x4
    SMG x4
    Brute Shot x2
    Rocket Launcher x1 (no spare clips)
    Energy Sword x1
    Machine Gun Turret x2

    Equipment:
    Bubble Shield x1
    Power Drain x2
    Regenerator x2
    Overshield x1
    Active Camo x1
    Deployable Cover x2
    Frag Grenade x4
    Firebomb Grenade x4
    Plasma Grenade x4
    Spike Grenade x4

    Playable Gametypes (as of now)
    Team Slayer
    King of the Hill
    One Flag
    Multi Flag
    Oddball

    Pictures:

    Below Rockets
    [​IMG]

    Right Turret
    [​IMG]

    "Middle Ground"
    [​IMG]

    Right Man-Cannon
    [​IMG]

    Right Side
    [​IMG]

    Tunnels Meet
    [​IMG]

    End of Tunnel
    [​IMG]

    Gameplay Pictures:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Thanks to:
    CAMbroChil19
    CONRADbroChil19
    Cazo375
    N3wbK1LLa
    Nicko2003
    and anyone else who tested or helped out in any way.
     
    #1 BJFPoyver, May 21, 2008
    Last edited: May 22, 2008
  2. SPAGETTII

    SPAGETTII Ancient
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    looks nice and clean
    i would just use more interlocking though
     
  3. SPAGETTII

    SPAGETTII Ancient
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    looks nice and clean
    i would just use more interlocking though
     
  4. BJFPoyver

    BJFPoyver Ancient
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    We probably should've, it just didn't seem necessary at the time.
     
  5. xSharpshooter94

    xSharpshooter94 Ancient
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    first don't double post not only triple post. second of all i love the map it is well put together and looks like a map to settle a grudge on
     
  6. BJFPoyver

    BJFPoyver Ancient
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    Thanks.
     
  7. Fly

    Fly Ancient
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    It looks as though you understand the concept of merging, but you did not use it to your advantage when you could have. Learning leads to success!
     
  8. BJFPoyver

    BJFPoyver Ancient
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    again, didn't seem necessary at the time. but thanks, all criticism helps :)
     
  9. Linubidix

    Linubidix Ancient
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    Looks good, reminds me of some of forgehub's original featured maps. The problem being is that this is not what I'd call a modern forged map. There appears to be no interlocking, which is pretty much essential to making a successful map nowadays. It may play well, I'm not sure but there's no interlocking which may detract some people. On a lighter note, it does look like it would support TS pretty well, and the general layout does looks pretty good.
     
  10. BJFPoyver

    BJFPoyver Ancient
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    thanks bro, point taken.
     
  11. Nicko

    Nicko Ancient
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    Hey Poyver. I like this map and it can be fun but I don't think this was our best work. I think Harbringer will be but I feel it needs some adjustments before we finish it. But good job on posting the map.
     
  12. BarkusTheMan 1

    BarkusTheMan 1 Ancient
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    i swear the community maps just keep getting better and better. I haven't seen a bad one in a while. this map looks excellent! awesome layout and design, honestly i don't see anything wrong with it. well done!
     
  13. BJFPoyver

    BJFPoyver Ancient
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    thanks, and i totally agree. Harbringer's gonna be awesome.
     
  14. BJFPoyver

    BJFPoyver Ancient
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    thanks dude, appreciate it.
     
  15. Thom Barbarossa

    Thom Barbarossa Ancient
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    looks very nice for a random map based on nothing u got my DL
     
  16. Awkward Silence

    Awkward Silence Ancient
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    Umm. What the hell?

    Anyways, yeah, it looks clean and mostly well organized, though I do agree with other people's mentions of the lack of interlocking. Since this is your first map, that's perfectly fine. My only question is, what advantage does the center/middle ground provide? What is the incentive to go there?
     
  17. CaMOfo

    CaMOfo Ancient
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    Nice use of merging, usually flamethrower isn't a good choice in a map, but looks like it work in yours.
     
  18. BJFPoyver

    BJFPoyver Ancient
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    Well, basically you can control where you want your opponent to go. We placed a sword in the open single box middle part so that you could slice n' dice the people jumping over the man-cannons, thus forcing them through the tunnels. Alternatively, you could also be able to do the opposite, force them through the man-cannons while guarding the tunnel with the sword. We also placed barriers and BRs on top of the tunnels for an effective way to attack the opposition. Also there is an active camo which is a very good combo with the sword in this map.

    If the enemies spawn at the back of the map, then you can either wait for them to come under the stair part in the middle, or over top, using the grav lift near the rockets.
     
    #18 BJFPoyver, Jun 1, 2008
    Last edited: Jun 1, 2008
  19. BJFPoyver

    BJFPoyver Ancient
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    There's no flamethrower, the fire comes from the firebomb grenades.
     
  20. gunman1331

    gunman1331 Ancient
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    u do no mlg does not have any equipment and also does not use the firebomb grenades. other then that it looks like a good map :)
     

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