Elysium

Discussion in 'Reach Competitive Maps' started by Eightball, Jun 16, 2011.

  1. MUDNUB

    MUDNUB Forerunner

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    Just wanted to say Eightball, I've downloaded all of your maps so far and this is my favorite by a long way. It's one of my most played 1 v 1 maps at the moment, I know you've said you went for gameplay over aesthetics on this map and I think it shows. I think it does have good looks too, I'm a fan of the coliseum windows being used as railings.
     
  2. DominationQ

    DominationQ Forerunner

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    Your maps do look pretty awesome Eightball, and Elysium is one of the best maps I've seen so far, I don't think it lacks aesthetically in any way. Though while I was looking around, I noticed a high number of kill zones placed around the map, and I gotta ask: where's the safe boundary? Seems like that by adding just one you could easily make a good chunk of those kill volumes unnecessary. And I know Elysium is designed for competitive play, but what about for the group that plays reg slayer with jetpacks? Seems like there's alot of high places they shouldn't get to. But that's just a small concern, I know it's not designed for that and such. Overall it's great. I would like to see more respawn points though (again just a small concern and me talkin', whatever, you got it.)
     
  3. Neil

    Neil Forerunner

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    that's some nice forging, man. Probably the most creative use of coliseum windows I've seen. The only advice I guess I have is try to jazz up the boundary walls; the ones you made out of the X-large bridges. they look a little bland.
     
  4. jeffo123

    jeffo123 Forerunner

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    Awesome map, but i think it could be upgraded to 3v3 or even 4v4?
     
  5. MUDNUB

    MUDNUB Forerunner

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    Not so much imo. There's an art to how big your maps are, and I think this one is really nice for 2v2s, would feel cramped on 3v3 and would be a joke in 4v4. It might be a personal taste thing but I feel like maps should have a little bit of downtime in between fights. Ever played Countdown in multi team? It's a great map with 4v4, but 12 players is a little much for it and you quickly find yourself wishing you were able to actually run away or enter a room without a fight going down.
     
  6. PA1NTS

    PA1NTS Promethean
    Forge Critic Senior Member

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    BUMP. Not a bad looking map at all. Wish the video worked:( Anyway, those window coliseums really give you the feeling your hanging off the quarry. AWesome. Nice height variation too. I can already see that and I havent looked at in forge yet. You always good photo effects too. keep it up.
     
  7. Thom Barbarossa

    Thom Barbarossa Ancient
    Senior Member

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    Forging is an art, and you are a regulat piccaso, lolz. Cheesy complements aside i really like this map. As for the astects the whole map seems to flow togther and it looks very nice. I cant play Reach right now but I'm definitly going to try this once i get a copy. The last time i was Forgehubbing you where still posting great maps and i can tell your only getting better. keep up the good work.
     
  8. JGarb

    JGarb Forerunner

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    This map sucks, you should probably go kill yourself.
     
  9. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
    Senior Member

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    Well, it was made by 8ball (JK <3 you!).

    Seems that you are a frisky guy JGarb.
     
  10. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Woah, Jackson...What'd I do to deserve that?
     
  11. JGarb

    JGarb Forerunner

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    Frisky, indeed my friend.
    But 8Ball is still a *****.

    [br][/br]
    Edited by merge:


    I was just kidding bby, I love yoohh;)
     
    #71 JGarb, Jun 5, 2012
    Last edited: Jun 5, 2012

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