I'm currently working on a new 1v1 2v2 map and I have begun to see disco in some spots. I know that on 4v4 maps Disco can be a problem, but I want to know if it could be on a 1v1 2v2 map?
If you use enough parts, disco will come. Disco is caused by how many parts you have on screen at once, counting parts behind others that you can't actually see. It is also worse when facing towards the waterfall. But getting disco on a 1 v. 1? For shame sir. Needs more Colly Walls.
I don't find anything wrong with collies if used correctly. Also, if the shape of the floor or wall is to abstract to fit with a pattern, there is nothing wrong with collies. Coliseum walls look clean where brace larges look better in moderation. I honestly think a long line of brace larges looks more monotonous than a single coliseum wall. You could do patterns on the bottom and top of the wall that would give the wall more depth and detail; more so than brace larges.
I want to see this. It's not until I place spawns and objectives that I get disco on my btb maps so I have no clue how you managed it on a 1v1.
Years? [br][/br]Edited by merge: If you want to see the cloctipus then I'll invite you later Its my first 1v1 Turns out guys that 1. I made the map to big and 2. my bro had made a nice box full of fusion coils and it was made out of glass and he used, basically all my glass pieces and made a box with explosives inside, map preview coming soon. could someone put a lock pl0x?