Halo 4 Forge Plans

Discussion in 'Halo and Forge Discussion' started by aPK, Apr 13, 2012.

  1. Starship Forge

    Starship Forge Recruit
    Senior Member

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    I will most likely start with a remake of my Star Destroyer I made in Reach, assuming H4 Forge is advanced enough (no point if the original Star Destroyer can't be improved upon significantly). I want to make it bigger, more detailed, and more accurate.

    What would be really cool is if H4 Forge has changeable skyboxes, with a space option (or if not that, at least a space canvas) and changeable textures. That way, I could actually set it in space (I built my Reach Star Destroyer against the full daylight of Forge; I refuse to use purple fx, because I hate the use of purple fx on space maps), and have a greater variety of textures that are "spaceship-y."

    Also, if anyone wants to see my wishlist for Halo 4 Forge, my post on 343's forum sums it up.
     
    #81 Starship Forge, Apr 26, 2012
    Last edited: Apr 26, 2012
  2. UnfrozenLynx

    UnfrozenLynx Promethean

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    You aren't an infection forger by chance, are you?
     
  3. alaserdolphin

    alaserdolphin Forerunner

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    Often I don't make maps only for infection, but a large number of them have it in addition to the intended game-type.
     
  4. Waterfall

    Waterfall Promethean
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    I like number one it would be cool if you could spawn "space" you would shape it like a kill boundary and you can change the gravity from 0 to whatever and everything in that area would automatically look like space think of anchor 9 space area and you could change the background to different planets asteroid belts and even ship grave yards.
     
    #84 Waterfall, Apr 26, 2012
    Last edited: Apr 26, 2012
  5. UnfrozenLynx

    UnfrozenLynx Promethean

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    While we're on the subject of wishful Forge features that will never happen:

    -Set origin point marker.
    -Build one half of a symmetrical map map using the origin point as the center.
    -Grab origin point maker, go into properties, choose "mirror," then choose the axis on which to mirror and whether or not to inverse.

    BAM! Done with symmetrical map.
     
    #85 UnfrozenLynx, Apr 26, 2012
    Last edited: Apr 26, 2012
  6. Elite Warrior5

    Elite Warrior5 Forerunner
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    When did they announce 18 player compatibility?
     
  7. cluckinho

    cluckinho Well Known
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    They didn't. It is still 16.
     
  8. Deniedoath

    Deniedoath Forerunner

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    Yes, sorry. My mistake.
     
  9. UnfrozenLynx

    UnfrozenLynx Promethean

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    I just got done playing the Trials Evolution demo and I've gotta say, if H4 doesn't have a map editor at least half as deep as that one, I'm going to be very hesitant to buy the game. After seeing that, there is absolutely no excuse for 343i to step their Forge game up ten-fold. The only part of the Trials editor I didn't like was the lag on the camera when you rotate it.
     
  10. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Yeah, I hate the camera movement all around. But its pretty intense creating something on that game. I quit because it was so confusing. Almost too advanced for my liking.
     
  11. UnfrozenLynx

    UnfrozenLynx Promethean

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    I agree. The reason I love Forge is it's straight-forward simplicity. Trials Evolution just goes to show that almost all the features Reach fans have clamored for are very doable and should not be considered improbable or difficult to implement. In my mind there is no excuse, other than laziness or a lack of caring about the Forge community, to not to see the new Forge's features improved exponentially. I find the general consensus of, "Don't expect anything great from it," to be very disheartening. We saw such a huge leap with Reach in terms of not only Forge itself, but the high amount of integration of community maps into MM, that players expecting a heavily upgraded Forge should not be in the minority. I really hope E3 will bring us some news in this regard.
     
  12. SimJiv

    SimJiv Forerunner

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    I shall make a soccer stadium and if the limit of Forge is really high, I will try to recreate parts of my hometown.

    Would also like to finish my idea of the Halo hangover...
     
  13. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    I hate to single you out, but that mentality is why we were forced to use the overly-simplistic forge for the last two years.

    Not to mention there is a lite editor and a pro editor.


    I'm pretty confident that 343 is putting little effort towards improving forge. When H4 comes out, I'll be playing Trials.
     
  14. ♥ Sky

    ♥ Sky I Beat the old Staff!
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    There's always one.

    Be a little more hopeful will you?
     
  15. Zombievillan

    Zombievillan Ancient
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    Idk, what discouraged me in trials is the events and such. I opened the lite editor & looked at an example track with arrows, lines and trails pointing everywhere & said never mind. I don't feel that way in halo. IMO, the game type setup is fine. I just want more variety in pieces as well as a texture and merging technique that doesnt induce lag.
     
  16. xzamplez

    xzamplez Ancient
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    Helpful with what, exactly? I'm pointing out that Bungie made forge so simple and limiting, because they want it to be accessible.

    [br][/br]
    Edited by merge:


    As far as that goes, I agree. the triggers, events, impulses, and physics options are extremely overwhelming. But there are many great tracks that don't have them.

    If you want an elevator, or a tree to collapse, or a building to explode; then you need to learn all that, but it isn't necessary to build a track.

    My favorite tracks are Warehouse 28 and Way of the Ninja, and neither of those tracks have physics obstacles, or fancy effects.
     
    #96 xzamplez, May 5, 2012
    Last edited: May 5, 2012
  17. UnfrozenLynx

    UnfrozenLynx Promethean

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    I love that Trials gives you such an array of options, though of course Halo 4's Forge certainly does not need that level of complexity to still be a great improvement over its predecessor.

    There are a lot of crazy ideas I've seen posted that a range from unlikely to ridiculous, but there are some basic features Reach's Forge lacked that we should be allowed to expect from Halo 4's. The ability to duplicate objects, undo (redo would be nice, but let's not get ahead of ourselves), and lock rotations on individual axes are simple, yet incredibly useful features that would take no time at all to code. There seems to be a general consensus that we should not expect anything great from the next Forge, but we should be allowed to at least expect basic features like these.

    Combined with better textures and simpler pieces to maximize framerate consistency, a dose of simple additions to aid Forger's with their workflow would greatly increase the enjoyment of working with the tool.

    On a side note, I was just thinking about the UNSC Infinity and how all of the MM maps are supposed to holographic displays on-board the ship. With that kind of premise, it almost makes it seem more likely that we will get a pretty hefty Forge update. The ability to change skyboxes, time of day, and possibly even textures just seems to fit in with this concept of virtual holo-decks they've applied to Multiplayer. It's just wishful thinking, but I can't help but think it would just make sense.
     
  18. brent12346

    brent12346 Promethean

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    well halo4, i will remake a few of my best maps first. then start with new ideas and hopefully they have better items. like trees
     
  19. Starship Forge

    Starship Forge Recruit
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    I agree. 90% of my Forge wishlist are improvements to the UI that would make it smoother and easier to Forge, including fixing some of the more obnoxious bugs (rotation glitches really suck). Stable rotation, better options for placement; stuff like that.
     
  20. cody cero

    cody cero Ancient
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    The thing I would love to see in Halo 4 forge is the ability to group objects, save the group, and reuse the saved group as an option from list. This would be useful for so many things. Such as aesthetic features you plan to make copies of and place throughout your map. Or in other cases, like mine for example. Be able to create a mechanism that I plan to use in multiple places, I'm making a map right now, I'm using 31 copies of the same mechanism.
     

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