Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. thesilencebroken

    thesilencebroken Jill Sandwich
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    There are Storm Rifle / Assault Rifles in the loadouts, don't get used once in those videos. 5 matches, not onces did I see anyone use them.

    They walk over the needler already dropped, don't have to waste their weapon drop on them, pretend like they aren't even there. I understand that BR vs Needler is always going to come out with the BR on top, but why not scoop it up as a secondary and wait for a good moment to annihilate someone with it?

    People used to use weapons just to use them and mix it up. Now they lay on the floor as decoration. However, if 343 would've scrapped them, people would've freaked. I don't get it.
     
  2. Nutduster

    Nutduster TCOJ
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    That's largely on Bungie for the approach they took to their weapons. Plasma rifle was actually useful as a primary in CE thanks to the freezing effect (one of my favorite subtle gameplay elements of all time, by the way) but they took it away in H2 - probably to not make dual-wielding overpowered - and never brought it back. Needler has been underpowered in every single Halo game except arguably Reach, and the only thing that really makes it effective in Reach is situational - it is grossly effective against jetpackers, or against people on the ground while you're jetpacking; but in ground-level combat it's still decidedly inferior to a DMR. Dual-wielding actually blew the weapon sandbox wide open in H2 with all the interesting combinations you could put together, many of which were actually brutally effective - but they nerfed dual-wielding in H3 and then removed it in Reach. On top of that, despite lots of hinting around by Bungie and the community begging for it, the pistol was never really tweaked to anywhere near original potency; obviously we don't need a full CE-powered long-range nightmare weapon, but the silly mags in H2 and H3 felt like pea-shooters and the one in Reach was just marginally more effective, thanks to bloom and a poor damage-to-clip-size ratio.

    There's also a measure of blame to go around amongst the community, who ignore the few legitimately useful semi-power weapons due to lack of understanding. I can't tell you how often I come across the concussion rifle on Countdown just sitting, not picked up. If I find it and I have a CQC weapon already, I will ditch my DMR and go concuss/shotty or concuss/sword. Of course Countdown makes that more plausible than it would be on a more open map, but still, I feel I'm one of the few that would take that chance. The grenade launcher was also disrespected for a long time, though I feel like it's gained reputation the longer Reach has been out. But fundamentally, the DMR is too useful to not have on most maps, which brings us back to Bungie.

    If there's one good thing on the horizon from the advent of loadouts, it's that 343 will basically be forced to use a very large and diverse weapon sandbox, and give us a wider array of weapons in all sorts of roles. I fully expect (and hope) to see people not just DMR or BR-ing each other all match long, but also employing some of the other options. If they don't though, I hope at least that 343 gives us a few weapons like the concussion rifle in Reach and the SMG in H3 that are quite useful but often ignored - I'll pick them up while others bypass them.
     
  3. thesilencebroken

    thesilencebroken Jill Sandwich
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    I like you Nutduster. You're a cool dude.
     
  4. Rorak Kuroda

    Rorak Kuroda Up All Night
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    Don't know if it'll be the same for all ranged weapons, but when zoomed in with the BR, being shot didn't cause you to unscope.
    EDIT: Yeah, looks like all ranged weapons.

    And from the looks of it, the filter used when Promethean vision is activated should work fine on forged maps.
     
    #3684 Rorak Kuroda, Jun 8, 2012
    Last edited: Jun 8, 2012
  5. Nutduster

    Nutduster TCOJ
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    ...and thank goodness for that. It's a minor annoyance in the grand scheme of things, but I always hated when I was trying to fight someone and I would scope in, then get shot and de-scope, then scope in, get shot again... etc. It puts an inordinate premium on getting the first shot in long-range precision weapon fights, especially if you're like me and have a fairly small and lo-res TV - I can't usually cross-map people without being scoped in. If someone gets first shot on me from across a map and I get into that cycle of scoping and de-scoping, I'm pretty much forced to either run for cover, or fire wildly while waiting to die. Really dislike those situations.
     
  6. neverendinghalo

    neverendinghalo Forerunner
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    I can relate...sadly
    I'm probably not going to use the BR unless I'm forced to just because I really never get used to 3 round guns. The DMR and Covey Carbine look like my fav primary weapons right now. I wish that someone on those MLG H4 vids would actually pick up weapons to see how they are.
     
  7. Rorak Kuroda

    Rorak Kuroda Up All Night
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    Agreed. In Reach, long range battles really only consist of who can get the first shot in, and who can keep the other person out of scope. Missing a single shot can lead to you losing your scope, and the whole battle, which isn't necessarily a bad thing, but I do much prefer being able to stay scoped in.
     
  8. NlBBS

    NlBBS Forerunner

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    You stay scoped in with the Carbine aswell. Also, the Overshield ordinance is burnable.
     
  9. RightSideTheory

    RightSideTheory Legendary
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    I've got some cool mini-game/infection ideas for some of the AA's and weapons they've shown, but I don't really want to discuss them, seeing all these possible thieves out there >.>

    Thank god they're finally increasing the sandbox hugely.
     
  10. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    I already have like 10 maps/games planned out, many of which were build failures in the other Halo games.
     
  11. Audienceofone

    Audienceofone Forerunner
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    Show-offs. I have nothing yet (Though I am considering remaking a few old maps for the better), this might change though when they reveal forge. I want them to reveal forge.
     
    #3691 Audienceofone, Jun 8, 2012
    Last edited: Jun 8, 2012
  12. Organite

    Organite Journalist
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    It seems rather pointless to plan things out for Halo 4 Forge when we have literally no idea how Forge is going to function then.

    The only thing we can rely on is that it'll be somewhat similar to Reach forge.
    In which case, I don't see why you're not forging it now.
     
  13. The Trivial Prodigy

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    >Weapon markers
    >victory screen
    >kill messages in the middle of the screen
    >powerups as weapon drops
    Were these really necessary, 343?
     
    #3693 The Trivial Prodigy, Jun 8, 2012
    Last edited: Jun 8, 2012
  14. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    I know for a fact that Patrician Hunt will work in H4 in some form or another based on what I've seen of gameplay. Considering that's the main one...

    And as I already said, there were build failures inherent to the design of the gametypes/maps themselves, such that building around them would completely change the game itself, making it a moot point to even do so. So they couldn't be done in Reach.
     
    #3694 SargeantSarcasm, Jun 8, 2012
    Last edited: Jun 8, 2012
  15. RightSideTheory

    RightSideTheory Legendary
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    I was pretty sure you could read.... >.>
     
  16. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    Forge Plans thread, les go.
     
  17. Mace

    Mace Old Tyme
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    I honestly dislike the fact that there aren't weapons on the map like in Halo 1-Reach. If you didn't get BR Slayer, you had to make do, you had to pick up weapons and try and formulate a strategy from there... Only one Battle Rifle on your side of the map? Give it to the main slayer, or the support. Left with a mauler and a AR? Run around their base wreaking havoc. But now I feel like it's just going to be a BR/DMR/Carbine/AR stale fest.
     
  18. RightSideTheory

    RightSideTheory Legendary
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    There are still weapons on the map. In some gametypes power-weapons are ordinance dropped in.
     
  19. Nutduster

    Nutduster TCOJ
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    Yeah, the videos have made clear that weapons are on the map, but ordnance drops augment the game with additional mid-level (not power) weapons, as well as perk pick-ups. And the ordnance drops only apply to infinity slayer gametypes.
     
  20. Zero Point

    Zero Point Promethean
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    Here's a video showcasing some of weapons that are on the map:

    "Halo 4" Infinity Slayer 4v4 Multiplayer Gameplay - YouTube

    What I'm more interested in is that yes, Recon is back as a controller configuration, but now sprint is on the X button for whatever reason, the Dpad is now used to switch grenades and left bumper is AA. I don't really know about the rest of us, but I at least hope there's a configuration where AA and sprint or AA and grenade switch are switched with one another because I don't really see myself using an AA too much in this game. It's not like I would have to hold down the button to keep it active for all we know.

    One more thing. Apparently Promethean Vision can be fooled by a hologram into thinking it's a real person and the cross-hairs will turn red over the hologram.
     
    #3700 Zero Point, Jun 8, 2012
    Last edited: Jun 8, 2012

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