Graphene v2

Discussion in 'Halo and Forge Discussion' started by WhackyGordon, Jun 16, 2012.

  1. WhackyGordon

    WhackyGordon Forerunner

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    Map Name: Graphene
    Tags: WHACKYGORDON, GRAPHENE
    Canvas Map: Forge World (Canyon)
    Last Updated: 06.18.2012
    Status: Near Complete
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    (Bottom mid screenshots out of date - new screenshots pending)
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    Ideal Player Count: 8, 10, or 12 (Red vs. Blue only)
    Supported Gametypes: CTF, Assault, KoTH, Territories, Headhunter, Oddball, Invasion Skirmish, Team Slayer, Infection
     
    #1 WhackyGordon, Jun 16, 2012
    Last edited: Jun 19, 2012
  2. Dizzyman572

    Dizzyman572 Forerunner

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    This map looks pretty nice. I'm not so sure about those purple catwalks in the center, it looks very linear, and it looks like if you go up there you won't come out alive. I would go ahead and try to experiment with the center building a bit more to get the most out of your gameplay experience. May I suggest something to help against those Ghost a bit more.

    Other then that, the map looks pretty well done. I like what you did with the Triple Building (pic 16) and the gold struts (pic 17). I don't have a good visual on the gameplay aspect for this map though, so perhaps a video would help explain that to me and possibly entice players to download your map.
     
  3. Shik

    Shik Forerunner

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    Oh, so you're serious about this map? I remember play testing it, though I really wasn't doing my part, I was just breaking the map and sniping outside of it xD. Looks way better than it looked in the beginning, so much more cleaner, and things look more balanced. You made pieces that noone would use acceptable, and it's acceptable. Cool map d00d
     
  4. WhackyGordon

    WhackyGordon Forerunner

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    I've been reworking the mid area. The catwalks are new, and still being tweaked. You can, however, play on them and come out alive. It doesn't look like there's much cover, but the lines of sight line up in such as way as to make it somewhat sheltered. Not so much that you can't see a player on them, but enough that they can survive and get to the top, where they can fight back and do some real damage. Still, the catwalks will probably see more revisions soon.
    I'm glad you like the forward base things (triple rooms) - they worked out so much better than I had hoped, and are now one of my favorite features on the map. As for videos, I have a few, but they're quite outdated. The basic layout has been consistent, but the aesthetic has changed so much since then, they're not exactly a great way to portray the map. Still, you can see them if you please :)


    I dunno if this is the map you're thinking of. There are soft kills you might be able to exploit for 10 seconds on top of some structures, but as for breaking out, I can't see that happening. The map has a hard safe zone running through the middle of all the walls. It's about as unbreakable as they come, and has been since I first forged it.
    Of course, I could be wrong. If there's a way out of this map, please let me know lol
    I'm glad you like my structure use. I've gotten quite a bit of flak about it, but I'm glad I've stuck with it. Kinda feels like an achievement to have a map that (IMHO) plays well and incorporates prefab structures.
    So ya - thanks d00d :)
     
    #4 WhackyGordon, Jun 17, 2012
    Last edited: Jun 17, 2012

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