I hate the br sound, i hate the grenade throwing sound, i hate the pistol reticule, i hate the new sound direction jeff steitzer (Mr. Matchmaking Voice) took. Everything else, though, looks and sounds pretty good.
You know...after taking out AAs, packages/upgrades and sprint...I'd absolutely be stoked for multiplayer. Really hoping a playlist or two has that. Or I find sprint bearable. Those MLG vids made the gunplay of Halo 4 look loads better than Reach, with less emphasis on grenades/melee and more on movement. I understand that may be in part because of the level of play, but those nades looked nerfed and stopping someone sprinting (it looked like they were) puts sprint pummel as a less viable strategy. I like that. I think I could get used to that. Just cut the AAs/perks in at least one good playlist and I'll be happy enough. I'll feel a bit secluded (see: Squad Slayer) but it sure looks better than Reach now. Good move by 343, to clear up all the stuff many people wouldn't like first.
I thought I was just dumb and remembered wrong, but those MLG videos have the names of the maps backwards. Adrift is the UNSC map, and Haven is the peaceful looking Forerunner map.
Promethean vision is the one thing that worries me in those videos. In the first video that cluck linked to, it seemed like that guy spent half the game looking through walls. Maybe he was over using it, when he could have just been using his motion tracker, but it still bothers me a bit. However, it's good to hear hologram can fool promethean vision. What's good is that that's the only thing that I didnt like too much in those videos. The game as a whole looks pretty good. I'm sure the fact that we were watching mlg players had something to do with the lack of weapon diversity
He used it a lot but it wasn't that helpful to his game. The few moments when it proved more useful then just the radar is when he could see people on a different level then he was.
:O that would be fantastic! I need to play that at least once in H4, would make my day, if not week, if not month, etc.
I was a Carbine guy too. I prefer fast single shot weapons. Without bloom. And with shiny holographic displays now apparently. I still think I liked the H3 sound better; I would have rather a more updated version of something similar to that than the sound they're using now. Whatever, small concern.
I haven't heart anything regarding camo however. Hopefully it exists as a powerup like it always has.
So far all I've seen is summarized on 343's H4 page (can't figure out how to link directly to the part about gametypes, so look for the "Halo Evolved" little subheader menu and click gametypes under there, if you wanna see my source): But Active Camo is available, and I can't see why they would disable AAs as pickups. That would just look like a snub to MLG. So there's that, at the very least. [br][/br]Edited by merge: I think it was the prequel logic. Carbine wasn't in CE (was it? I'm actually not 100% sure now... :S) But yeah, I figure that'd be why they didn't include the incredibly successful BR, and went with the DMR experiment. Anybody counted out the number of shots the magnum takes to kill somebody? I'm having trouble finding footage of a clean magnum kill to go by. (although I need to rewatch that MLG video I saw earlier.)
Elamite's tactics were very well layed out and planned, but executed poorly. His aim was very shakey, I'd think because this was the first time they were playing the game so it takes some getting used to. Like a year ago, I went from playing Reach and then hopping on to H3 for a bit. The same experience happened to me because of that damn aim assist that is so strong in Reach. Although I did notice that when Hoaxer got all his shots on target from the carbine the killtime was a little bit faster than the BR. If I'm not mistaken, H3 was the same, right?
What about Scattershot, Needler, and the Sticky Detonator? It seems as if the ordinance drops, on certain maps, are these intermediate weapons while the real power weapons have a random rotation around the map, but are still dropped on timers instead of being called in. Of course, one of the devs for War Games said that on larger maps in the E3 build, you can call in Sniper Rifles or Splazers. It looks like you have to be incredibly close to pull off a 1sk with the Scattershot compared to Shotties we've seen in the past. No one has been using the Needler much, but I've heard it's pretty powerful. Haven't seen anyone use the SD effectively so far. This may have a higher learning curve like the GL did. @WhackyGordon: No NR in Halo CE and I believe the magnum is a 6sk with an 8 round clip right now. Also, whoever said the ordinance drops are random weapons is wrong. They are designated per map and everyone gets the same choices. The only one that may change is the power up from what I've seen. I've seen speed boost on Haven as well as reports of OS on there as well. They talk about this in this video: Halo 4 Exclusive Look Developer Commentary #2 MLG TV - YouTube Also, does anyone have a full-game video of that snow map with the vehicles? Longbow or something...
Bummer. Really wanted to see some vehicle action go down. I am a little concerned about the statement from the dev that Snipers and Splazers are, at the moment, able to be called in via ordinance drops on some of the larger map. Considering how it doesn't take that many kills to get one, I can imagine the abundance of SRs (coupled with anyone who has that extra ammo perk) being ridiculously annoying.