Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    Agreed man. Real pro's don't need customized button layout. They can rock with Default!
    "B" ftw!
     
  2. That Scorch Guy

    That Scorch Guy Forerunner

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    Honestly, Bumper Jumper offers you the four actions you need on fast access in combat on the bumpers and triggers so that you don't lose any time aiming when jumping or punching in combat. I don't see why or how you can call bumper jumper stupid.

    On a more Halo 4 related and still button layout based discussion, I noticed all of the control schemes put AA on the triggers or bumpers. I'm guessing either 343 isn't really good with button layouts or AAs are going to be frequently used in combat scenarios. I don't like that. In Reach, only Jetpack, Evade and Armor Lock were really combat AAs. Look how those three turned out.
     
  3. WhackyGordon

    WhackyGordon Forerunner

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    ???
    lol
    But yeah, I agree. Sprint ought to be up top. It's not exactly a combat AA, but universal skills like jumping and sprinting should be taking up primary button slots. Then again, thruster and promethian/forerunner vision both look pretty right-stick intensive.
    I imagine we'll get used to Sprint on a button. I got used to jumping with A thanks to Borderlands getting me hooked on Boxer (don't ask me how that worked - it just did).
    If I can jumpshot people using the A button (and I can), I can't imagine sprinting will be very difficult.
     
  4. Oli The G

    Oli The G Forerunner
    Senior Member

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    This is heading for a mirrors edge based control layout. Dear gawd.
     
  5. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

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    I absolutely adored Mirrors Edge.

    But I don't see how the controls are really even remotely alike. They're not really even the same genre of game, the only thing they really share is a first person perspective, so they're not going to have controls that work the same.
     
  6. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

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    Correction, this would be my ideal. I know many of you think it's stupid, but it's how I play:

    RT - Shoot
    LT - Grenade
    RB - Reload
    LB - Sprint
    Right Stick (Click) - Zoom
    Left Stick (Click) - Crouch
    Back - Scoreboard
    Start - Pause
    A - Jump
    B - Melee
    X - AA
    Y - Switch Weapon
    D-pad - Switch Grenade
     
  7. cluckinho

    cluckinho Well Known
    Senior Member

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    ^I like this.
     
  8. Transhuman Plus

    Transhuman Plus Ancient
    Senior Member

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    That, and default sprint is the last thing I want out of Halo, especially after Reach.
     
  9. CHUCK

    CHUCK Why so serious?
    Senior Member

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    how about yelling "SPRINT!" at the kinect to sprint.
     
  10. SargeantSarcasm

    SargeantSarcasm In Loving Memory
    Senior Member

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    Is anyone else kinda happy with how the game looks? It feels like Halo, even with all the insane changes.

    That won't bring your legs back.
     
  11. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    Haha this is an interesting idea. There are one too many buttons being use. IMO, d-pad really shouldnt be used, and kinect seems like the only way to open up another button

    thesilencebroken's control scheme is exactly what I would want also
     
    #4071 CAPNxXxCANT, Jun 18, 2012
    Last edited: Jun 18, 2012
  12. thesilencebroken

    thesilencebroken Jill Sandwich
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    They use the d-pad to switch grenade types in Resident Evil: ORC, and it feels pretty natural to me actually. Once you have it in your mind, it's easy to adjust.

    Yes, I love the way the game looks. Immensely. Not in love with the multiplayer armor really, but everything else is so wonderful looking.

    Also, post of the century.
     
  13. Pegasi

    Pegasi Ancient
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    This is exactly the control scheme I want. I hope to god they implement it, though I'd still prefer full mapping overall as it'd allow for everything said in here.

    I'd personally like Sprint on X as I'm used to having it there anyways since it's the only AA I use, plus I feel that overall I'm probably better off having Sprint that tiny bit more accessible than AAs.
     
    #4073 Pegasi, Jun 18, 2012
    Last edited: Jun 18, 2012
  14. Dax

    Dax Mhmm.
    Forge Critic Senior Member

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    Does anyone know why they don't just allow full customization of control schemes? I can't see any harm looking at it from 343's standpoint, and I can't imagine it being too difficult for them to implement before launch.

    Also, could anyone link me to some Thruster Pack gameplay footage? I've read all about it but still have yet to see some actual footage of it in action.
     
  15. WhackyGordon

    WhackyGordon Forerunner

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    Halo 4 | Hoaxer Vid 2 - YouTube

    Edit: aaand one from first person perspective http://youtu.be/z3RdpqvGp8w?t=9m8s

    (those are both time links, but they've been kinda shifty for me lately. Might want to double check the video's time as it starts and make sure it's at least close to the url. I've had it off by as much as five minutes before)
     
    #4075 WhackyGordon, Jun 18, 2012
    Last edited: Jun 18, 2012
  16. RightSideTheory

    RightSideTheory Legendary
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    ^Holy ****, the DMR seems to have a faster kill rate than the BR, even though it takes five shots instead of four. It just shoots way faster. I wonder if they're going to slow it down so they stay balanced better, otherwise the DMR might wreck BR's at medium range, which is where they seem to want the BR to be the best.
     
  17. WhackyGordon

    WhackyGordon Forerunner

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    I think BRs still have the edge. Players just aren't using them at their maximum potential yet, because they just picked up the game for the first time. http://youtu.be/YUrNk0k29EU

    Players are more used to spamming the **** out of DMRs. The BRs might fire faster than the players were firing them. It almost looked like they were pacing at Halo 3 speeds. I thought I noticed some BRs going off faster here and there, but they seem slower in the MLG games. Methinks it's no coincidence lol
     
  18. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    That was the first entirely honest video I've watched yet.
     
  19. That Scorch Guy

    That Scorch Guy Forerunner

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    Jetpack, in a way, was a combat AA. I can see how you could dispute it, but used in a straight up fight it could make it far harder to be headshotted and far easier to headshot the opponent. Granted, a large part of its rage-inducing factor stemmed from its ability to **** on map control off the spawn, which seems to be largely removed with the thruster pack, but it could be used to get an advantage in a fight as well.

    And trust me, as a Bumper Jumper, sprint is now second nature to me on a face button.

    As for the BR, I still feel it was a bit underwhelming in the videos, but I bet we'll need to play the final game to see how it stacks up.
     
  20. Transhuman Plus

    Transhuman Plus Ancient
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    http://youtu.be/YUrNk0k29EU

    I can't pretend I'm buying this out of anything but monotonous nonchalance anymore.

    "At least it has multiplayer, however unenjoyable it may be"
     

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