Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Oli The G

    Oli The G Forerunner
    Senior Member

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    Why all the big cards! I'll send that threat lol.
     
  2. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    There's a part in one of the videos where a player fires an explosive round from a pistol. This settles on the floor with which a radar is opened up on the gun indicating enemy player proximity on the explosive. The player then detonates the round when necessary.

    Basically, the grenade launcher has been made easier to kill people with now, and it looks different.
     
  3. Transhuman Plus

    Transhuman Plus Ancient
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    Besides the fact it doesn't shoot as far and it doesn't EMP enemies or vehicles and it sticks to things and it takes time to arm, exactly the same.

    More differences TBA.
     
  4. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    I didn't see it stick... I could have sworn he bounced it into the floor and the wall so it landed just away from the corner as the enemy walked around.

    I didn't pay much attention to it 'arming' mind.

    And, I haven't seen anywhere state it doesn't have EMP anymore?

    Do you have a link for this weapon's attributes?
     
  5. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

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    [​IMG]

    Thruster Pack
    [​IMG]

    Hardlight Shield
    [​IMG]

    Promethean Vision
    [​IMG]

    Hologram
    [​IMG]
     
  6. Skisma

    Skisma Creative Force
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    Yea. That weapon is called the Sticky Detonator. It's the same weapon from the original teaser trailer. Still similar to the GL though. If you go too through the renders at 343s website then you'll find this weapon there.
     
    #3586 Skisma, Jun 7, 2012
    Last edited: Jun 7, 2012
  7. The Trivial Prodigy

    Senior Member

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    Not sure if this has been posted, but I'll spoiler it. Shows some loadouts.
    [​IMG]

    [br][/br]
    Edited by merge:


    Considering he has to land in a few feet, that pose looks full-retard.
     
    #3587 The Trivial Prodigy, Jun 7, 2012
    Last edited: Jun 7, 2012
  8. Oli The G

    Oli The G Forerunner
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    since when was 4chan a loadout?

    I think he could be practising setting up dominoes in a really cool way, hence the knee pads.
     
  9. The Trivial Prodigy

    Senior Member

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    You could easily justify Elites in multiplayer. Just have them be part of the "simulation" as potential enemies. Also, most Elites are humanity's allies; it's not too far fetched that there might be some Sangheili on board the Infinity training with the Spartans, is it???

    [br][/br]
    Edited by merge:


    Hey man, the Halo general at /vg/ is actually pretty useful, and the guys are total bros. They helped me test my map and everything.
     
    #3589 The Trivial Prodigy, Jun 7, 2012
    Last edited: Jun 7, 2012
  10. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

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    What do you guys think of the armor? Still think it's all ugly?

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  11. Security

    Security Ancient
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    I didn't think it was ugly to begin with. I don't mind if the armor looks striking or not as long as it looks functional.
     
  12. WhackyGordon

    WhackyGordon Forerunner

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    Scout looks more like Halo 3. This pleases me. I hated Scout in Reach.
    Recon looks okay too, but the rest don't really look very Spartan-ey. In fact, a couple look more like Promethian Knights than Spartans, IMO. And I imagine everybody will be wearing that Soldier one. It feels like the next step from EVA-C.
     
  13. Neoshadow

    Neoshadow Forerunner
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    God damn, I ****ing love that armour.
    So much.

    The majority of /vg/ are bros.
     
  14. Monolith

    Monolith Ancient
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    [​IMG]


    Is... is that... is that... that is.. that's.. THAT's RECON!11!!

    WOOOOOOOOOOOO0OOOOOOOOOOOOOOOOOOO0OOOOOOOOOOOOOOH111111

    REALLY, they're still dragging this on?
     
    #3595 Monolith, Jun 7, 2012
    Last edited: Jun 7, 2012
  15. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    I have no idea why I'm the only one who doesn't like most of that armor...
     
  16. Benji

    Benji Ancient
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    So you can't pick up grenades off of dead bodies unless you use a certain perk? I like it.
     
  17. cluckinho

    cluckinho Well Known
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    Yes that is so good. Hopefully it will alleviate the spamming problem that was in Reach.
     
  18. NlBBS

    NlBBS Forerunner

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    There wasn't grenade spam in Reach. It may have felt that way because of how often you can be killed by them, but ultimately, thats because of how much damage they did and the huge area that damage was present. I'm sure it was present in things like Multi-team and similar, more casual based playlists, but anything even remotely competitive didn't.

    That being said, I hate the sound of having to have certain things active just to perform certain actions. Sounds like a shitty way for them to counter bringing more grenades into the game.
     
  19. Audienceofone

    Audienceofone Forerunner
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    I do understand this completely, but personally I dont mind the restriction. Grenades are a support tool, but in Reach they were used as a main weapon, with any survivors taken out with guns. Limiting usage of your grenades would make them more valuable and thus the player more careful about when to use them and how. Not to mention that I too felt there was grenade spam in Reach (and often in H3 too) so this would certainly solve that.
     

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