Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Overdoziz

    Overdoziz Untitled
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    BR has no spread. The only 'spread' it has is caused by the recoil and your reticule going upwards.
     
  2. Nutduster

    Nutduster TCOJ
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    It had spread in Halo 3, good sir.

    Random Halo 3 BR Spread | Zoom VS no Zoom - YouTube

    Anyway, I think I misunderstood the point of the image he posted. I was focusing on the shields being lit, not the reticule being red. I amended my post accordingly.
     
    #2082 Nutduster, Apr 18, 2012
    Last edited: Apr 18, 2012
  3. Overdoziz

    Overdoziz Untitled
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    I thought this was a Halo 4 discussion thread, my friend. The Halo 4 BR has no spread.
     
  4. Nutduster

    Nutduster TCOJ
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    They posted this on NeoGAF or..? How do you know that? I haven't heard any definitive information about whether or not the BR will have spread. I know it's supposed to be hitscan but that certainly doesn't mean that the shots won't spread regardless.
     
  5. Overdoziz

    Overdoziz Untitled
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    David Ellis tweeted about it a long time ago. Can't for the life of me find that tweet though.
     
  6. Oli The G

    Oli The G Forerunner
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    He said no spread. Just recoil. Halo 3 had spread (and I think bullet tracking)
    Halo 4 is hitscan and recoil. In other words, as easy as possible.

    And btw nutduster. GO through that clip again. It happens 5 or 6 times. Out of like, 6 or 7.
     
    #2086 Oli The G, Apr 18, 2012
    Last edited: Apr 18, 2012
  7. Loscocco

    Loscocco Ancient
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    For the whole "BR sound sucks!" discussion: listen to the difference between the Conan clip and the first look (at 3:12) trailer:

    Making Halo 4: First Look - YouTube

    Halo 4 Gameplay @ The Conan Show - YouTube


    It was definitely softened to hear Conan's "beautiful" scream.




    Also, I personally don't believe that the bullets will have spread if they are hitscan: it wouldn't seem right to have bullets with practically no travel time (hitscan) have a system based around travel time implemented (spread).
     
  8. Overdoziz

    Overdoziz Untitled
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  9. Nutduster

    Nutduster TCOJ
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    Or as competitive as possible, since removing spread reduces randomness... Anyway I find this curious, aren't the DMR and BR essentially redundant if the BR no longer has spread? Or is the idea that the BR recoil will be significant over long range and make the DMR the better weapon for those distances, while the actual burst of the BR is slightly more damaging than a DMR shot, thus making it more effective in close or at short-mid range? I'm genuinely curious. I foresee a lot of functionally similar weapons in Halo 4.


    Edited by merge:


    He's constantly flashing his reticule across the other player's body though. I'm not convinced that what we're seeing is exactly what we think we're seeing.


    Edited by merge:


    Emphasis added. I wouldn't be in a hurry to inscribe that on stone tablets. It's "as of this moment..." information delivered informally for a game that is five months away, from a guy who doesn't even sound particularly confident in the information he's giving.
     
    #2089 Nutduster, Apr 18, 2012
    Last edited: Apr 18, 2012
  10. Pegasi

    Pegasi Ancient
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    Spread is nothing to do with travel time vs. hitscan.

    Spread is the bullets diverging from one another gradually as distance increases, a mechanic meant to limit range (though inconsistently, which is my main beef with it).

    Are you talking about the difference in time between each bullet firing in a burst? Ie. they are spread out in terms of going along their path, thus hitting in sequence, rather than anything to do with accuracy? If so then that's not spread, but just a part of burst fire.
     
  11. Oli The G

    Oli The G Forerunner
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    I remember them saying that in terms of range is goes:

    Sniper -> DMR (slower RoF than BR) -> BR -> Assault Pistol -> Assault Rifle

    Something like that. And the AR is a "finisher." Not a "shield depleter." tbh I think that is along the right lines. BR should have a faster kill time that the AR, otherwise it is too easy.
     
  12. Overdoziz

    Overdoziz Untitled
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    Well David Ellis is the Multiplayer Designer now. :p
     
  13. ♥ Sky

    ♥ Sky I Beat the old Staff!
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    They did mention weapon customisation (of some sort) so maybe the BR has a suppressor on it. If it did, that would be retarded.
     
  14. Oli The G

    Oli The G Forerunner
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    BR has to be unlocked too.
     
  15. Nutduster

    Nutduster TCOJ
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    The suppressor idea might be interesting IF they had a radar mode that only shows shots fired/explosions (i.e. not a motion tracker) and if the suppressor caused your shots to not appear on said radar (as well as being quieter). Hypothetically.
     
  16. Shanon

    Shanon Loves His Sex Fruits
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    Yeah, and maybe they'll even have acogs and red dots for our weapons.

    So excite bike.
     
  17. thesilencebroken

    thesilencebroken Jill Sandwich
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    I really don't like most of the "new features" they've discussed, and I don't like the way the armor looks at all, but I have to admit that the gameplay shots they've shown thus far really do feel Halo to me. The movement and the weapons are really feeling good so far visually. Plus the maps still have that unique vibe to them, which I felt Reach lacked a lot of.

    Also, I'd almost put money on the fact that they had a silencer on the BR. I think it was just another subtle way of unveiling new features, be them useful or just for fun.
     
    #2097 thesilencebroken, Apr 18, 2012
    Last edited: Apr 18, 2012
  18. Loscocco

    Loscocco Ancient
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    Ah, I thought we were talking about the whole "lead your shots" kind of spread concepts in Halo 3 that were nonexistent in the Halo 2 hitscan BR.
     
  19. Pegasi

    Pegasi Ancient
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    That's not spread, that's just bullets having travel time.
     
  20. Loscocco

    Loscocco Ancient
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    Ah...thats embarrassing...

    So what's your opinion on spread, then? When ZB Slayer came out for Reach, I thought the DMR would be detrimental to any BTB games because the DMR was perfectly effective across any range.
     

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