Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. UnfrozenLynx

    UnfrozenLynx Promethean

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    Exactly. I just couldn't stand being stuck with a pistol/ar for weeks while everyone else who plays 24/7 rapes me with their DMR/BR/CC.
     
  2. artifact123

    artifact123 Forerunner
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    Hmmm, maybe it's not Halo, but I do hope it stays scifi-ish enough. Maybe instead of a more arcade style sci-fi it'll become more like crashing on ruined planets and where stuff is seriously deserted and vegetation grows over. Yeah, the only way I can forgive this **** is if they give me a very dark campaign like ODST but not too much a feeling of being alone. How about a dark campaign but with still plenty of allies?
     
    #2462 artifact123, Apr 28, 2012
    Last edited: Apr 28, 2012
  3. Overdoziz

    Overdoziz Untitled
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    You're a space-marine stranded on an alien world shooting plasma bolt weapons at aliens and an ancient evil. Sounds sci-fi enough.
     
  4. artifact123

    artifact123 Forerunner
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    Yeah, but more dark-ish is what I'm aiming at.
     
  5. PacMonster1

    PacMonster1 Senior Member
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    ...I think you're looking for Dead Space then. I don't think Halo has ever been "dark". Unless you're talking about the general lighting or brighter multiplayer model designs.

    Btw, I have a hunch that helmet we've been seeing in these videos is just the starting one and we'd be able to buy through points/credits whatever different helmets.
     
  6. Pegasi

    Pegasi Ancient
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    ODST was kinda dark, but overall I definitely agree. Reach was the closest that Halo got to "gritty," and it still wasn't what I'd call dark by any means.
     
  7. Oli The G

    Oli The G Forerunner
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    however, reach captured a mood much better than halo 3 did. You really felt like you were in a struggle at times.
     
  8. Pegasi

    Pegasi Ancient
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    Oh yeah definitely, Reach had the 3rd best campaign for exactly that reason imo. But then, Halo 3 wasn't exactly a high point for the franchise in terms of atmosphere and style.
     
  9. Oli The G

    Oli The G Forerunner
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    tbh, i'd say H:CE had the best campaign because you didn't know what you were expecting. Plot devices like the cinlusion of the flood and first falling on the halo rings were brilliant because we wern't expecting it. And we were on our toes. Thats the reason why CE was the best. Right place at the right time, most importantly.

    ODST was second best because it had a fresh outlook and was a reshape, and a storyline that didn't oversell itself. The best bit was the atmoshpere and the soundtrack.

    And i'm stuck between 2 or 3 for the worst one. 2 was much much longer and had arbiter missions, but halo 3 had more character development for johnson.

    Reach just edged past those two because it was fresh, and although you knew what would happen, you got so tied up in it you didn't expect it, and when the deaths happened you felt a real emotiional connection to them (besides kat) George was a perfect example of it.
     
  10. UnfrozenLynx

    UnfrozenLynx Promethean

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    Lol, nope. Maaaybbee George (he's the guy who sacrificed himself on the Corvette, right?) gets some sympathy, but that's it. Besides him, I was glad everyone else died. Such boring characters.
     
  11. Oli The G

    Oli The G Forerunner
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    theres more thought to the deaths than you think.

    Carter - Captain - Went down with his ship
    Kat - Brains of the group - Shot in the head
    Noble 6 - Lone wolf - last man standing, died alone
    Emile - CQC guy - Stabbed
    Jun - Stealthy sniper - went missing
    george - heavy weapons - went out with a bang


    :O
     
  12. UnfrozenLynx

    UnfrozenLynx Promethean

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    Sure, but that doesn't mean I cared about them.
     
  13. Wood Wonk

    Wood Wonk Ancient
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    i thought halo 3 had the best campaign of any halo game, followed by odst, then reach, then halo 2, then CE.
    and Kat's death hit me the hardest, she was the only one i liked. Carter's was pretty good too i guess. i hated jorge though.
    and jun didnt really go missing, he went with halsey
     
  14. Oli The G

    Oli The G Forerunner
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    USA Pre-Order Chart
    Week Ending 21st Apr 2012
    Pos - Game - Weeks To Launch - Weekly Change - Total
    1. Diablo III (PC) - 4 - 40,924 - 656,069
    2. Tom Clancy's Ghost Recon: Future Soldier (X360) - 5 - 27,047 - 302,671
    3. Halo 4 (X360) - 29 - 4,854 - 216,123
    4. Assassin's Creed III (X360) - 28 - 17,389 - 176,163
    5. Borderlands 2 (X360) - 22 - 5,736 - 127,740
    6. Max Payne 3 (X360) - 4 - 8,746 - 122,755
    7. Assassin's Creed III (PS3) - 28 - 5,979 - 112,135
    8. Luigi's Mansion 2 (3DS) - N/A - 878 - 111,447
    9. BioShock Infinite (X360) - 26 - 1,173 - 110,831
    10. Max Payne 3 (PS3) - 4 - 5,044 - 100,972
    11. Tom Clancy's Ghost Recon: Future Soldier (PS3) - 5 - 3,994 - 97,381
    12. Prototype 2 (PS3) - 1 - 7,982 - 78,720
    13. Final Fantasy XIV Online (PS3) - N/A - 179 - 71,256
    14. Animal Crossing (3DS) - N/A - 729 - 68,318
    15. Guild Wars 2 (PC) - N/A - 559 - 67,838
    16. Borderlands 2 (PS3) - 22 - 2,738 - 65,985
    17. Prototype 2 (X360) - 1 - 12,974 - 65,742
    18. BioShock Infinite (PS3) - 26 - 665 - 62,956
    19. Darksiders II (X360) - 10 - 3,334 - 50,336
    20. StarHawk (PS3) - 3 - 4,006 - 47,482
    21. The Last Guardian (PS3) - N/A - 73 - 46,147
    22. Darksiders II (PS3) - 10 - 3,298 - 45,671
    23. World of Warcraft: Mists of Pandaria (PC) - N/A - 1,489 - 44,513
    24. Spec Ops: The Line (X360) - 10 - 2,303 - 44,007
    25. Dragon's Dogma (X360) - 5 - 2,467 - 43,798
    26. Dragon's Dogma (PS3) - 5 - 2,001 - 41,431
    27. Hitman: Absolution (X360) - N/A - 1,354 - 40,562
    28. Aliens: Colonial Marines (X360) - N/A - 807 - 40,469
    29. Sniper Elite V2 (X360) - 2 - 6,059 - 40,429
    30. Far Cry 3 (X360) - 20 - 3,257 - 38,979
    31. Lollipop Chainsaw (PS3) - 8 - 1,576 - 36,177
    32. Hitman: Absolution (PS3) - N/A - 1,658 - 36,165
    33. Spec Ops: The Line (PS3) - 10 - 1,151 - 35,827
    34. Lollipop Chainsaw (X360) - 8 - 2,182 - 34,813
    35. Sniper Elite V2 (PS3) - 2 - 4,262 - 33,328
    36. Tom Clancy's Rainbow 6: Patriots (X360) - N/A - 475 - 31,864
    37. Sorcery (PS3) - 5 - 517 - 31,842
    38. Sly Cooper: Thieves in Time (PS3) - N/A - 638 - 31,620
    39. Garfield Gets Real (DS) - N/A - 57 - 31,438
    40. The Professor's Brain Trainer: Logic (DS) - N/A - 53 - 31,395
    41. Who Wants to be a Millionaire: 1st Edition (Wii) - N/A - 582 - 30,802
    42. Aliens: Colonial Marines (PS3) - N/A - 554 - 28,808
    43. Jig-A-Pix: Wild World (DS) - N/A - 62 - 28,498
    44. Transformers: War for Cybertron 2 (X360) - N/A - 807 - 27,885
    45. Borderlands 2 (PC) - 22 - 1,811 - 27,767
    46. Far Cry 3 (PS3) - 20 - 1,661 - 26,849
    47. Assassin's Creed III (PC) - 28 - 2,748 - 25,397
    48. Heavy Fire: Afghanistan (X360) - N/A - 105 - 25,329
    49. Transformers: War for Cybertron 2 (PS3) - N/A - 747 - 25,077
    50. Witch's Wish (DS) - N/A - 83 - 24,883

    Source: VGChartz


    Interesting looking at pre-order charts (from last week)

    Halo 4 is still looking damned fine. Compare that to reach

    USA Pre-Order Chart
    Week Ending 27th Mar 2010
    Pos - Game - Weeks To Launch - Weekly Change - Total
    1. Tom Clancy's Splinter Cell: Conviction (X360) - 3 - 12,811 - 178,583
    2. Red Dead Redemption (X360) - 8 - 6,082 - 85,239
    3. Super Mario Galaxy 2 (Wii) - 9 - 18,223 - 74,007
    4. Madden NFL 11 (PS3) - N/A - 5,751 - 71,919
    5. Gran Turismo 5 (PS3) - N/A - 1,537 - 70,299
    6. Madden NFL 11 (X360) - N/A - 4,847 - 67,280
    7. Red Dead Redemption (PS3) - 8 - 5,340 - 59,958
    8. World of Warcraft: Cataclysm (PC) - N/A - 2,131 - 56,018
    9. Halo: Reach (X360) - 25 - 6,689 - 48,214
    10. Monster Hunter Tri (Wii) - 4 - 7,131 - 47,362
    11. StarCraft II: Wings of Liberty (PC) - N/A - 1,589 - 42,609
    12. Alpha Protocol (X360) - 10 - 692 - 38,350
    13. UFC Undisputed 2010 (X360) - N/A - 4,494 - 38,329
    14. Super Street Fighter IV (PS3) - 5 - 2,863 - 37,209
    15. Alan Wake (X360) - 8 - 3,174 - 32,267
    16. Lost Planet 2 (X360) - 7 - 1,453 - 31,791
    17. Super Street Fighter IV (X360) - 5 - 3,112 - 30,303
    18. UFC Undisputed 2010 (PS3) - N/A - 3,532 - 24,443
    19. Alpha Protocol (PS3) - 10 - 581 - 23,121
    20. Madden NFL 11 (Wii) - N/A - 1,926 - 22,354
    21. ModNation Racers (PS3) - 9 - 2,241 - 21,998
    22. Diablo III (PC) - N/A - 710 - 20,022
    23. Mafia II (X360) - 22 - 527 - 19,834
    24. Fallout: New Vegas (X360) - N/A - 906 - 18,804
    25. Grand Theft Auto: Episodes from Liberty City (PS3) - 3 - 3,986 - 18,552
    26. Crackdown 2 (X360) - 15 - 1,135 - 18,455
    27. Dead Rising 2 (X360) - 23 - 516 - 18,305
    28. Lost Planet 2 (PS3) - 7 - 729 - 17,611
    29. Metroid: Other M (Wii) - 14 - 916 - 17,596
    30. Mafia II (PS3) - 22 - 529 - 16,086
    31. Crysis 2 (X360) - N/A - 287 - 15,588
    32. LEGO Harry Potter: Years 1-4 (X360) - 9 - 597 - 15,411
    33. EyePet (PS3) - N/A - 434 - 15,014
    34. LEGO Harry Potter: Years 1-4 (Wii) - 9 - 889 - 14,616
    35. Golden Sun: Dark Dawn (DS) - N/A - 282 - 14,205
    36. Blur (X360) - 9 - 1,951 - 14,162
    37. Skate 3 (X360) - 7 - 1,450 - 14,124
    38. Record of Agarest War (X360) - 5 - 1,516 - 13,452
    39. Max Payne 3 (X360) - N/A - 279 - 12,879
    40. Singularity (X360) - 14 - 232 - 12,758
    41. 3D Dot Game Heroes (PS3) - 7 - 714 - 12,664
    42. Metal Gear Solid: Peace Walker (PSP) - 11 - 2,183 - 11,616
    43. The Last Guardian (PS3) - N/A - 312 - 10,724
    44. Skate 3 (PS3) - 7 - 662 - 10,603
    45. Dead Space 2 (X360) - N/A - 464 - 10,588
    46. Max Payne 3 (PS3) - N/A - 285 - 10,557
    47. Dead Rising 2 (PS3) - 23 - 395 - 10,337
    48. Arc Rise Fantasia (Wii) - N/A - 431 - 10,259
    49. Fallout: New Vegas (PS3) - N/A - 496 - 10,092
    50. R.U.S.E. (X360) - 11 - 348 - 9,988

    Source: VGChartz
     
  15. Overdoziz

    Overdoziz Untitled
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    VGChartz always pulls numbers out of its ass, though.
     
  16. PacMonster1

    PacMonster1 Senior Member
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    ...how do you figure that? I imagine VGChartz uses NPD group like every other business analytics group.

    Also wood wonk, Halo CE last huh...never seen that before.
     
  17. Wood Wonk

    Wood Wonk Ancient
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    nobody ever agrees with me. its partly because i played CE after i played halo 2, so i already knew the flood would appear at some point and stuff. but still, i thought it was the worst. missions like the library and at least one other, i forget which, got so repetitive that it was a chore to finish, i wasnt enjoying it at all.
    and i just really enjoyed the sense of epic-ness in halo 3.
     
    #2477 Wood Wonk, Apr 28, 2012
    Last edited: Apr 28, 2012
  18. Nutduster

    Nutduster TCOJ
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    This is heresy to many, but CE's campaign hasn't aged well to me. I loved it at the time and played it a few times through, but when Anniversary came out I was surprised how dull it was by current standards. I don't mean dull in the sense of "not enough action," though that's a part of it. What really hit me was how mechanistic a lot of it felt compared to Reach or Halo 3's campaigns. e.g. the level Halo. The opening encounter where you help the marines survive a few drop ships is amazingly lame: a ship lands on one side, you kill the few covies it drops off. A ship lands on the other side, etc. Wash, rinse, repeat. Then you spend a while driving around finding small, short-lived encounters and getting lost/waiting for waypoints to help you out. There are better parts, granted, but I think most of Reach's campaign levels feel more cinematic, action-oriented, and alive than a lot of CE's do. And that's not even getting into the fact that Reach doesn't have a single level I dislike as much as The Library. Add in some fairly bad/disinterested voice acting, too (they've gotten better at this with each game).

    However, my least favorite is probably Halo 2. I should probably re-play that to see how I feel about it now. All I remember at the time was thinking that it had a few very cool levels (especially the first scarab encounter), but otherwise was a bit of a letdown. I never felt immersed into the Earth parts, and boss fights were a lame and very unwelcome addition to the series (especially the last one - what an anti-climactic ending). Thankfully, they ditched that immediately after what I imagine was a pretty tepid response. I did like the "Arby" parts, which I got the impression a lot of people did not.
     
    #2478 Nutduster, Apr 28, 2012
    Last edited: Apr 28, 2012
  19. Security

    Security Ancient
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    I thought the Halo 2 missions when you played as the Arbiter were the darkest. Quarantine Zone especially.

    The only dark thing about ODST was the lighting.

    I agree. CE's campaign was the worst, IMO (which does not mean it was bad, I still think it's great).
     
  20. PacMonster1

    PacMonster1 Senior Member
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    Fair enough, entitled to your own opinions.

    Just surprises me, usually the case is people love things they experienced when they were younger. I will address nutduster's explanation though. Isn't it kind of unfair to compare current mechanics for fps games with past ones? I mean at the time of Halo CE...that was about as exciting as it got. You might think it rather lame now that it was basically, covy ship land, find bad guys, next covy ship land, fight more bad guys (by extension...that really is how every fps single player game is ever when stripping down the situation to its bare parts), but at the time that was riveting. Especially on higher difficulties when it seemed like an onslaught of waves. Just seems to me like you're attributing modern mechanics to past gameplay in a judgement on how "good" something was which isn't exactly a fair stance.
     

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