Kinetic

Discussion in 'Halo and Forge Discussion' started by Chobham, May 27, 2012.

  1. Chobham

    Chobham Forerunner

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    After hearing your response to Ionize I bring you this map (without Skrillex) :)

    If you liked this map please check out my channel TheHaloForgeLeague
    Kinetic: xCHOBHAMx - YouTube
     
  2. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    I don't have much feedback for the map, although I felt the bases were lacking structurally (If you control the center, you control the map.). But great job not having that awful music to distract the viewer from the map.
     
    #2 xzamplez, May 27, 2012
    Last edited: May 27, 2012
  3. UnfrozenLynx

    UnfrozenLynx Forerunner

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    Don't hate on Hybrid Theory. That album is awesome...though that did sound like some sort of remix. I'll let it slide.
     
  4. Waterfall

    Waterfall Forerunner
    Senior Member

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    This is going to be one of those maps I'm going to struggle for feedback lol
    Here goes.



    -The aesthetics on this map are great I can tell you spent quite a bit of time on them.

    -as said above the bases could use a bit more structure.they seem kind of...meh.

    -I'm not certain I like the "wall cuts map in half"aspect but I've never tested it but I have tested something like it and it played terrible.

    My questions

    -what gametypes is it currently set up for?

    -I'm assuming there is no framerate drops?

    -how are the spawns?
     
  5. Chobham

    Chobham Forerunner

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    1.BTB,CTF,Assualt and maybe Territories
    2.Nope there are no framerate problems
    3.The spawns are almost identical to Hemmorhage
     
  6. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    No, not Hybrid Theory. His last video had some of the worst Skrillex I've ever heard.
     
  7. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    This map looks pretty decent, but I wouldn't put it much higher than that. The map seems to be little more than Renegade with a few different vehicles and structures, and the overall flow looked like any other Hemorrhage map: you can walk down the middle and be screwed until you reach cover or you can take the flanks. Areas like the Concussion Rifle spawns looked more interesting, but most of the map looked rather generic for maps built in the canyon. Even the middle structure didn't seem to do anything that new or exciting, it was a basic structure with somewhat average aesthetics.

    The map doesn't look bad in any way, I'm sure it plays well and does what it is supposed to do (though the plasma repeaters in the middle seem pointless to me.) I just don't feel this brings anything new to the table.
     

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