Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Pegasi

    Pegasi Ancient
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    I know! That must mean we're getting proportional precision weapon kill times too!

    Oh wait...
     
  2. PacMonster1

    PacMonster1 Senior Member
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    I agree that sky's wording wasn't quite right. Developers make games for other people to enjoy. A more apt description would be, publishers publish games to make money. The publisher having tight control over the development of a game that is what is generally where this "games made to make money" thing comes from. Publishers care about how best to get mass appeal and the most cost effective ways to make profit considering they are dropping massive costs on advertising, distribution, transportation, support, liscensing requirements, etc.

    However, it is the lack of understanding how the game dev process works that gives people a false impression of the games they criticize or give praise to. While I don't expect your average person to be well versed in the game making business but it just bugs me when people make such grandiose statements about a developer or a publisher without the understanding of what the two separate groups actually do. Or how easy or hard it is to do certain things.
     
  3. Security

    Security Ancient
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    It's good in the eyes of someone who enjoys FPSs. Bad in the eyes of Halo fans.
     
  4. Oli The G

    Oli The G Forerunner
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    I think it is actually bad in the eyes of everybody.

    A hybrid has no (generally speaking) personality. Almost like windows 8. It is stuck in two minds. Is it an arena competitive shooter, or a generic, easy to play, instant gratification game? Is it a super rich sci-fi world, or a quest for "realism?"

    I would rather 343i went full on generic with Halo 4 and threw in killstreaks, and took off weapons on maps, and only allowed for pre-fab structures in forge than have some kind of frankly embarassing hybrid in which they are so ashamed of the direction they are taking Halo in that they cannot even commit to what they are trying to do. And moreover, they are ashamed (to an extent) of embracing the current online system.

    And to me, that is a sad, sad loss. Both for backbone, for originality and for appealing to gaming taste.

    [br][/br]
    Edited by merge:


    EDIT:

    [URL="http://www.gametrailers.com/video/e3-2012-e3-2012/730800"]SEE THIS!

    Halo 4 is kicking off the MS press conference within the first 10 minutes. They are showing campaign footage, and "some suprises." I hope it is a picture of MS's accountants going away for a long, LONG time.
     
    #3204 Oli The G, Jun 1, 2012
    Last edited: Jun 1, 2012
  5. cluckinho

    cluckinho Well Known
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  6. Wood Wonk

    Wood Wonk Ancient
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    How is a hybrid inherently bad? the process for designing anything is first getting several ideas for it, comparing them, and usually combining the best elements of the different ideas to create the best possible end product. A hybrid, in theory, represents the best aspects of several things come together.
     
  7. Oli The G

    Oli The G Forerunner
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    Except in computing. And gaming. You have to choose a style and commit to that, imo.
     
  8. Security

    Security Ancient
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    That's bullshit. If the game is fun, who the **** cares? Imagine if this was a separate game by a separate studio with a separate publisher that had elements of call of duty and Halo, would you be mad that it existed?
     
    #3208 Security, Jun 1, 2012
    Last edited: Jun 1, 2012
  9. PacMonster1

    PacMonster1 Senior Member
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    That's wrong is so many ways my mind melted a little.
     
  10. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
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    Officer Mendez :D

    The grenade launcher is back but in the form of the Rocket Pistol from the teaser trailer.
     
    #3210 FrozenGoathead, Jun 1, 2012
    Last edited: Jun 1, 2012
  11. Oli The G

    Oli The G Forerunner
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    Actually, if the game was generic and unoriginal, so was nothing different from what I already have (and may be less fun because it has no distinct play style) no I would see it as a waste of money and not buy it.
     
  12. ♥ Sky

    ♥ Sky I Beat the old Staff!
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    Bit late for that dear. It's what I'm studying for a degree in.

    Also, just found a follow-up video to the one I posted earlier.

    Why the Halo Community Should Promote Equality - YouTube

    I think it clears most of our disagreements up.
     
    #3212 ♥ Sky, Jun 1, 2012
    Last edited: Jun 1, 2012
  13. Pegasi

    Pegasi Ancient
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    May be a bold question, but if you think the only aim for the process is money, then why are you?
     
  14. ♥ Sky

    ♥ Sky I Beat the old Staff!
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    Because I enjoy creating games and tackling problems. I didn't mean to say it was the only reason games are made, it's just one of the main reasons. Many of our lecturers have worked for games companies in the past and that's the one thing they keep going on about. And the fact that the publisher is every developers worst nightmare.

    I worded my response poorly and I take full responsibility for it and apologise.
     
  15. Loscocco

    Loscocco Ancient
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    The thing that I dislike about that video on equality is that it can exist, but that guy criminalizes the competitive community like the bad apples only exist there; he clears up that he isn't talking about the competitive crowd entirely, just the bad apples, but he then goes on like ignorant people don't exist on the casual side as if that entire part of the community are just innocent angels. It's pretty unfair to promote equality, but bash the ignorance of bad apples on only one side.

    The problem that I have with a lot of casuals on places like Waypoint is that they talk like everything that comes out of their mouth should come into effect too, even when they have zero experience with what they're talking about. They fight ignorance and egocentrism with ignorance and egocentrism by using the logic of, "well competitive assholes complain and make demands, 343, thats why everything should go the way that I say instead." They'll start bashing playlists like MLG, tell people that Arena shouldn't have this or that, etc... even if they never play those playlists; so why are they trying to force everyone to play under their rules if they've never even experienced it in their life. This is as ridiculous as a competitive MLG player that has never played something like SWAT to start complaining about how SWAT should play out. I think it is unfair to say that forums are ruined by selfish competitive players because there are just as many selfish casual players too and they normally come out and fight with those competitive bad apples and make just as much of an ignorant and self-centered ass of themselves as the peson that they're yelling at; it is more appropriate to say that 343 is being bugged by selfish people in general and should really just keep an open mind to both opinions, rather than try catering.

    I'm sorry if this sounds a bit off, ignorant, etc... but I believe that there is a little bit more validity to whether or not a good person has a say in a matter (I'm not saying that I'm good either) so long as they're not giving their opinions on parts of the game that they don't experience (ex: MLG pro telling people how Griffball should play if they've never touched the playlist before) because a lot of aspects of a game, map, varient, etc... don't exactly get fully exploited until they're being played on at some of the highest competitive leagues possible (single digit Onyx, MLG where your true-skill is high, etc...) and those aspects might not even get noticed at low levels. Now, it is ignorant either way, for them to judge how an entire game should play if they too are excluding themselves from other playlists, but I personally don't believe that someone that doesn't play the same playlist at such an experienced level will understand how certain mechanics play out better than someone that has mastered them; one player is experiencing that mechanic at all times, the other is just basing their points off of their assumptions. Note that this isn't true for all aspects of a playlist, but a lot of complex ones, IMO.
     
  16. ♥ Sky

    ♥ Sky I Beat the old Staff!
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    You're probably right about this. I haven't ever visited the waypoint forums and don't really plan too but I can certainly see your point. Each side has it's own bad apples and they ruin it for the rest of us.
     
  17. neverendinghalo

    neverendinghalo Forerunner
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    Just saw some new gameplay ( I think ) looks pretty...
     
  18. Dax

    Dax Mhmm.
    Forge Critic Senior Member

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    Don't know if this is new or not but I just came across a one minute and 25 second clip of leaked footage showing off Warhorse. One thing I'm surprised no one has really brought up yet is the artistic style they're going for, at least in the multiplayer it seems. Warhorse, Wraparound, and this new snowy map just look too glossy or shiny. Or maybe just too bright in general. I can't really put my finger on it, I just know I'm not diggin' the vibe.

    Also if someone's seen this video, is that the rocket pistol towards the end?
     
  19. Loscocco

    Loscocco Ancient
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    I dunno, I'd say that of the few things to impress me, the graphics and style are incredibly good looking.

    Dat sexiness (once you get past the glare on the TV):
    [​IMG]
    (note, this isn't a leak: GameTrailers was given rights to post this)
     
  20. Dax

    Dax Mhmm.
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    Don't get me wrong I think the graphics are looking really good so far. The character models etc look much more realistic than in previous halos. However, and I'm mainly noticing it from the multiplayer footage, but something just seems off with the lighting to me. Who knows though, it's probably just me
     

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